Files
Aurora.3/code/ATMOSPHERICS/components/unary/heat_exchanger.dm
Alberyk 76b743a986 Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies.

* Adds metabolism species, kidney vars, and the robot unathi organs.

* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.

* First autakh implant power.

* Fixes the organs action button this time.

* Finishes more implants, and interactions with flashs and vaurca.

* Prepare for great changes.

* Drops the real bomb, boss.

* He who fights with monsters.

* Far more work into augments and limb removing powers.

* Limb verbs should be good now.

* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.

* Probably the last work on implants.

* Some extra touches.

* Some tweaks to the species.

* More fixes and adds kyre's sprites.

* More runtime fixes.

* Fixes the species name too.

* Fixes travis.

* Updates this file too to work with the new tools procs.

* Adds changelog

* Fixed changelog.

* Unathi hair and lore description.

* Some tweaks to this too.

* Locks away them for now, they will be released after we got all the events and etc done.

* Changes this chemical.

* Fixes an airlock runtime.

* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.

* Organs removal changes; can't take out the organ if it is too damage.

* Restricts them back again.

* Robotic organs now have the proper icons and names.

* Adds sprites for their organs and some extra tweaks.

* Fixes this missing icon.

* emp should also now hurt assited organs.

* Tweaks more organ related things.

* Fixes the head not being properly set as well.

* Fixes their flags.

* fixes the flag for real this time.

* Poze's review.

* Changes the au'takh organ buttons to don't be animated.

* Helps with adminbus or something.

* Fowl's requested changes.

* Fixes a typo.

* Robotic limb's brute and burn mods are now controlled by the limb model.

* Fowl's changes once more.

* Stops some spam.

* More grammar.

* No eal.

* Skull's review.
2019-01-23 19:27:44 +01:00

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/obj/machinery/atmospherics/unary/heat_exchanger
icon = 'icons/obj/atmospherics/heat_exchanger.dmi'
icon_state = "intact"
density = 1
name = "Heat Exchanger"
desc = "Exchanges heat between two input gases. Setup for fast heat transfer"
var/obj/machinery/atmospherics/unary/heat_exchanger/partner = null
var/update_cycle
update_icon()
if(node)
icon_state = "intact"
else
icon_state = "exposed"
return
atmos_init()
if(!partner)
var/partner_connect = turn(dir,180)
for(var/obj/machinery/atmospherics/unary/heat_exchanger/target in get_step(src,partner_connect))
if(target.dir & get_dir(src,target))
partner = target
partner.partner = src
break
..()
machinery_process()
..()
if(QDELETED(partner))
return 0
if(!SSair || SSair.times_fired <= update_cycle)
return 0
update_cycle = SSair.times_fired
partner.update_cycle = SSair.times_fired
var/air_heat_capacity = air_contents.heat_capacity()
var/other_air_heat_capacity = partner.air_contents.heat_capacity()
var/combined_heat_capacity = other_air_heat_capacity + air_heat_capacity
var/old_temperature = air_contents.temperature
var/other_old_temperature = partner.air_contents.temperature
if(combined_heat_capacity > 0)
var/combined_energy = partner.air_contents.temperature*other_air_heat_capacity + air_heat_capacity*air_contents.temperature
var/new_temperature = combined_energy/combined_heat_capacity
air_contents.temperature = new_temperature
partner.air_contents.temperature = new_temperature
if(network)
if(abs(old_temperature-air_contents.temperature) > 1)
network.update = 1
if(partner.network)
if(abs(other_old_temperature-partner.air_contents.temperature) > 1)
partner.network.update = 1
return 1
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!W.iswrench())
return ..()
var/turf/T = src.loc
if (level==1 && isturf(T) && !T.is_plating())
user << "<span class='warning'>You must remove the plating first.</span>"
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "<span class='warning'>You cannot unwrench \the [src], it is too exerted due to internal pressure.</span>"
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
if (do_after(user, 40, act_target = src))
user.visible_message( \
"<span class='notice'>\The [user] unfastens \the [src].</span>", \
"<span class='notice'>You have unfastened \the [src].</span>", \
"You hear a ratchet.")
new /obj/item/pipe(loc, make_from=src)
qdel(src)