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Aurora.3/code/modules/tables/presets.dm
fernerr afc0b4b3b3 Station Facelift (#8431)
Adds some new turf sprites to replace ones in common use across the station, ports the reinforced floor from bay.
Adds new vent, scrubber, sprites for many wall-mounted objects and holopad sprites that fit in better with the changed floors.
Remaps a ton of areas visually to make better use of these changed sprites.
2020-03-27 23:27:06 +02:00

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/obj/structure/table
var/table_mat
var/table_reinf
/obj/structure/table/Initialize()
if(table_mat)
material = SSmaterials.get_material_by_name(table_mat)
if(table_reinf)
reinforced = SSmaterials.get_material_by_name(table_reinf)
. = ..()
/obj/structure/table/standard
icon_state = "plain_preview"
table_mat = DEFAULT_TABLE_MATERIAL
/obj/structure/table/steel
icon_state = "plain_preview"
table_mat = DEFAULT_WALL_MATERIAL
/obj/structure/table/stone
icon_state = "stone_preview"
table_mat = MATERIAL_SANDSTONE
/obj/structure/table/stone/marble
table_mat = MATERIAL_MARBLE
/obj/structure/table/reinforced
icon_state = "reinf_preview"
table_mat = DEFAULT_TABLE_MATERIAL
table_reinf = DEFAULT_WALL_MATERIAL
/obj/structure/table/reinforced/steel
icon_state = "reinf_preview"
table_mat = DEFAULT_WALL_MATERIAL
/obj/structure/table/reinforced/wood
table_mat = MATERIAL_WOOD
table_reinf = MATERIAL_WOOD
/obj/structure/table/wood
icon_state = "plain_preview"
table_mat = MATERIAL_WOOD
/obj/structure/table/wood/gamblingtable
icon_state = "gamble_preview"
carpeted = 1
/obj/structure/table/glass
icon_state = "plain_preview"
table_mat = MATERIAL_GLASS
alpha = 77 // 0.3 * 255
/obj/structure/table/skrell
icon_state = "skrell_preview"
table_mat = MATERIAL_SHUTTLE_SKRELL
/obj/structure/table/holotable
icon_state = "holo_preview"
table_mat = MATERIAL_PLASTIC_HOLO
/obj/structure/table/holotable/holowood
table_mat = MATERIAL_WOOD_HOLO