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Aurora.3
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1bf1d5db1f3239c3f0e55e9331cba47a3bb5c5ab
Aurora.3
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History
SkyMarshal
1bf1d5db1f
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
..
clothing
Organs:
2011-10-08 10:38:01 +00:00
weapons
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
apc_frame.dm
…
blueprints.dm
Fixed the map/code issues that the body bags caused.
2011-10-03 10:28:57 +00:00
candle.dm
Fix for the Cloner creation issue, it was missing the "Please add some cables" line. Unless I got confused as to the problem, should work now.
2011-09-20 18:27:23 +00:00
clothing.dm
Added pink labcoat.
2012-01-11 22:21:26 -07:00
food.dm
Moved around some stuff in R&D. (Change by Blaank)
2011-09-24 04:24:39 +00:00
helper_procs.dm
A Big Kitchen Update.
2011-04-13 14:27:29 +00:00
item.dm
bones and dismemberment
2012-01-08 20:05:54 -05:00
robot_items.dm
TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
2011-12-26 23:39:45 +02:00
robot_parts.dm
(GIVE POLYBLUE COMMIT ALREADY) Headrevs can no longer be borged, and revs who get borged are dereved.
2011-12-04 19:55:01 +00:00
shock_kit.dm
Fixed the map/code issues that the body bags caused.
2011-10-03 10:28:57 +00:00
tk_grab.dm
Anything that used the updateappearance proc will no longer update hair/beards. The things that use it are DNA changes, Cloned mobs, Changlings. The proc was runtiming due code on lines 234 and 246, I looked into it a bit but don't currently know how to fix it. The proc is currently commented out so at least the skin color/body updates properly.
2011-11-04 12:14:39 +00:00
trash.dm
Massively improved trashbags. PICK UP EVERYTHING! Fixed issue 209.
2011-11-26 15:58:50 +00:00