Files
Aurora.3/code/modules/psionics/complexus/complexus_process.dm
2020-01-12 11:37:05 +01:00

229 lines
7.2 KiB
Plaintext

/datum/psi_complexus/proc/update(var/force)
set waitfor = FALSE
var/last_rating = rating
var/highest_faculty
var/highest_rank = 0
var/combined_rank = 0
for(var/faculty in ranks)
var/check_rank = get_rank(faculty)
if(check_rank == 1)
LAZYADD(latencies, faculty)
else
if(check_rank <= 0)
ranks -= faculty
LAZYREMOVE(latencies, faculty)
combined_rank += check_rank
if(!highest_faculty || highest_rank < check_rank)
highest_faculty = faculty
highest_rank = check_rank
UNSETEMPTY(latencies)
var/rank_count = max(1, LAZYLEN(ranks))
if(force || last_rating != Ceiling(combined_rank/rank_count))
if(highest_rank <= 1)
if(highest_rank == 0)
qdel(src)
return
else
rebuild_power_cache = TRUE
sound_to(owner, 'sound/effects/psi/power_unlock.ogg')
rating = Ceiling(combined_rank/rank_count)
cost_modifier = 1
if(rating > 1)
cost_modifier -= min(1, max(0.1, (rating-1) / 10))
if(!ui)
ui = new(owner)
if(owner.client)
owner.client.screen += ui
else
if(owner.client)
owner.client.screen |= ui
if(!suppressed && owner.client)
for(var/thing in SSpsi.all_aura_images)
owner.client.images |= thing
var/image/aura_image = get_aura_image()
if(rating >= PSI_RANK_PARAMOUNT) // spooky boosters
aura_color = "#aaffaa"
aura_image.blend_mode = BLEND_SUBTRACT
else
aura_image.blend_mode = BLEND_ADD
if(highest_faculty == PSI_COERCION)
aura_color = "#cc3333"
else if(highest_faculty == PSI_PSYCHOKINESIS)
aura_color = "#3333cc"
else if(highest_faculty == PSI_REDACTION)
aura_color = "#33cc33"
else if(highest_faculty == PSI_ENERGISTICS)
aura_color = "#cccc33"
if(!announced && owner && owner.client && !QDELETED(src))
announced = TRUE
to_chat(owner, "<hr>")
to_chat(owner, span("notice", "<font size = 3>You are <b>psionic</b>, touched by powers beyond understanding.</font>"))
to_chat(owner, span("notice", "<b>Shift-left-click your Psi icon</b> on the bottom right to <b>view a summary of how to use them</b>, or <b>left click</b> it to <b>suppress or unsuppress</b> your psionics. Beware: overusing your gifts can have <b>deadly consequences</b>."))
to_chat(owner, "<hr>")
/datum/psi_complexus/process()
var/update_hud
if(stun)
stun--
if(stun)
if(!suppressed)
suppressed = TRUE
update_hud = TRUE
else
to_chat(owner, span("notice", "You have recovered your mental composure."))
update_hud = TRUE
return
else if(stamina < max_stamina)
if(owner?.stat == CONSCIOUS)
stamina = min(max_stamina, stamina + rand(1,3))
else if(owner?.stat == UNCONSCIOUS)
stamina = min(max_stamina, stamina + rand(3,5))
if(!owner.nervous_system_failure() && owner.stat == CONSCIOUS && stamina && !suppressed && get_rank(PSI_REDACTION) >= PSI_RANK_OPERANT)
attempt_regeneration()
var/next_aura_size = max(0.1,((stamina/max_stamina)*min(3,rating))/5)
var/next_aura_alpha = round(((suppressed ? max(0,rating - 2) : rating)/5)*255)
if(next_aura_alpha != last_aura_alpha || next_aura_size != last_aura_size || aura_color != last_aura_color)
last_aura_size = next_aura_size
last_aura_alpha = next_aura_alpha
last_aura_color = aura_color
var/matrix/M = matrix()
if(next_aura_size != 1)
M.Scale(next_aura_size)
animate(get_aura_image(), alpha = next_aura_alpha, transform = M, color = aura_color, time = 3)
if(update_hud)
ui.update_icon()
/datum/psi_complexus/proc/attempt_regeneration()
var/heal_general = FALSE
var/heal_poison = FALSE
var/heal_internal = FALSE
var/heal_bleeding = FALSE
var/heal_rate = 0
var/mend_prob = 0
var/use_rank = get_rank(PSI_REDACTION)
if(use_rank >= PSI_RANK_PARAMOUNT)
heal_general = TRUE
heal_poison = TRUE
heal_internal = TRUE
heal_bleeding = TRUE
mend_prob = 50
heal_rate = 7
else if(use_rank == PSI_RANK_GRANDMASTER)
heal_poison = TRUE
heal_internal = TRUE
heal_bleeding = TRUE
mend_prob = 20
heal_rate = 5
else if(use_rank == PSI_RANK_MASTER)
heal_internal = TRUE
heal_bleeding = TRUE
mend_prob = 10
heal_rate = 3
else if(use_rank == PSI_RANK_OPERANT)
heal_bleeding = TRUE
mend_prob = 5
heal_rate = 1
else
return
if(!heal_rate || stamina < heal_rate)
return // Don't backblast from trying to heal ourselves thanks.
