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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-20 03:19:58 +01:00
Adds an extra janitor slot and some mapping work to support it, reworks the janicart a fair bit. changes: rscadd: "Increased number of janitor slots to two." rscadd: "Janitorial carts can now be constructed with metal sheets, and deconstructed with a wrench, welder or plasmacutter if empty." tweak: "Janicarts now come without a bucket. Click and drag a mop bucket onto a cart to mount it, and you can unmount it from the janicart interface." tweak: "Placing a mop into a janicart, and pouring containers into the bucket, is now done with alt-click. A leftclick will now always wet the mop, and throw objects into the trashbag, respectively." rscadd: "Janicarts can now be climbed over like tables - Click and drag your sprite onto it." tweak: "Custodial closet's Spraycleaner, cleaning grenades, and spare lights, are now inside the janitorial locker instead of on table/floor." tweak: "Added an extra janitorial locker in the custodial closet." bugfix: "Fixed the Captain's deluxe soap being unuseable for cleaning" tweak: "Soap can now clean more tiles when wetted" tweak: "Soap and rags can now be wetted in buckets, mopbuckets, watertanks and janicarts"
78 lines
2.6 KiB
Plaintext
78 lines
2.6 KiB
Plaintext
/* Clown Items
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* Contains:
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* Banana Peels
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* Soap
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* Bike Horns
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*/
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/*
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* Banana Peals
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*/
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/obj/item/weapon/bananapeel/Crossed(AM as mob|obj)
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if (istype(AM, /mob/living))
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var/mob/living/M = AM
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M.slip("the [src.name]",4)
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/*
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* Soap
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*/
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/obj/item/weapon/soap/New()
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..()
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create_reagents(10)
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wet()
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/obj/item/weapon/soap/proc/wet()
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playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
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reagents.add_reagent("cleaner", 10)
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/obj/item/weapon/soap/Crossed(AM as mob|obj)
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if (istype(AM, /mob/living))
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var/mob/living/M = AM
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M.slip("the [src.name]",3)
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/obj/item/weapon/soap/afterattack(atom/target, mob/user as mob, proximity)
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if(!proximity) return
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//I couldn't feasibly fix the overlay bugs caused by cleaning items we are wearing.
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//So this is a workaround. This also makes more sense from an IC standpoint. ~Carn
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if(user.client && (target in user.client.screen))
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user << "<span class='notice'>You need to take that [target.name] off before cleaning it.</span>"
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else if(istype(target,/obj/effect/decal/cleanable))
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user << "<span class='notice'>You scrub \the [target.name] out.</span>"
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qdel(target)
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else if(istype(target,/turf))
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user << "You start scrubbing the [target.name]"
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if (do_after(user, 30, needhand = 0))
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user << "<span class='notice'>You scrub \the [target.name] clean.</span>"
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var/turf/T = target
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T.clean(src, user)
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else if(istype(target,/obj/structure/sink) || istype(target,/obj/structure/sink))
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user << "<span class='notice'>You wet \the [src] in the sink.</span>"
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wet()
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else if (istype(target, /obj/structure/mopbucket) || istype(target, /obj/item/weapon/reagent_containers/glass) || istype(target, /obj/structure/reagent_dispensers/watertank))
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if (target.reagents && target.reagents.total_volume)
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user << "<span class='notice'>You wet \the [src] in the [target].</span>"
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wet()
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else
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user << "\The [target] is empty!"
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else
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user << "<span class='notice'>You clean \the [target.name].</span>"
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target.clean_blood()
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return
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/obj/item/weapon/soap/attack(mob/target as mob, mob/user as mob)
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if(target && user && ishuman(target) && ishuman(user) && !target.stat && !user.stat && user.zone_sel &&user.zone_sel.selecting == "mouth" )
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user.visible_message("\red \the [user] washes \the [target]'s mouth out with soap!")
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return
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..()
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/*
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* Bike Horns
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*/
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/obj/item/weapon/bikehorn/attack_self(mob/user as mob)
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if (spam_flag == 0)
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spam_flag = 1
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playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
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src.add_fingerprint(user)
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spawn(20)
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spam_flag = 0
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return
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