mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-21 23:52:12 +00:00
The AI can now remotely control mechs in its network. It has one mapped in near its core.
Messages received by your old body will now reach your VR body (does not affect Skrell Srom).
Exosuit pilots can now interact with elevator panels without having to get out.
Robotics and RnD can now create remote controlled mechs. The control centre is in the protolathe, while the exosuit upgrade is in the circuit imprinter.
Mechs can no longer be dismantled if it has a pilot in it.
Dismantling a mech now takes a while.
108 lines
4.3 KiB
Plaintext
108 lines
4.3 KiB
Plaintext
/var/global/datum/topic_state/default/default_state = new()
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/datum/topic_state/default/href_list(var/mob/user)
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return list()
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/datum/topic_state/default/can_use_topic(var/src_object, var/mob/user)
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return user.default_can_use_topic(src_object)
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/mob/proc/default_can_use_topic(var/src_object)
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return STATUS_CLOSE // By default no mob can do anything with NanoUI
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/mob/abstract/observer/default_can_use_topic(var/src_object)
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if(can_admin_interact())
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return STATUS_INTERACTIVE // Admins are more equal
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if(!client || get_dist(src_object, src) > client.view) // Preventing ghosts from having a million windows open by limiting to objects in range
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return STATUS_CLOSE
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return STATUS_UPDATE // Ghosts can view updates
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/mob/living/silicon/pai/default_can_use_topic(var/src_object)
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if((src_object == src || src_object == radio) && !stat)
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return STATUS_INTERACTIVE
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else
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return ..()
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/mob/living/silicon/robot/default_can_use_topic(var/src_object)
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. = shared_nano_interaction()
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if(. <= STATUS_DISABLED)
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return
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// robots can interact with things they can see within their view range
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if((src_object in view(src)) && get_dist(src_object, src) <= src.client.view)
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return STATUS_INTERACTIVE // interactive (green visibility)
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return STATUS_DISABLED // no updates, completely disabled (red visibility)
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/mob/living/silicon/ai/default_can_use_topic(var/src_object)
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. = shared_nano_interaction()
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if(. != STATUS_INTERACTIVE)
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return
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// Prevents the AI from using Topic on admin levels (by for example viewing through the court/thunderdome cameras)
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// unless it's on the same level as the object it's interacting with.
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var/turf/T = get_turf(src_object)
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if(!T || !(z == T.z || isStationLevel(T.z)))
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return STATUS_CLOSE
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// If an object is in view then we can interact with it
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if(src_object in view(client.view, src))
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return STATUS_INTERACTIVE
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// If we're installed in a chassi, rather than transfered to an inteliCard or other container, then check if we have camera view
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if(is_in_chassis())
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//stop AIs from leaving windows open and using then after they lose vision
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if(cameranet && !cameranet.is_turf_visible(get_turf(src_object)))
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return STATUS_CLOSE
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return STATUS_INTERACTIVE
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else if(get_dist(src_object, src) <= client.view) // View does not return what one would expect while installed in an inteliCard
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return STATUS_INTERACTIVE
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return STATUS_CLOSE
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//Some atoms such as vehicles might have special rules for how mobs inside them interact with NanoUI.
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/atom/proc/contents_nano_distance(var/src_object, var/mob/living/user)
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return user.shared_living_nano_distance(src_object)
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/mob/living/heavy_vehicle/contents_nano_distance(src_object, mob/living/user)
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if(src_object in contents)
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return STATUS_INTERACTIVE
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if(hatch_closed && body.pilot_coverage == 100 && !istype(user, /mob/living/simple_animal/spiderbot)) // spiderbots get a pass cuz they need a bone, call it RFID bullshit
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to_chat(user, SPAN_WARNING("You can't interact with things outside \the [src] if its hatch is closed!"))
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return STATUS_CLOSE
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if(!src.Adjacent(src_object))
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return STATUS_CLOSE
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return STATUS_INTERACTIVE
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/mob/living/proc/shared_living_nano_distance(var/atom/movable/src_object)
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if (!(src_object in view(4, src))) // If the src object is not in visable, disable updates
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return STATUS_CLOSE
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var/dist = get_dist(src_object, src)
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if (dist <= 1)
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return STATUS_INTERACTIVE // interactive (green visibility)
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else if (dist <= 2)
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return STATUS_UPDATE // update only (orange visibility)
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else if (dist <= 4)
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return STATUS_DISABLED // no updates, completely disabled (red visibility)
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return STATUS_CLOSE
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/mob/living/default_can_use_topic(var/src_object)
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. = shared_nano_interaction(src_object)
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if(. != STATUS_CLOSE)
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if(loc)
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if(istype(loc, /mob/living/heavy_vehicle))
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return loc.contents_nano_distance(src_object, src)
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else
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. = min(., loc.contents_nano_distance(src_object, src))
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if(. == STATUS_INTERACTIVE)
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return STATUS_UPDATE
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/mob/living/carbon/human/default_can_use_topic(var/src_object)
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. = shared_nano_interaction(src_object)
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if(. != STATUS_CLOSE)
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if(loc)
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if(istype(loc, /mob/living/heavy_vehicle))
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. = loc.contents_nano_distance(src_object, src)
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else
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. = min(., loc.contents_nano_distance(src_object, src))
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else
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. = min(., shared_living_nano_distance(src_object)) |