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21e00aa5dc4b2932dce1a305bc48ddb2b3f99be2
Aurora.3/code/game/objects
History
Cael_Aislinn 2f7baa26f8 antiqua fixes: tvalve, barsigns, doctor's wardrobe, high volume pump, engine areas, moving parts sign, various other areas
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-01 17:49:34 +10:00
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closets
Cleaned up walllocker code.
2012-10-31 02:00:39 +04:00
effects
antiqua fixes: tvalve, barsigns, doctor's wardrobe, high volume pump, engine areas, moving parts sign, various other areas
2012-12-01 17:49:34 +10:00
items
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-11-24 01:26:19 +08:00
storage
…
structures
antiqua fixes: tvalve, barsigns, doctor's wardrobe, high volume pump, engine areas, moving parts sign, various other areas
2012-12-01 17:49:34 +10:00
empulse.dm
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explosion_recursive.dm
Removed a stupid dumb wrong bad define from explosion_recursive.dm. It was a typo define for rwalls, but the proper define was right below it.
2012-10-14 03:24:05 +00:00
explosion.dm
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hud.dm
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items.dm
Added basic germ code.
2012-11-12 12:51:28 +01:00
objs.dm
people suffocating in lockers and bodybags maybe cool, but suffocating in healing sleeper or dna modifier - bad, let's revert that back?
2012-10-26 13:17:04 +04:00
sign_decals.dm
antiqua fixes: tvalve, barsigns, doctor's wardrobe, high volume pump, engine areas, moving parts sign, various other areas
2012-12-01 17:49:34 +10:00
structures.dm
…
weapons.dm
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