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Aurora.3/code/datums/brain_damage/severe.dm
2019-12-19 20:06:14 +01:00

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//Severe traumas, when your brain gets abused way too much.
//These range from very annoying to completely debilitating.
//They can be suppressed with paroxetine, and require brain surgery to solve.
/datum/brain_trauma/severe
/datum/brain_trauma/severe/mute
name = "Mutism"
desc = "Patient is completely unable to speak."
scan_desc = "extensive damage to the brain's language center"
gain_text = "<span class='warning'>You forget how to speak!</span>"
lose_text = "<span class='notice'>You suddenly remember how to speak.</span>"
cure_type = CURE_CRYSTAL
/datum/brain_trauma/severe/mute/on_gain()
owner.sdisabilities |= MUTE
..()
//no fiddling with genetics to get out of this one
/datum/brain_trauma/severe/mute/on_life()
if(!(owner.sdisabilities & MUTE))
on_gain()
..()
/datum/brain_trauma/severe/mute/on_lose()
owner.sdisabilities &= ~MUTE
..()
/datum/brain_trauma/severe/blindness
name = "Cerebral Blindness"
desc = "Patient's brain is no longer connected to its eyes."
scan_desc = "extensive damage to the brain's occipital lobe"
gain_text = "<span class='warning'>You can't see!</span>"
lose_text = "<span class='notice'>Your vision returns.</span>"
cure_type = CURE_SURGERY
/datum/brain_trauma/severe/blindness/on_gain()
owner.sdisabilities |= BLIND
..()
//no fiddling with genetics to get out of this one
/datum/brain_trauma/severe/blindness/on_life()
if(!(owner.sdisabilities & BLIND))
on_gain()
..()
/datum/brain_trauma/severe/blindness/on_lose()
if(owner.sdisabilities & BLIND)
owner.sdisabilities &= ~BLIND
..()
/datum/brain_trauma/severe/paralysis
name = "Paralysis"
desc = "Patient's brain can no longer control its motor functions."
scan_desc = "cerebral paralysis"
gain_text = "<span class='warning'>You can't feel your body anymore!</span>"
lose_text = "<span class='notice'>You can feel your limbs again!</span>"
cure_type = CURE_SURGERY
can_gain = FALSE
/datum/brain_trauma/severe/paralysis/on_life()
owner.Weaken(200)
..()
/datum/brain_trauma/severe/paralysis/on_lose()
owner.SetWeakened(0)
..()
/datum/brain_trauma/severe/narcolepsy
name = "Narcolepsy"
desc = "Patient may involuntarily fall asleep during normal activities."
scan_desc = "traumatic narcolepsy"
gain_text = "<span class='warning'>You have a constant feeling of drowsiness...</span>"
lose_text = "<span class='notice'>You feel awake and aware again.</span>"
cure_type = CURE_HYPNOSIS
can_gain = FALSE
/datum/brain_trauma/severe/narcolepsy/on_life()
..()
if(owner.stat == UNCONSCIOUS || owner.sleeping > 0)
return
var/sleep_chance = 5
if(owner.m_intent == "run")
sleep_chance += 15
if(owner.drowsyness)
sleep_chance += owner.drowsyness + 5
if(owner.drowsyness >= 66)
owner.drowsyness = 0
if(prob(sleep_chance))
to_chat(owner, "<span class='warning'>You fall asleep.</span>")
owner.Sleeping(60)
else if(prob(sleep_chance * 2))
to_chat(owner, "<span class='warning'>You feel tired...</span>")
owner.drowsyness += 10
/datum/brain_trauma/severe/monophobia
name = "Monophobia"
desc = "Patient feels sick and distressed when not around other people, leading to potentially lethal levels of stress."
