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22 lines
733 B
Plaintext
22 lines
733 B
Plaintext
/proc/anim(turf/location as turf,target as mob|obj,a_icon,a_icon_state as text,flick_anim as text,sleeptime = 0,direction as num)
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set waitfor = FALSE
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//This proc throws up either an icon or an animation for a specified amount of time.
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//The variables should be apparent enough.
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if(!location && target)
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location = get_turf(target)
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if(location && !target)
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target = location
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var/atom/movable/overlay/animation = new(location)
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if(direction)
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animation.set_dir(direction)
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animation.icon = a_icon
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animation.layer = target:layer+1
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if(a_icon_state)
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animation.icon_state = a_icon_state
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else
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animation.icon_state = "blank"
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animation.master = target
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flick(flick_anim, animation)
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QDEL_IN(animation, max(sleeptime, 15))
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