Files
Aurora.3/code/unit_tests/map_tests.dm
Lohikar 9c010f92d1 isopenturf() macro, update_above improvements (#2931)
changes:

Added a isopenturf() macro, equivalent to istype(thing, /turf/simulated/open).
Converted most/all instances of istype(/turf/simulated/open) to isopenturf().
Made update_above()' aware of queue status & inlined a proc-call.
2017-07-03 12:04:18 +03:00

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/*
*
* Map Unit Tests.
* Zone checks / APC / Scrubber / Vent.
*
*
*/
#define FAILURE 0
#define SUCCESS 1
datum/unit_test/apc_area_test
name = "MAP: Area Test APC / Scrubbers / Vents (Station)"
datum/unit_test/apc_area_test/start_test()
var/list/bad_areas = list()
var/area_test_count = 0
// This is formatted strangely because it fails the indentation test if it's formatted properly.
// ¯\_(ツ)_/¯
var/list/exempt_areas = typesof(/area/space
,/area/syndicate_station
,/area/skipjack_station
,/area/solar
,/area/shuttle
,/area/holodeck
,/area/supply/station
,/area/wizard_station
,/area/tdome
,/area/centcom
,/area/syndicate_mothership
,/area/beach
,/area/prison
,/area/supply/dock
)
var/list/exempt_from_atmos = typesof(/area/maintenance
,/area/storage
,/area/engineering/atmos/storage
,/area/rnd/test_area
,/area/construction
,/area/server
)
var/list/exempt_from_apc = typesof(/area/construction
,/area/medical/genetics
)
for(var/area/A in world)
if(A.z in config.station_levels && !(A.type in exempt_areas))
area_test_count++
var/area_good = 1
var/bad_msg = "[ascii_red]--------------- [A.name]([A.type])"
if(isnull(A.apc) && !(A.type in exempt_from_apc))
log_unit_test("[bad_msg] lacks an APC.[ascii_reset]")
area_good = 0
if(!A.air_scrub_info.len && !(A.type in exempt_from_atmos))
log_unit_test("[bad_msg] lacks an Air scrubber.[ascii_reset]")
area_good = 0
if(!A.air_vent_info.len && !(A.type in exempt_from_atmos))
log_unit_test("[bad_msg] lacks an Air vent.[ascii_reset]")
area_good = 0
if(!area_good)
bad_areas.Add(A)
if(bad_areas.len)
fail("\[[bad_areas.len]/[area_test_count]\]Some areas lacked APCs, Air Scrubbers, or Air vents.")
else
pass("All \[[area_test_count]\] areas contained APCs, Air scrubbers, and Air vents.")
return 1
//=======================================================================================
datum/unit_test/wire_test
name = "MAP: Cable Test (Station)"
datum/unit_test/wire_test/start_test()
var/wire_test_count = 0
var/bad_tests = 0
var/turf/T = null
var/obj/structure/cable/C = null
var/list/cable_turfs = list()
var/list/dirs_checked = list()
for(C in world)
T = get_turf(C)
if(T && T.z in config.station_levels)
cable_turfs |= get_turf(C)
for(T in cable_turfs)
var/bad_msg = "[ascii_red]--------------- [T.name] \[[T.x] / [T.y] / [T.z]\]"
dirs_checked.Cut()
for(C in T)
wire_test_count++
var/combined_dir = "[C.d1]-[C.d2]"
if(combined_dir in dirs_checked)
bad_tests++
log_unit_test("[bad_msg] Contains multiple wires with same direction on top of each other.")
dirs_checked.Add(combined_dir)
if(bad_tests)
fail("\[[bad_tests] / [wire_test_count]\] Some turfs had overlapping wires going the same direction.")
else
pass("All \[[wire_test_count]\] wires had no overlapping cables going the same direction.")
return 1
/datum/unit_test/roof_test
name = "MAP: Roof Test (Station)"
/datum/unit_test/roof_test/start_test()
var/bad_tiles = 0
var/tiles_total = 0
var/turf/above
var/area/A
var/thing
for (thing in the_station_areas)
A = thing
for (var/turf/T in A) // Areas don't just contain turfs, so typed loop it is.
T = thing
tiles_total++
above = GetAbove(T)
if (above && above.is_hole)
bad_tiles++
log_unit_test("[ascii_red]--------------- [T.name] \[[T.x] / [T.y] / [T.z]\] Has no roof.")
if (bad_tiles)
fail("\[[bad_tiles] / [tiles_total]\] station turfs had no roof.")
else
pass("All \[[tiles_total]\] station turfs had a roof.")
return 1
#define BLOCKED_UP 1
#define BLOCKED_DOWN 2
/datum/unit_test/ladder_test
name = "MAP: Ladder Test (Station)"
/datum/unit_test/ladder_test/start_test()
var/ladders_total = 0
var/ladders_incomplete = 0
var/ladders_blocked = 0
for (var/obj/structure/ladder/ladder in world)
if (ladder.z in config.admin_levels)
continue
ladders_total++
if (!ladder.target_up && !ladder.target_down)
ladders_incomplete++
log_unit_test("[ascii_red]--------------- [ladder.name] \[[ladder.x] / [ladder.y] / [ladder.z]\] Is incomplete.")
continue
var/bad = 0
if (ladder.target_up && !isopenturf(GetAbove(ladder)))
bad |= BLOCKED_UP
if (ladder.target_down && !isopenturf(ladder.loc))
bad |= BLOCKED_DOWN
if (bad)
ladders_blocked++
log_unit_test("[ascii_red]--------------- [ladder.name] \[[ladder.x] / [ladder.y] / [ladder.z]\] Is blocked in dirs:[(bad & BLOCKED_UP) ? " UP" : ""][(bad & BLOCKED_DOWN) ? " DOWN" : ""].")
if (ladders_blocked || ladders_incomplete)
fail("\[[ladders_blocked + ladders_incomplete] / [ladders_total]\] ladders were bad.[ladders_blocked ? " [ladders_blocked] blocked." : ""][ladders_incomplete ? " [ladders_incomplete] incomplete." : ""]")
else
pass("All [ladders_total] ladders were okay.")
return 1
#undef BLOCKED_UP
#undef BLOCKED_DOWN
#undef SUCCESS
#undef FAILURE