Files
Aurora.3/code/modules/projectiles/guns/launcher.dm
Werner af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00

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/obj/item/gun/launcher
name = "launcher"
desc = "A device that launches things."
w_class = 5.0
flags = CONDUCT
slot_flags = SLOT_BACK
var/release_force = 0
var/throw_distance = 10
muzzle_flash = 0
fire_sound_text = "a launcher firing"
//This normally uses a proc on projectiles and our ammo is not strictly speaking a projectile.
/obj/item/gun/launcher/can_hit(var/mob/living/target as mob, var/mob/living/user as mob)
return 1
//Override this to avoid a runtime with suicide handling.
/obj/item/gun/launcher/handle_suicide(mob/living/user)
to_chat(user, "<span class='warning'>Shooting yourself with \a [src] is pretty tricky. You can't seem to manage it.</span>")
return
/obj/item/gun/launcher/proc/update_release_force(obj/item/projectile)
return 0
/obj/item/gun/launcher/process_projectile(obj/item/projectile, mob/user, atom/target, var/target_zone, var/params=null, var/pointblank=0, var/reflex=0)
update_release_force(projectile)
projectile.forceMove(get_turf(user))
projectile.throw_at(target, throw_distance, release_force, user)
return 1