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moving right away, even before the next life(). Used in door crushing to prevent people from inertiaing through. Checks for /obj/special/stop in loc every move. Compared to the number of other checks, I don't expect this to be an undo burden, but can be commented out in case of OH SHIT LAG under heavy load. Moves /area/entered to its own file. Adds a new area var called has_gravity. Determines if floor tiles count for movement control (planning on adding more, currently can only be badmined) Adds a new mob var called lastarea that is updated with the area you're in every time /area/entered is called. r2917 Moves /obj/special/stop into /obj/effect/stop. Thunks people when gravity changes. r2918