Files
Aurora.3/code/modules/events/meteors.dm
T
NanakoACandskull132 69a65b1e5e Infestation and Event Tweaks (#784)
tweak: "Adjusted event many weights. Made meteors and vendor breakdowns less common, ion storms more common."
tweak: "Slightly reduced overall frequency of random events."
rscadd: "Reworked the infestation event!! Can now spawn in a wider variety of locations, and spawn a wider variety of creatures."
rscadd: "Spiders spawned by the infestation event will now grow up, but much slower."
rscadd: "Reduced length of meteor storm a little. Total meteors not changed."
2016-08-26 00:20:31 +02:00

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//meteor storms are much heavier
/datum/event/meteor_wave
startWhen = 86
endWhen = 9999//safety value, will be set during ticks
var/wave_delay = 13//Note, wave delay is in procs. actual time is equal to wave_delay * 2.1
var/min_waves = 11
var/max_waves = 16
var/min_meteors = 1
var/max_meteors = 2
var/duration = 340//Total duration in seconds that the storm will last after it starts
var/waves = 8
var/next_wave = 86
/datum/event/meteor_wave/setup()
startWhen += rand(-15,15)//slightly randomised start time
waves = rand(min_waves,max_waves)
next_wave = startWhen
wave_delay = round(((duration - 10)/waves)/2.1, 1)
/datum/event/meteor_wave/announce()
command_announcement.Announce("A heavy meteor storm has been detected on collision course with the station. Estimated three minutes until impact, please activate station shields, and seek shelter in the central ring.", "Meteor Alert", new_sound = 'sound/AI/meteors.ogg')
/datum/event/meteor_wave/start()
command_announcement.Announce("Contact with meteor wave imminent, all hands brace for impact.", "Meteor Alert")
/datum/event/meteor_wave/tick()
if(activeFor >= next_wave)
var/amount = rand(min_meteors,max_meteors)
event_meteor_wave(amount)
next_wave += wave_delay
waves--
if(waves <= 0)
endWhen = activeFor + 1
else
endWhen = next_wave + wave_delay
/datum/event/meteor_wave/end()
spawn(100)//We give 10 seconds before announcing, for the last wave of meteors to hit the station
command_announcement.Announce("The station has survived the meteor storm, it is now safe to commence repairs.", "Meteor Alert")
//
/datum/event/meteor_shower
startWhen = 86
endWhen = 9999
var/wave_delay = 6
var/min_waves = 7
var/max_waves = 9
var/min_meteors = 0
var/max_meteors = 1
var/duration = 180//Total duration in seconds that the storm will last after it starts
var/waves = 4//this is randomised
var/next_wave = 86
/datum/event/meteor_shower/setup()
startWhen += rand(-15,15)//slightly randomised start time
waves = rand(min_waves,max_waves)
next_wave = startWhen
wave_delay = round(((duration - 10)/waves)/2.1, 1)
/datum/event/meteor_shower/announce()
command_announcement.Announce("A meteor shower is approaching the station, estimated contact in three minutes. Crew are recommended to stay away from the outer areas of the station.", "Meteor Alert")
//meteor showers are lighter and more common,
/datum/event/meteor_shower/tick()
if(activeFor >= next_wave)
var/amount = rand(min_meteors,max_meteors)
event_meteor_wave(amount)
next_wave += wave_delay
waves--
if(waves <= 0)
endWhen = activeFor + 1
else
endWhen = next_wave + wave_delay
/datum/event/meteor_shower/start()
command_announcement.Announce("Meteors have reached the station. Please stay away from outer areas until the shower has passed.", "Meteor Alert")
/datum/event/meteor_shower/end()
spawn(100)
command_announcement.Announce("The station has cleared the meteor shower, please return to your stations.", "Meteor Alert")
//An event specific version of the meteor wave proc, to bypass the delays
/proc/event_meteor_wave(var/number = meteors_in_wave)
for(var/i = 0 to number)
spawn(rand(10,80))
spawn_meteor()