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Aurora.3/code/modules/reagents/reagent_containers.dm
BurgerLUA 1b10bb1fe5 Temperature Reagent System (#5423)
Overview
This is the github WIP PR for the reagent system project. This is for other developers and users to track progress of the code if they're curious about it, as well as to show that it actually works.
2018-11-04 00:17:40 +02:00

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#define CELLS 8
#define CELLSIZE (32/CELLS)
/obj/item/weapon/reagent_containers
name = "Container"
desc = "..."
icon = 'icons/obj/chemical.dmi'
icon_state = null
w_class = 2
var/list/center_of_mass = list("x" = 16,"y" = 16)
var/amount_per_transfer_from_this = 5
var/possible_transfer_amounts = list(5,10,15,25,30)
var/volume = 30
var/accuracy = 1
var/can_be_placed_into = list(
/obj/machinery/chem_master,
/obj/machinery/chemical_dispenser,
/obj/structure/reagent_dispensers,
/obj/machinery/reagentgrinder,
/obj/structure/table,
/obj/structure/closet,
/obj/structure/sink,
/obj/item/weapon/storage,
/obj/machinery/atmospherics/unary/cryo_cell,
/obj/machinery/dna_scannernew,
/obj/item/weapon/grenade/chem_grenade,
/mob/living/bot/medbot,
/obj/machinery/computer/pandemic,
/obj/item/weapon/storage/secure/safe,
/obj/machinery/iv_drip,
/obj/machinery/disease2/incubator,
/obj/machinery/disposal,
/mob/living/simple_animal/cow,
/mob/living/simple_animal/hostile/retaliate/goat,
/obj/machinery/computer/centrifuge,
/obj/machinery/sleeper,
/obj/machinery/smartfridge,
/obj/machinery/biogenerator,
/obj/machinery/constructable_frame,
/obj/machinery/radiocarbon_spectrometer,
/obj/item/weapon/storage/part_replacer
)
//The above list a misnomer. This basically means that anything in this list has their own way of handling reagent transfers and should be ignored in afterattack.
/obj/item/weapon/reagent_containers/verb/set_APTFT() //set amount_per_transfer_from_this
set name = "Set transfer amount"
set category = "Object"
set src in range(0)
var/N = input("Amount per transfer from this:","[src]") as null|anything in possible_transfer_amounts
if(N)
amount_per_transfer_from_this = N
/obj/item/weapon/reagent_containers/Initialize()
. = ..()
if(!possible_transfer_amounts)
src.verbs -= /obj/item/weapon/reagent_containers/verb/set_APTFT
create_reagents(volume)
/obj/item/weapon/reagent_containers/attack_self(mob/user as mob)
return
/obj/item/weapon/reagent_containers/attack(mob/M as mob, mob/user as mob, def_zone)
if(can_operate(M) && do_surgery(M, user, src))
return
/obj/item/weapon/reagent_containers/afterattack(var/atom/target, var/mob/user, var/proximity, var/params)
if(proximity && params && istype(target, /obj/structure/table) && center_of_mass && center_of_mass.len)
//Places the item on a grid
var/list/mouse_control = params2list(params)
var/mouse_x = text2num(mouse_control["icon-x"])
var/mouse_y = text2num(mouse_control["icon-y"])
if(isnum(mouse_x) || isnum(mouse_y))
var/cell_x = max(0, min(CELLS-1, round(mouse_x/CELLSIZE)))
var/cell_y = max(0, min(CELLS-1, round(mouse_y/CELLSIZE)))
pixel_x = (CELLSIZE * (0.5 + cell_x)) - center_of_mass["x"]
pixel_y = (CELLSIZE * (0.5 + cell_y)) - center_of_mass["y"]
if(!proximity || !is_open_container())
return
if(is_type_in_list(target,can_be_placed_into))
return
if(standard_feed_mob(user,target))
return
if(standard_splash_mob(user, target))
return
if(standard_pour_into(user, target))
return
if(standard_splash_obj(user, target))
return
/obj/item/weapon/reagent_containers/proc/get_temperature()
if(reagents)
return reagents.get_temperature()
return T0C + 20
/obj/item/weapon/reagent_containers/proc/reagentlist() // For attack logs
if(reagents)
return reagents.get_reagents()
return "No reagent holder"
/obj/item/weapon/reagent_containers/proc/standard_dispenser_refill(var/mob/user, var/obj/structure/reagent_dispensers/target)
if(!istype(target))
return 0
if(!target.reagents || !target.reagents.total_volume)
user << "<span class='notice'>[target] is empty.</span>"
return 1
if(reagents && !reagents.get_free_space())
user << "<span class='notice'>[src] is full.</span>"
return 1
var/trans = target.reagents.trans_to_obj(src, target.amount_per_transfer_from_this)
user << "<span class='notice'>You fill [src] with [trans] units of the contents of [target].</span>"
return 1
/obj/item/weapon/reagent_containers/proc/standard_splash_obj(var/mob/user, var/target)
if(user.a_intent != I_HURT)
return
if(!reagents || !reagents.total_volume)
return
user.visible_message("<span class='danger'>\The [target] has been splashed with something by \the [user]!</span>", "<span class = 'warning'>You splash the solution onto \the [target].</span>")
reagents.splash(target, reagents.total_volume)
return
// This goes into afterattack
/obj/item/weapon/reagent_containers/proc/standard_splash_mob(var/mob/user, var/mob/target)
if(!istype(target))
return
if(user.a_intent != I_HURT)
return 0
if(!reagents || !reagents.total_volume)