scan_desc = "severe monophobia"
gain_text = ""
lose_text = "<span class='notice'>You feel like you could be safe on your own.</span>"
var/stress = 0
cure_type = CURE_HYPNOSIS
/datum/brain_trauma/severe/monophobia/on_gain()
..()
if(check_alone())
to_chat(owner, "<span class='warning'>You feel really lonely...</span>")
else
to_chat(owner, "<span class='notice'>You feel safe, as long as you have people around you.</span>")
/datum/brain_trauma/severe/monophobia/on_life()
..()
if(check_alone())
stress = min(stress + 0.5, 100)
if(stress > 10 && (prob(5)))
stress_reaction()
else
stress -= 4
/datum/brain_trauma/severe/monophobia/proc/check_alone()
if(owner.disabilities & BLIND)
return TRUE
for(var/mob/M in oview(owner, 7))
if(!isliving(M)) //ghosts ain't people
continue
if((istype(M, /mob/living/simple_animal)) || M.ckey)
return FALSE
return TRUE
/datum/brain_trauma/severe/monophobia/proc/stress_reaction()
if(owner.stat != CONSCIOUS)
return
var/high_stress = (stress > 60) //things get psychosomatic from here on
switch(rand(1,6))
if(1)
if(!high_stress)
to_chat(owner, "<span class='warning'>You feel sick...</span>")
else
to_chat(owner, "<span class='warning'>You feel really sick at the thought of being alone!</span>")
addtimer(CALLBACK(owner, /mob/living/carbon/human.proc/vomit, high_stress), 50) //blood vomit if high stress
if(2)
if(!high_stress)
to_chat(owner, "<span class='warning'>You can't stop shaking...</span>")
owner.dizziness += 20
owner.confused += 20
owner.Jitter(20)
else
to_chat(owner, "<span class='warning'>You feel weak and scared! If only you weren't alone...</span>")
owner.dizziness += 20
owner.confused += 20
owner.Jitter(20)
owner.adjustHalLoss(50)
if(3, 4)
if(!high_stress)
to_chat(owner, "<span class='warning'>You feel really lonely...</span>")
else
to_chat(owner, "<span class='warning'>You're going mad with loneliness!</span>")
owner.hallucination += 20
if(5)
if(!high_stress)
to_chat(owner, "<span class='warning'>Your heart skips a beat.</span>")
owner.adjustOxyLoss(8)
else
if(prob(15) && ishuman(owner))
var/mob/living/carbon/human/H = owner
var/obj/item/organ/internal/heart/heart = H.internal_organs_by_name[BP_HEART]
heart.take_damage(heart.min_bruised_damage)
to_chat(H, "<span class='danger'>You feel a stabbing pain in your heart!</span>")
else
to_chat(owner, "<span class='danger'>You feel your heart lurching in your chest...</span>")
owner.adjustOxyLoss(8)
/datum/brain_trauma/severe/discoordination
name = "Discoordination"
desc = "Patient is unable to use complex tools or machinery."
scan_desc = "extreme discoordination"
gain_text = "<span class='warning'>You can barely control your hands!</span>"
lose_text = "<span class='notice'>You feel in control of your hands again.</span>"
cure_type = CURE_CRYSTAL
/datum/brain_trauma/severe/discoordination/on_gain()
owner.disabilities |= MONKEYLIKE
..()
/datum/brain_trauma/severe/discoordination/on_lose()
owner.disabilities &= ~MONKEYLIKE
..()
/datum/brain_trauma/severe/aphasia
name = "Aphasia"
desc = "Patient is unable to speak or understand any language."
scan_desc = "extensive damage to the brain's language center"
gain_text = "<span class='warning'>You have trouble forming words in your head...</span>"
lose_text = "<span class='notice'>You suddenly remember how languages work.</span>"
var/list/prev_languages = list()
var/datum/language_holder/mob_language
cure_type = CURE_SURGERY
/datum/brain_trauma/severe/aphasia/on_gain()
for(var/datum/language/L in owner.languages)
prev_languages.Add(L)
owner.remove_language(L.name)
owner.add_language(LANGUAGE_GIBBERING)
..()
/datum/brain_trauma/severe/aphasia/on_lose()
for(var/datum/language/L in prev_languages)
owner.add_language(L.name)
prev_languages.Remove(L)
owner.remove_language(LANGUAGE_GIBBERING)
..()
/datum/brain_trauma/severe/pacifism
name = "Traumatic Non-Violence"
desc = "Patient is extremely unwilling to harm others in violent ways."
scan_desc = "pacific syndrome"
gain_text = "<span class='notice'>You feel oddly peaceful.</span>"
lose_text = "<span class='notice'>You no longer feel compelled to not harm.</span>"
cure_type = CURE_HYPNOSIS
/datum/brain_trauma/severe/pacifism/on_gain()
owner.disabilities |= PACIFIST
..()
/datum/brain_trauma/severe/pacifism/on_lose()
owner.disabilities &= ~PACIFIST
..()
/datum/brain_trauma/severe/total_colorblind
name = "Total Colorblindedness"
desc = "Patient's brain is loosely connected to ocular cones."
scan_desc = "minor damage to the brain's occipital lobe"
gain_text = "<span class='warning'>Your perception of color vanishes!</span>"
lose_text = "<span class='notice'>Your vision returns.</span>"
/datum/brain_trauma/severe/total_colorblind/on_gain()
owner.add_client_color(/datum/client_color/monochrome)
..()
/datum/brain_trauma/severe/total_colorblind/on_life()
if(owner.client && !owner.client.color)
on_gain()
/datum/brain_trauma/severe/total_colorblind/on_lose()
owner.remove_client_color(/datum/client_color/monochrome)
..()