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cyberpresidentvanellope/Aurora.3
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1b02334ddcc254ef6598aaceacb9d4e37af0caca
Aurora.3/code/modules/mob
History
SkyMarshal 41749df402 Missed some stuff.
2012-01-31 21:36:22 -07:00
..
dead/observer
…
living
Missed some stuff.
2012-01-31 21:36:22 -07:00
new_player
Final updates:
2012-01-31 02:30:54 -07:00
organ
Fix for fingerprints. (They work right, now!)
2012-01-31 21:23:37 -07:00
login.dm
…
logout.dm
…
mob_grab.dm
…
mob_helpers.dm
Port of the TG radio system. Tasty and I tested it out and it works smooth and clean :)
2012-01-17 00:12:30 -07:00
mob_movement.dm
Confusion shouldn't make you totally unable to move in one direction.
2012-01-04 22:32:09 -08:00
mob.dm
WIP on detective work overhaul
2012-01-31 02:01:37 -07:00
say.dm
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
screen.dm
WIP on detective work overhaul
2012-01-31 02:01:37 -07:00
transform_procs.dm
furthur work on bones
2012-01-06 16:41:47 -05:00
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