user << "<span class='notice'>[src] is empty.</span>"
return 1
if(target.reagents && !target.reagents.get_free_space())
user << "<span class='notice'>[target] is full.</span>"
return 1
var/contained = reagentlist()
var/temperature = reagents.get_temperature()
var/temperature_text = "Temperature: ([temperature]K/[temperature]C)"
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been splashed with [name] by [user.name] ([user.ckey]). Reagents: [contained] [temperature_text].</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [name] to splash [target.name] ([target.key]). Reagents: [contained] [temperature_text].</font>")
msg_admin_attack("[user.name] ([user.ckey]) splashed [target.name] ([target.key]) with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)",ckey=key_name(user),ckey_target=key_name(target))
user.visible_message("<span class='danger'>\The [target] has been splashed with something by \the [user]!</span>", "<span class = 'warning'>You splash the solution onto \the [target].</span>")
reagents.splash(target, min(120,reagents.total_volume) ) //Splash Limit
if (istype(target, /mob/living/silicon/robot))
var/mob/living/silicon/robot/R = target
R.spark_system.queue()
return 1
/obj/item/weapon/reagent_containers/proc/self_feed_message(var/mob/user)
user.visible_message("<span class='notice'>\The [user] drinks from \the [src]</span>","<span class='notice'>You drink from \the [src]</span>")
/obj/item/weapon/reagent_containers/proc/other_feed_message_start(var/mob/user, var/mob/target)
user.visible_message("<span class='warning'>[user] is trying to feed [target] \the [src]!</span>")
/obj/item/weapon/reagent_containers/proc/other_feed_message_finish(var/mob/user, var/mob/target)
user.visible_message("<span class='warning'>[user] has fed [target] \the [src]!</span>")
/obj/item/weapon/reagent_containers/proc/feed_sound(var/mob/user)
playsound(user.loc, 'sound/items/drink.ogg', rand(10, 50), 1)
/obj/item/weapon/reagent_containers/proc/standard_feed_mob(var/mob/user, var/mob/target) // This goes into attack
if(!istype(target))
return 0
if(user.a_intent == I_HURT)
return 0
if(!reagents || !reagents.total_volume)
user << "<span class='notice'>\The [src] is empty.</span>"
return 1
//var/types = target.find_type()
var/mob/living/carbon/human/H
if(istype(target, /mob/living/carbon/human))
H = target
if(target == user)
if(istype(user, /mob/living/carbon/human))
H = user
if(!H.check_has_mouth())
user << "Where do you intend to put \the [src]? You don't have a mouth!"
return 1
var/obj/item/blocked = H.check_mouth_coverage()
if(blocked)
user << "<span class='warning'>\The [blocked] is in the way!</span>"
return
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) //puts a limit on how fast people can eat/drink things
self_feed_message(user)
reagents.trans_to_mob(user, min(10,amount_per_transfer_from_this), CHEM_INGEST) //A sane limiter. So you don't go drinking 300u all at once.
feed_sound(user)
return 1
else
if(istype(target, /mob/living/carbon/human))
H = target
if(!H.check_has_mouth())
user << "Where do you intend to put \the [src]? \The [H] doesn't have a mouth!"
return
var/obj/item/blocked = H.check_mouth_coverage()
if(blocked)
user << "<span class='warning'>\The [blocked] is in the way!</span>"
return
other_feed_message_start(user, target)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(!do_mob(user, target))
return
other_feed_message_finish(user, target)
var/contained = reagentlist()
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been fed [name] by [user.name] ([user.ckey]). Reagents: [contained]</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Fed [name] by [target.name] ([target.ckey]). Reagents: [contained]</font>")
msg_admin_attack("[key_name(user)] fed [key_name(target)] with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)",ckey=key_name(user),ckey_target=key_name(target))
reagents.trans_to_mob(target, amount_per_transfer_from_this, CHEM_INGEST)
feed_sound(user)
return 1
/obj/item/weapon/reagent_containers/proc/standard_pour_into(var/mob/user, var/atom/target) // This goes into afterattack and yes, it's atom-level
if(!target.reagents)
return 0
// Ensure we don't splash beakers and similar containers.
if(!target.is_open_container() && istype(target, /obj/item/weapon/reagent_containers))
user << "<span class='notice'>\The [target] is closed.</span>"
return 1
// Otherwise don't care about splashing.
else if(!target.is_open_container())
return 0
if(!reagents || !reagents.total_volume)
user << "<span class='notice'>[src] is empty.</span>"
return 1
if(!target.reagents.get_free_space())
user << "<span class='notice'>[target] is full.</span>"
return 1
var/trans = reagents.trans_to(target, amount_per_transfer_from_this)
playsound(src, 'sound/effects/pour.ogg', 25, 1)
user << "<span class='notice'>You transfer [trans] units of the solution to [target].</span>"
return 1
#undef CELLS
#undef CELLSIZE