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Added a Klaxan Kataphract Hopeful to the Kataphract response team.
The Kataphracts now start with better and more stylized gear.
93 lines
2.7 KiB
Plaintext
93 lines
2.7 KiB
Plaintext
/proc/generate_tracer_between_points(datum/point/starting, datum/point/ending, beam_type, color, qdel_in = 5) //Do not pass z-crossing points as that will not be properly (and likely will never be properly until it's absolutely needed) supported!
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if(!istype(starting) || !istype(ending) || !ispath(beam_type))
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return
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if(starting.z != ending.z)
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crash_with("Projectile tracer generation of cross-Z beam detected. This feature is not supported!") //Do it anyways though.
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var/datum/point/midpoint = point_midpoint_points(starting, ending)
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var/obj/effect/projectile/tracer/PB = new beam_type
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PB.apply_vars(angle_between_points(starting, ending), midpoint.return_px(), midpoint.return_py(), color, pixel_length_between_points(starting, ending) / world.icon_size, midpoint.return_turf(), 0)
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. = PB
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if(qdel_in)
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QDEL_IN(PB, qdel_in)
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/obj/effect/projectile/tracer
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name = "beam"
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icon = 'icons/effects/projectiles/tracer.dmi'
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/obj/effect/projectile/tracer/laser
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name = "laser"
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icon_state = "beam"
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light_color = LIGHT_COLOR_RED
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/obj/effect/projectile/tracer/laser/blue
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icon_state = "beam_blue"
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/obj/effect/projectile/tracer/disabler
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name = "disabler"
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icon_state = "beam_omni"
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light_color = LIGHT_COLOR_CYAN
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/obj/effect/projectile/tracer/xray
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name = "xray laser"
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icon_state = "xray"
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light_color = LIGHT_COLOR_GREEN
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/obj/effect/projectile/tracer/pulse
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name = "pulse laser"
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icon_state = "u_laser"
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light_color = LIGHT_COLOR_BLUE
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/obj/effect/projectile/tracer/plasma_cutter
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name = "plasma blast"
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icon_state = "plasmacutter"
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light_color = LIGHT_COLOR_CYAN
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/obj/effect/projectile/tracer/stun
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name = "stun beam"
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icon_state = "stun"
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light_color = LIGHT_COLOR_YELLOW
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/obj/effect/projectile/tracer/heavy_laser
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name = "heavy laser"
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icon_state = "beam_heavy"
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light_power = 3
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light_color = LIGHT_COLOR_RED
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/obj/effect/projectile/tracer/cult
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name = "arcane beam"
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icon_state = "cult"
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light_color = LIGHT_COLOR_VIOLET
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appearance_flags = NO_CLIENT_COLOR
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/obj/effect/projectile/tracer/cult/heavy
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name = "heavy arcane beam"
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icon_state = "hcult"
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light_power = 3
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appearance_flags = NO_CLIENT_COLOR
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/obj/effect/projectile/tracer/solar
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name = "solar energy"
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icon_state = "solar"
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light_color = LIGHT_COLOR_FIRE
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/obj/effect/projectile/tracer/eyelaser
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icon_state = "eye"
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light_color = LIGHT_COLOR_RED
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/obj/effect/projectile/tracer/emitter
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icon_state = "emitter"
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light_color = LIGHT_COLOR_GREEN
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/obj/effect/projectile/tracer/tachyon
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name = "particle beam"
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icon_state = "invisible"
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light_color = LIGHT_COLOR_VIOLET
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/obj/effect/projectile/tracer/bfg
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icon_state = "bfg"
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light_color = LIGHT_COLOR_GREEN
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/obj/effect/projectile/tracer/hegemony
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name = "laser"
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icon_state = "hegemony"
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light_color = LIGHT_COLOR_ORANGE |