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* Ports a psionic system from Bay. * Rip out this shitcode. * shitcoden't * fixes * it should work fully now * Admin fixes * Remove todos * remove todos part 2 * Removes psi-armour. We don't need this for now. * Skrell are now operants. Tweaks coercion. * Adds thralls. * Temp removal of psiarmour. Fixes psigrabs. * Thrall assay. * fixes * More fixes * unused define cleanup * Log and powers * Skrell powers are done. * Update code/modules/psionics/events/mini_spasm.dm Co-Authored-By: Geeves <ggrobler447@gmail.com> * Update code/modules/psionics/events/mini_spasm.dm Co-Authored-By: Geeves <ggrobler447@gmail.com> * Update code/modules/psionics/equipment/cerebro_enhancers.dm * did this work??? * jargon * arrow's fixes Co-authored-by: Geeves <ggrobler447@gmail.com>
93 lines
3.6 KiB
Plaintext
93 lines
3.6 KiB
Plaintext
/datum/psi_complexus
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var/announced = FALSE // Whether or not we have been announced to our holder yet.
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var/suppressed = TRUE // Whether or not we are suppressing our psi powers.
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var/use_psi_armour = TRUE // Whether or not we should automatically deflect/block incoming damage.
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var/rebuild_power_cache = TRUE // Whether or not we need to rebuild our cache of psi powers.
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var/rating = 0 // Overall psi rating.
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var/cost_modifier = 1 // Multiplier for power use stamina costs.
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var/stun = 0 // Number of process ticks we are stunned for.
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var/next_power_use = 0 // world.time minimum before next power use.
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var/stamina = 50 // Current psi pool.
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var/max_stamina = 50 // Max psi pool.
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var/list/latencies // List of all currently latent faculties.
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var/list/ranks // Assoc list of psi faculties to current rank.
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var/list/base_ranks // Assoc list of psi faculties to base rank, in case reset is needed
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var/list/manifested_items // List of atoms manifested/maintained by psychic power.
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var/next_latency_trigger = 0 // world.time minimum before a trigger can be attempted again.
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var/last_armor_check // world.time of last armour check.
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var/last_aura_size
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var/last_aura_alpha
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var/last_aura_color
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var/aura_color = "#ff0022"
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// Cached powers.
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var/list/melee_powers // Powers used in melee range.
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var/list/grab_powers // Powers use by using a grab.
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var/list/ranged_powers // Powers used at range.
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var/list/manifestation_powers // Powers that create an item.
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var/list/powers_by_faculty // All powers within a given faculty.
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var/obj/screen/psi/hub/ui // Reference to the master psi UI object.
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var/mob/living/owner // Reference to our owner.
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var/image/_aura_image // Client image
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/datum/psi_complexus/proc/get_aura_image()
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if(_aura_image && !istype(_aura_image))
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var/atom/A = _aura_image
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log_debug("Non-image found in psi complexus: \ref[A] - \the [A] - [istype(A) ? A.type : "non-atom"]")
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destroy_aura_image(_aura_image)
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_aura_image = null
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if(!_aura_image)
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_aura_image = create_aura_image(owner)
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return _aura_image
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/proc/create_aura_image(var/newloc)
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var/image/aura_image = image(loc = newloc, icon = 'icons/effects/psi_aura_small.dmi', icon_state = "aura")
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aura_image.blend_mode = BLEND_MULTIPLY
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aura_image.appearance_flags = NO_CLIENT_COLOR | RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM
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aura_image.layer = TURF_LAYER + 0.5
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aura_image.alpha = 0
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aura_image.pixel_x = -64
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aura_image.pixel_y = -64
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aura_image.mouse_opacity = 0
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aura_image.appearance_flags = 0
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for(var/thing in SSpsi.processing)
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var/datum/psi_complexus/psychic = thing
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if(psychic.owner.client && !psychic.suppressed)
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psychic.owner.client.images += aura_image
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SSpsi.all_aura_images[aura_image] = TRUE
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return aura_image
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/proc/destroy_aura_image(var/image/aura_image)
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for(var/thing in SSpsi.processing)
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var/datum/psi_complexus/psychic = thing
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if(psychic.owner.client)
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psychic.owner.client.images -= aura_image
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SSpsi.all_aura_images -= aura_image
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/datum/psi_complexus/New(var/mob/_owner)
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owner = _owner
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START_PROCESSING(SSpsi, src)
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/datum/psi_complexus/Destroy()
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destroy_aura_image(_aura_image)
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STOP_PROCESSING(SSpsi, src)
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if(owner)
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cancel()
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if(owner.client)
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owner.client.screen -= ui
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for(var/thing in SSpsi.all_aura_images)
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owner.client.images -= thing
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QDEL_NULL(ui)
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owner.psi = null
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owner = null
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if(manifested_items)
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for(var/thing in manifested_items)
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qdel(thing)
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manifested_items.Cut()
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. = ..()
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