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cyberpresidentvanellope
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Aurora.3
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24d42f0ef88d43e3f798822acb39ce7debe77ae5
Aurora.3
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code
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mob
History
SkyMarshal
429d13e980
Herp, derp made blood work right.
2012-02-05 11:22:05 -07:00
..
dead
/observer
…
living
Herp, derp made blood work right.
2012-02-05 11:22:05 -07:00
new_player
TG Updates: Bugfixes: Fix for Issue 161. Fix for Issue 239. Circuit imprinter runtime involving Atmosphereic Alert circuits.
2012-02-03 08:09:32 +00:00
organ
Herp, derp made blood work right.
2012-02-05 11:22:05 -07:00
login.dm
…
logout.dm
…
mob_grab.dm
TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
2011-12-26 23:39:45 +02:00
mob_helpers.dm
Port of the TG radio system. Tasty and I tested it out and it works smooth and clean :)
2012-01-17 00:12:30 -07:00
mob_movement.dm
Confusion shouldn't make you totally unable to move in one direction.
2012-01-04 22:32:09 -08:00
mob.dm
WIP on detective work overhaul
2012-01-31 02:01:37 -07:00
say.dm
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
screen.dm
WIP on detective work overhaul
2012-01-31 02:01:37 -07:00
transform_procs.dm
Fixes for *custom v/h emotes
2012-02-04 14:17:17 -07:00