mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-21 23:52:12 +00:00
* Base work for the unathi robot subspecies. * Adds metabolism species, kidney vars, and the robot unathi organs. * Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here. * First autakh implant power. * Fixes the organs action button this time. * Finishes more implants, and interactions with flashs and vaurca. * Prepare for great changes. * Drops the real bomb, boss. * He who fights with monsters. * Far more work into augments and limb removing powers. * Limb verbs should be good now. * A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case. * Probably the last work on implants. * Some extra touches. * Some tweaks to the species. * More fixes and adds kyre's sprites. * More runtime fixes. * Fixes the species name too. * Fixes travis. * Updates this file too to work with the new tools procs. * Adds changelog * Fixed changelog. * Unathi hair and lore description. * Some tweaks to this too. * Locks away them for now, they will be released after we got all the events and etc done. * Changes this chemical. * Fixes an airlock runtime. * Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning. * Organs removal changes; can't take out the organ if it is too damage. * Restricts them back again. * Robotic organs now have the proper icons and names. * Adds sprites for their organs and some extra tweaks. * Fixes this missing icon. * emp should also now hurt assited organs. * Tweaks more organ related things. * Fixes the head not being properly set as well. * Fixes their flags. * fixes the flag for real this time. * Poze's review. * Changes the au'takh organ buttons to don't be animated. * Helps with adminbus or something. * Fowl's requested changes. * Fixes a typo. * Robotic limb's brute and burn mods are now controlled by the limb model. * Fowl's changes once more. * Stops some spam. * More grammar. * No eal. * Skull's review.
327 lines
8.1 KiB
Plaintext
327 lines
8.1 KiB
Plaintext
/obj/machinery/atmospherics/valve
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icon = 'icons/atmos/valve.dmi'
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icon_state = "map_valve0"
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name = "manual valve"
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desc = "A pipe valve"
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level = 1
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dir = SOUTH
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initialize_directions = SOUTH|NORTH
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var/open = 0
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var/openDuringInit = 0
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var/datum/pipe_network/network_node1
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var/datum/pipe_network/network_node2
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/obj/machinery/atmospherics/valve/open
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open = 1
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icon_state = "map_valve1"
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/obj/machinery/atmospherics/valve/update_icon(animation)
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if(animation)
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flick("valve[src.open][!src.open]",src)
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else
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icon_state = "valve[open]"
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/obj/machinery/atmospherics/valve/update_underlays()
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if(..())
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underlays.Cut()
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var/turf/T = get_turf(src)
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if(!istype(T))
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return
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add_underlay(T, node1, get_dir(src, node1))
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add_underlay(T, node2, get_dir(src, node2))
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/obj/machinery/atmospherics/valve/hide(var/i)
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update_underlays()
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/obj/machinery/atmospherics/valve/Initialize()
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switch(dir)
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if(NORTH || SOUTH)
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initialize_directions = NORTH|SOUTH
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if(EAST || WEST)
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initialize_directions = EAST|WEST
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. = ..()
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/obj/machinery/atmospherics/valve/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
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if(reference == node1)
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network_node1 = new_network
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if(open)
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network_node2 = new_network
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else if(reference == node2)
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network_node2 = new_network
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if(open)
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network_node1 = new_network
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if(new_network.normal_members.Find(src))
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return 0
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new_network.normal_members += src
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if(open)
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if(reference == node1)
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if(node2)
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return node2.network_expand(new_network, src)
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else if(reference == node2)
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if(node1)
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return node1.network_expand(new_network, src)
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return null
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/obj/machinery/atmospherics/valve/Destroy()
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loc = null
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if(node1)
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node1.disconnect(src)
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qdel(network_node1)
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if(node2)
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node2.disconnect(src)
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qdel(network_node2)
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node1 = null
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node2 = null
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return ..()
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/obj/machinery/atmospherics/valve/proc/open()
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if(open) return 0
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open = 1
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update_icon()
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if(network_node1&&network_node2)
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network_node1.merge(network_node2)
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network_node2 = network_node1
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if(network_node1)
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network_node1.update = 1
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else if(network_node2)
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network_node2.update = 1
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return 1
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/obj/machinery/atmospherics/valve/proc/close()
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if(!open)
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return 0
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open = 0
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update_icon()
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if(network_node1)
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qdel(network_node1)
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if(network_node2)
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qdel(network_node2)
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build_network()
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return 1
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/obj/machinery/atmospherics/valve/proc/normalize_dir()
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if(dir==3)
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set_dir(1)
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else if(dir==12)
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set_dir(4)
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/obj/machinery/atmospherics/valve/attack_ai(mob/user as mob)
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return
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/obj/machinery/atmospherics/valve/attack_hand(mob/user as mob)
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src.add_fingerprint(usr)
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update_icon(1)
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sleep(10)
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if (src.open)
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src.close()
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else
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src.open()
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/obj/machinery/atmospherics/valve/machinery_process()
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..()
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return PROCESS_KILL
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/obj/machinery/atmospherics/valve/atmos_init()
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normalize_dir()
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var/node1_dir
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var/node2_dir
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for(var/direction in cardinal)
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if(direction&initialize_directions)
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if (!node1_dir)
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node1_dir = direction
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else if (!node2_dir)
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node2_dir = direction
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for(var/obj/machinery/atmospherics/target in get_step(src,node1_dir))
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if(target.initialize_directions & get_dir(target,src))
