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1c7d1fbd3323c065980ba163bde1822ce6a137d2
Aurora.3/code
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VivianFoxfoot@gmail.com 1c7d1fbd33 Moves /obj/special/stop into /obj/effect/stop.
Thunks people when gravity changes.  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2918 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-06 17:12:46 +00:00
..
ATMOSPHERICS
Changed the prison break event to affect the main brig!
2011-10-21 18:02:46 +00:00
datums
Moved most of the computer defines into the proper code file.
2012-01-03 21:16:48 +00:00
defines
Moves /obj/special/stop into /obj/effect/stop.
2012-01-06 17:12:46 +00:00
FEA
Emitters emp_act now uses severity properly.
2011-12-29 07:14:02 +00:00
game
Moves /obj/special/stop into /obj/effect/stop.
2012-01-06 17:12:46 +00:00
js
…
modules
Moves /obj/special/stop into /obj/effect/stop.
2012-01-06 17:12:46 +00:00
unused
Moved most of the computer defines into the proper code file.
2012-01-03 21:16:48 +00:00
WorkInProgress
toxloss is now only referenced via procs.
2011-12-30 17:59:19 +00:00
names.dm
…
setup.dm
Adds a new special object (stop) that can be used when you need someone to stop moving right away, even before the next life(). Used in door crushing to prevent people from inertiaing through. Checks for /obj/special/stop in loc every move. Compared to the number of other checks, I don't expect this to be an undo burden, but can be commented out in case of OH SHIT LAG under heavy load.
2012-01-06 06:24:55 +00:00
stylesheet.dm
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