Files
Aurora.3/code/game/objects/items/weapons/weaponry.dm
T
d5931c5ffe Adds an universal object health system. (#21266)
https://www.youtube.com/watch?v=ZpUYjpKg9KY

As per title. The goal is to add health to most objects in the game and
thus allow them to be dynamically destructible, while also avoiding
shitcode like each structure having its own snowflake health update
proc.

---------

Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2026-04-16 23:22:08 +00:00

155 lines
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/obj/item/energy_net
name = "energy net"
desc = "It's a net made of green energy."
icon = 'icons/effects/effects.dmi'
icon_state = "energynet"
throwforce = 0
force = 0
var/net_type = /obj/effect/energy_net
/obj/item/energy_net/dropped()
. = ..()
if(!QDELETED(src))
QDEL_IN(src, 1)
/obj/item/energy_net/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..()
var/mob/living/M = hit_atom
if(!istype(M))
qdel(src)
return
var/obj/effect/energy_net/EN = locate() in get_turf(M)
if(EN)
qdel(EN)
var/turf/T = get_turf(M)
if(T)
var/obj/effect/energy_net/net = new net_type(T)
net.layer = ABOVE_HUMAN_LAYER
M.captured = TRUE
M.update_canmove()
net.affecting = M
M.visible_message(SPAN_DANGER("\The [M] was caught in \the [net]!"), SPAN_DANGER("You get caught in \the [net]!"))
qdel(src)
/obj/effect/energy_net
name = "energy net"
desc = "It's a net made of green energy."
icon = 'icons/effects/effects.dmi'
icon_state = "energynet"
density = TRUE
opacity = FALSE
anchored = TRUE
mouse_opacity = MOUSE_OPACITY_ICON
maxhealth = OBJECT_HEALTH_VERY_LOW
var/mob/living/affecting = null //Who it is currently affecting, if anyone.
/obj/effect/energy_net/Initialize()
. = ..()
START_PROCESSING(SSprocessing, src)
/obj/effect/energy_net/Destroy()
STOP_PROCESSING(SSprocessing, src)
if(affecting)
affecting.anchored = initial(affecting.anchored)
affecting.captured = FALSE
affecting.update_canmove()
to_chat(affecting, SPAN_GOOD("You are free of the net!"))
affecting = null
return ..()
/obj/effect/energy_net/proc/health_check()
if(health <= 0)
density = FALSE
src.visible_message(SPAN_WARNING("\The [src] is torn apart!"))
qdel(src)
/obj/effect/energy_net/process()
if(isnull(affecting) || get_turf(src) != get_turf(affecting))
qdel(src)
return
/obj/effect/energy_net/bullet_act(obj/projectile/hitting_projectile, def_zone, piercing_hit)
. = ..()
if(. != BULLET_ACT_HIT)
return .
health -= hitting_projectile.get_structure_damage()
health_check()
/obj/effect/energy_net/ex_act(var/severity = 2.0)
health = 0
health_check()
/obj/effect/energy_net/attack_hand(var/mob/user)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
user.do_attack_animation(src, FIST_ATTACK_ANIMATION)
if(user == affecting)
to_chat(user, SPAN_WARNING("You can't claw at \the [src] while trapped inside it! You need to use a weapon."))
return
var/mob/living/carbon/human/H = user
if(istype(H))
if(H.species.can_shred(H))
playsound(src.loc, 'sound/weapons/slash.ogg', 80, 1)
health -= rand(10, 20)
else
health -= rand(1, 3)
else if ((user.mutations & HULK))
health = 0
else
health -= rand(5, 8)
user.visible_message(SPAN_WARNING("\The [user] claws at \the [src]!"), SPAN_WARNING("You claw at \the [src]!"))
health_check()
/obj/effect/energy_net/attackby(obj/item/attacking_item, mob/user)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
user.do_attack_animation(src, attacking_item)
var/attack_force = attacking_item.force
if(user == affecting)
attack_force /= 2
health -= attack_force
health_check()
/obj/item/canesword
name = "thin sword"
desc = "A thin, sharp blade with an elegant handle."
icon = 'icons/obj/sword.dmi'
icon_state = "canesword"
item_state = "canesword"
force = 25
throwforce = 5
w_class = WEIGHT_CLASS_BULKY
sharp = 1
edge = TRUE
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
contained_sprite = TRUE
drop_sound = 'sound/items/drop/sword.ogg'
pickup_sound = SFX_PICKUP_SWORD
equip_sound = SFX_EQUIP_SWORD
/obj/item/banhammer
desc = "banhammer"
name = "banhammer"
icon = 'icons/obj/items.dmi'
icon_state = "toyhammer"
slot_flags = SLOT_BELT
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 7
throw_range = 15
attack_verb = list("banned")
/obj/item/banhammer/attack(mob/living/target_mob, mob/living/user, target_zone)
to_chat(target_mob, SPAN_WARNING("<b> You have been banned FOR NO REISIN by [user]</b>"))
to_chat(user, SPAN_WARNING(" You have <b>BANNED</b> [target_mob]"))
playsound(loc, 'sound/effects/adminhelp.ogg', 15)