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Having had a chance to observe player behavior around morale during events, it's become clear to me that the current actual mechanical effects of morale are too small for anyone to notice, as it seems I undershot their effects too much. Additionally, I realized from experiencing it myself that the duration of the Leadership buff in particular was too short to be able to last throughout a single combat encounter, as there's a surprising amount of downtime in our event combats. Plus the travel time eats into that timer. So this PR does a few things to make Morale a bit more impactful and noticeable. The first is to increase the pre-existing effects (other than unarmed combat chances) by 50%. Players will never actually have 100% of the modifiers provided by the nature of these math equations, and they tend to in-practice only go into fights with between 20% and 50% modifiers. The second part of this PR is adding two more interactions for it, both for Engineering/Science and Hydroponics characters. These being crafting speed and plant harvesting efficiency. That should help make the effects more enticing to have for non-combat characters.