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
// Fix some pain.
if(heal_rate > 0)
H.shock_stage = max(0, H.shock_stage - max(1, round(heal_rate/2)))
// Mend internal damage.
if(prob(mend_prob))
// Fix our heart if we're paramount.
if(heal_general && H.is_asystole() && H.should_have_organ(BP_HEART) && spend_power(heal_rate))
H.resuscitate()
// Heal organ damage.
if(heal_internal)
for(var/obj/item/organ/I in H.internal_organs)
if(BP_IS_ROBOTIC(I))
continue
if(I.damage > 0 && spend_power(heal_rate))
I.damage = max(I.damage - heal_rate, 0)
if(prob(25))
to_chat(H, span("notice", "Your innards itch as your autoredactive faculty mends your [I.name]."))
return
// Heal broken bones.
if(H.bad_external_organs.len)
for(var/obj/item/organ/external/E in H.bad_external_organs)
if(BP_IS_ROBOTIC(E))
continue
if(heal_internal && (E.status & ORGAN_BROKEN) && E.damage < E.min_broken_damage) // So we don't mend and autobreak.
if(spend_power(heal_rate))
if(E.mend_fracture())
to_chat(H, span("notice", "Your autoredactive faculty coaxes together the shattered bones in your [E.name]."))
return
if(heal_bleeding)
if((E.status & ORGAN_ARTERY_CUT) && spend_power(heal_rate))
to_chat(H, span("notice", "Your autoredactive faculty mends the torn artery in your [E.name], stemming the worst of the bleeding."))
E.status &= ~ORGAN_ARTERY_CUT
return
if(E.status & ORGAN_TENDON_CUT)
to_chat(H, span("notice", "Your autoredactive faculty repairs the severed tendon in your [E.name]."))
E.status &= ~ORGAN_TENDON_CUT
return TRUE
for(var/datum/wound/W in E.wounds)
if(W.bleeding() && spend_power(heal_rate))
to_chat(H, span("notice", "Your autoredactive faculty knits together severed veins, stemming the bleeding from \a [W.desc] on your [E.name]."))
W.bleed_timer = 0
W.clamped = TRUE
E.status &= ~ORGAN_BLEEDING
return
// Heal radiation, cloneloss and poisoning.
if(heal_poison)
if(owner.total_radiation && spend_power(heal_rate))
if(prob(25))
to_chat(owner, span("notice", "Your autoredactive faculty repairs some of the radiation damage to your body."))
owner.total_radiation = max(0, owner.total_radiation - heal_rate)
return
if(owner.getCloneLoss() && spend_power(heal_rate))
if(prob(25))
to_chat(owner, span("notice", "Your autoredactive faculty stitches together some of your mangled DNA."))
owner.adjustCloneLoss(-heal_rate)
return
// Heal everything left.
if(heal_general && prob(mend_prob) && (owner.getBruteLoss() || owner.getFireLoss() || owner.getOxyLoss()) && spend_power(heal_rate))
owner.adjustBruteLoss(-(heal_rate))
owner.adjustFireLoss(-(heal_rate))
owner.adjustOxyLoss(-(heal_rate))
if(prob(25))
to_chat(owner, span("notice", "Your skin crawls as your autoredactive faculty heals your body."))