Files
Aurora.3/code/modules/detectivework/forensics.dm
Werner af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00

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/obj/item/forensics
icon = 'icons/obj/forensics.dmi'
w_class = 1
//This is the output of the stringpercent(print) proc, and means about 80% of
//the print must be there for it to be complete. (Prints are 32 digits)
var/const/FINGERPRINT_COMPLETE = 6
proc/is_complete_print(var/print)
return stringpercent(print) <= FINGERPRINT_COMPLETE
atom/var/list/suit_fibers
atom/proc/add_fibers(mob/living/carbon/human/M)
if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
var/obj/item/clothing/gloves/G = M.gloves
if(G.transfer_blood) //bloodied gloves transfer blood to touched objects
if(add_blood(G.bloody_hands_mob)) //only reduces the bloodiness of our gloves if the item wasn't already bloody
G.transfer_blood--
else if(M.bloody_hands)
if(add_blood(M.bloody_hands_mob))
M.bloody_hands--
if(!suit_fibers) suit_fibers = list()
var/fibertext
var/item_multiplier = istype(src,/obj/item)?1.2:1
var/suit_coverage = 0
if(M.wear_suit)
fibertext = "Material from \a [M.wear_suit]."
if(prob(10*item_multiplier) && !(fibertext in suit_fibers))
suit_fibers += fibertext
suit_coverage = M.wear_suit.body_parts_covered
if(M.w_uniform && (M.w_uniform.body_parts_covered & ~suit_coverage))
fibertext = "Fibers from \a [M.w_uniform]."
if(prob(15*item_multiplier) && !(fibertext in suit_fibers))
suit_fibers += fibertext
if(M.gloves && (M.gloves.body_parts_covered & ~suit_coverage))
fibertext = "Material from a pair of [M.gloves.name]."
if(prob(20*item_multiplier) && !(fibertext in suit_fibers))
suit_fibers += "Material from a pair of [M.gloves.name]."