Files
Aurora.3/code/modules/clothing/spacesuits/alien.dm
Werner af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00

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// Vox space gear (vaccuum suit, low pressure armour)
// Can't be equipped by any other species due to bone structure and vox cybernetics.
/obj/item/clothing/suit/space/vox
w_class = 3
allowed = list(/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs,/obj/item/tank)
slowdown = 2
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.35
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
species_restricted = list("Vox", "Vox Armalis")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi',
"Vox Armalis" = 'icons/mob/species/armalis/suit.dmi'
)
/obj/item/clothing/head/helmet/space/vox
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.35
item_flags = STOPPRESSUREDAMAGE
flags_inv = null
species_restricted = list("Vox","Vox Armalis")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi',
"Vox Armalis" = 'icons/mob/species/armalis/head.dmi'
)
/obj/item/clothing/head/helmet/space/vox/pressure
name = "alien helmet"
icon_state = "vox-pressure"
item_state = "vox-pressure"
desc = "Hey, wasn't this a prop in \'The Abyss\'?"
/obj/item/clothing/suit/space/vox/pressure
name = "alien pressure suit"
icon_state = "vox-pressure"
item_state = "vox-pressure"
desc = "A huge, armoured, pressurized suit, designed for distinctly nonhuman proportions."
/obj/item/clothing/head/helmet/space/vox/carapace
name = "alien visor"
icon_state = "vox-carapace"
item_state = "vox-carapace"
desc = "A glowing visor, perhaps stolen from a depressed Cylon."
/obj/item/clothing/suit/space/vox/carapace
name = "alien carapace armour"
icon_state = "vox-carapace"
item_state = "vox-carapace"
desc = "An armoured, segmented carapace with glowing purple lights. It looks pretty run-down."
/obj/item/clothing/head/helmet/space/vox/stealth
name = "alien stealth helmet"
icon_state = "vox-stealth"
item_state = "vox-stealth"
desc = "A smoothly contoured, matte-black alien helmet."
/obj/item/clothing/suit/space/vox/stealth
name = "alien stealth suit"
icon_state = "vox-stealth"
item_state = "vox-stealth"
desc = "A sleek black suit. It seems to have a tail, and is very heavy."
/obj/item/clothing/head/helmet/space/vox/medic
name = "alien goggled helmet"
icon_state = "vox-medic"
item_state = "vox-medic"
desc = "An alien helmet with enormous goggled lenses."
/obj/item/clothing/suit/space/vox/medic
name = "alien armour"
icon_state = "vox-medic"
item_state = "vox-medic"
desc = "An almost organic looking nonhuman pressure suit."
/obj/item/clothing/under/vox
has_sensor = 0
species_restricted = list("Vox")
/obj/item/clothing/under/vox/vox_casual
name = "alien clothing"
desc = "This doesn't look very comfortable."
icon_state = "vox-casual-1"
item_state = "vox-casual-1"
body_parts_covered = LEGS
/obj/item/clothing/under/vox/vox_robes
name = "alien robes"
desc = "Weird and flowing!"
icon_state = "vox-casual-2"
item_state = "vox-casual-2"
/obj/item/clothing/gloves/yellow/vox
desc = "These bizarre gauntlets seem to be fitted for... bird claws?"
name = "insulated gauntlets"
icon_state = "gloves-vox"
item_state = "gloves-vox"
siemens_coefficient = 0
permeability_coefficient = 0.05
species_restricted = list("Vox","Vox Armalis")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/gloves.dmi',
"Vox Armalis" = 'icons/mob/species/armalis/gloves.dmi'
)
/obj/item/clothing/shoes/magboots/vox
desc = "A pair of heavy, jagged armoured foot pieces, seemingly suitable for a velociraptor."
name = "vox magclaws"
item_state = "boots-vox"
icon_state = "boots-vox"
species_restricted = list("Vox","Vox Armalis")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/shoes.dmi',
"Vox Armalis" = 'icons/mob/species/armalis/feet.dmi'
)
action_button_name = "Toggle the magclaws"
/obj/item/clothing/shoes/magboots/vox/attack_self(mob/user)
if(src.magpulse)
item_flags &= ~NOSLIP
magpulse = 0
canremove = 1
to_chat(user, "You relax your deathgrip on the flooring.")
else
//make sure these can only be used when equipped.
if(!ishuman(user))
return
var/mob/living/carbon/human/H = user
if (H.shoes != src)
to_chat(user, "You will have to put on the [src] before you can do that.")
return
item_flags |= NOSLIP
magpulse = 1
canremove = 0 //kinda hard to take off magclaws when you are gripping them tightly.
to_chat(user, "You dig your claws deeply into the flooring, bracing yourself.")
to_chat(user, "It would be hard to take off the [src] without relaxing your grip first.")
user.update_action_buttons()
//In case they somehow come off while enabled.
/obj/item/clothing/shoes/magboots/vox/dropped(mob/user as mob)
..()
if(src.magpulse)
user.visible_message("The [src] go limp as they are removed from [usr]'s feet.", "The [src] go limp as they are removed from your feet.")
item_flags &= ~NOSLIP
magpulse = 0
canremove = 1
/obj/item/clothing/shoes/magboots/vox/examine(mob/user)
..(user)
if (magpulse)
to_chat(user, "It would be hard to take these off without relaxing your grip first.") //theoretically this message should only be seen by the wearer when the claws are equipped.)