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if (check_connect_types(target,src))
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node1 = target
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break
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for(var/obj/machinery/atmospherics/target in get_step(src,node2_dir))
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if(target.initialize_directions & get_dir(target,src))
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if (check_connect_types(target,src))
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node2 = target
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break
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build_network()
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queue_icon_update()
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update_underlays()
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if(openDuringInit)
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close()
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open()
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openDuringInit = 0
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/obj/machinery/atmospherics/valve/build_network()
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if(!network_node1 && node1)
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network_node1 = new /datum/pipe_network()
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network_node1.normal_members += src
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network_node1.build_network(node1, src)
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if(!network_node2 && node2)
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network_node2 = new /datum/pipe_network()
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network_node2.normal_members += src
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network_node2.build_network(node2, src)
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/obj/machinery/atmospherics/valve/return_network(obj/machinery/atmospherics/reference)
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build_network()
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if(reference==node1)
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return network_node1
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if(reference==node2)
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return network_node2
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return null
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/obj/machinery/atmospherics/valve/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
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if(network_node1 == old_network)
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network_node1 = new_network
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if(network_node2 == old_network)
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network_node2 = new_network
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return 1
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/obj/machinery/atmospherics/valve/return_network_air(datum/network/reference)
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return null
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/obj/machinery/atmospherics/valve/disconnect(obj/machinery/atmospherics/reference)
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if(reference==node1)
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qdel(network_node1)
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node1 = null
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else if(reference==node2)
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qdel(network_node2)
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node2 = null
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update_underlays()
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return null
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/obj/machinery/atmospherics/valve/digital // can be controlled by AI
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name = "digital valve"
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desc = "A digitally controlled valve."
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icon = 'icons/atmos/digital_valve.dmi'
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var/frequency = 0
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var/id = null
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var/datum/radio_frequency/radio_connection
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/obj/machinery/atmospherics/valve/digital/attack_ai(mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/atmospherics/valve/digital/attack_hand(mob/user as mob)
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if(!powered())
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return
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if(!src.allowed(user))
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user << "<span class='warning'>Access denied.</span>"
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return
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..()
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log_and_message_admins("has [open ? "<font color='red'>OPENED</font>" : "closed"] [name].", user)
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/obj/machinery/atmospherics/valve/digital/AltClick(var/mob/abstract/observer/admin)
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if (istype(admin))
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if (admin.client && admin.client.holder && ((R_MOD|R_ADMIN) & admin.client.holder.rights))
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if (open)
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close()
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else
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if (alert(admin, "The valve is currently closed. Do you want to open it?", "Open the valve?", "Yes", "No") == "No")
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return
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open()
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log_and_message_admins("has [open ? "opened" : "closed"] [name].", admin)
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/obj/machinery/atmospherics/valve/digital/open
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open = 1
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icon_state = "map_valve1"
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/obj/machinery/atmospherics/valve/digital/power_change()
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var/old_stat = stat
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..()
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if(old_stat != stat)
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queue_icon_update()
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/obj/machinery/atmospherics/valve/digital/update_icon()
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..()
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if(!powered())
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icon_state = "valve[open]nopower"
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/obj/machinery/atmospherics/valve/digital/proc/set_frequency(new_frequency)
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SSradio.remove_object(src, frequency)
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frequency = new_frequency
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if(frequency)
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radio_connection = SSradio.add_object(src, frequency, RADIO_ATMOSIA)
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/obj/machinery/atmospherics/valve/digital/atmos_init()
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..()
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if(frequency)
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set_frequency(frequency)
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/obj/machinery/atmospherics/valve/digital/receive_signal(datum/signal/signal)
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if(!signal.data["tag"] || (signal.data["tag"] != id))
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return 0
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switch(signal.data["command"])
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if("valve_open")
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if(!open)
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open()
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if("valve_close")
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if(open)
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close()
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if("valve_toggle")
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if(open)
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close()
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else
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open()
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/obj/machinery/atmospherics/valve/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if (!W.iswrench())
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return ..()
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if (istype(src, /obj/machinery/atmospherics/valve/digital))
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user << "<span class='warning'>You cannot unwrench \the [src], it's too complicated.</span>"
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return 1
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var/datum/gas_mixture/int_air = return_air()
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var/datum/gas_mixture/env_air = loc.return_air()
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if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
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user << "<span class='warning'>You cannot unwrench \the [src], it is too exerted due to internal pressure.</span>"
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add_fingerprint(user)
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return 1
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
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if (do_after(user, 40, act_target = src))
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user.visible_message( \
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"<span class='notice'>\The [user] unfastens \the [src].</span>", \
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"<span class='notice'>You have unfastened \the [src].</span>", \
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"You hear a ratchet.")
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new /obj/item/pipe(loc, make_from=src)
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qdel(src)
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/obj/machinery/atmospherics/valve/examine(mob/user)
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..()
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user << "It is [open ? "open" : "closed"]."
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