mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-20 07:02:05 +00:00
* Base work for the unathi robot subspecies. * Adds metabolism species, kidney vars, and the robot unathi organs. * Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here. * First autakh implant power. * Fixes the organs action button this time. * Finishes more implants, and interactions with flashs and vaurca. * Prepare for great changes. * Drops the real bomb, boss. * He who fights with monsters. * Far more work into augments and limb removing powers. * Limb verbs should be good now. * A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case. * Probably the last work on implants. * Some extra touches. * Some tweaks to the species. * More fixes and adds kyre's sprites. * More runtime fixes. * Fixes the species name too. * Fixes travis. * Updates this file too to work with the new tools procs. * Adds changelog * Fixed changelog. * Unathi hair and lore description. * Some tweaks to this too. * Locks away them for now, they will be released after we got all the events and etc done. * Changes this chemical. * Fixes an airlock runtime. * Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning. * Organs removal changes; can't take out the organ if it is too damage. * Restricts them back again. * Robotic organs now have the proper icons and names. * Adds sprites for their organs and some extra tweaks. * Fixes this missing icon. * emp should also now hurt assited organs. * Tweaks more organ related things. * Fixes the head not being properly set as well. * Fixes their flags. * fixes the flag for real this time. * Poze's review. * Changes the au'takh organ buttons to don't be animated. * Helps with adminbus or something. * Fowl's requested changes. * Fixes a typo. * Robotic limb's brute and burn mods are now controlled by the limb model. * Fowl's changes once more. * Stops some spam. * More grammar. * No eal. * Skull's review.
175 lines
4.5 KiB
Plaintext
175 lines
4.5 KiB
Plaintext
/obj/item/device/assembly
|
|
name = "assembly"
|
|
desc = "A small electronic device that should never exist."
|
|
icon = 'icons/obj/assemblies/new_assemblies.dmi'
|
|
icon_state = ""
|
|
flags = CONDUCT
|
|
w_class = 2.0
|
|
matter = list(DEFAULT_WALL_MATERIAL = 100)
|
|
throwforce = 2
|
|
throw_speed = 3
|
|
throw_range = 10
|
|
origin_tech = list(TECH_MAGNET = 1)
|
|
|
|
var/secured = 1
|
|
var/list/attached_overlays = null
|
|
var/obj/item/device/assembly_holder/holder = null
|
|
var/cooldown = 0//To prevent spam
|
|
var/wires = WIRE_RECEIVE | WIRE_PULSE
|
|
|
|
var/const/WIRE_RECEIVE = 1 //Allows Pulsed(0) to call Activate()
|
|
var/const/WIRE_PULSE = 2 //Allows Pulse(0) to act on the holder
|
|
var/const/WIRE_PULSE_SPECIAL = 4 //Allows Pulse(0) to act on the holders special assembly
|
|
var/const/WIRE_RADIO_RECEIVE = 8 //Allows Pulsed(1) to call Activate()
|
|
var/const/WIRE_RADIO_PULSE = 16 //Allows Pulse(1) to send a radio message
|
|
|
|
proc/activate() //What the device does when turned on
|
|
return
|
|
|
|
proc/pulsed(var/radio = 0) //Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
|
|
return
|
|
|
|
proc/pulse(var/radio = 0) //Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
|
|
return
|
|
|
|
proc/toggle_secure() //Code that has to happen when the assembly is un\secured goes here
|
|
return
|
|
|
|
proc/attach_assembly(var/obj/A, var/mob/user) //Called when an assembly is attacked by another
|
|
return
|
|
|
|
proc/process_cooldown() //Called via spawn(10) to have it count down the cooldown var
|
|
return
|
|
|
|
proc/holder_movement() //Called when the holder is moved
|
|
return
|
|
|
|
interact(mob/user as mob) //Called when attack_self is called
|
|
return
|
|
|
|
|
|
process_cooldown()
|
|
cooldown--
|
|
if(cooldown <= 0) return 0
|
|
addtimer(CALLBACK(src, .proc/process_cooldown), 10)
|
|
return 1
|
|
|
|
|
|
pulsed(var/radio = 0)
|
|
if(holder && (wires & WIRE_RECEIVE))
|
|
activate()
|
|
if(radio && (wires & WIRE_RADIO_RECEIVE))
|
|
activate()
|
|
return 1
|
|
|
|
|
|
pulse(var/radio = 0)
|
|
if(holder && (wires & WIRE_PULSE))
|
|
holder.process_activation(src, 1, 0)
|
|
if(holder && (wires & WIRE_PULSE_SPECIAL))
|
|
holder.process_activation(src, 0, 1)
|
|
// if(radio && (wires & WIRE_RADIO_PULSE))
|
|
//Not sure what goes here quite yet send signal?
|
|
return 1
|
|
|
|
|
|
activate()
|
|
if(!secured || (cooldown > 0)) return 0
|
|
cooldown = 2
|
|
addtimer(CALLBACK(src, .proc/process_cooldown), 10)
|
|
return 1
|
|
|
|
|
|
toggle_secure()
|
|
secured = !secured
|
|
update_icon()
|
|
return secured
|
|
|
|
|
|
attach_assembly(var/obj/item/device/assembly/A, var/mob/user)
|
|
holder = new/obj/item/device/assembly_holder(get_turf(src))
|
|
if(holder.attach(A,src,user))
|
|
user << "<span class='notice'>You attach \the [A] to \the [src]!</span>"
|
|
return 1
|
|
return 0
|
|
|
|
|
|
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
if(isassembly(W))
|
|
var/obj/item/device/assembly/A = W
|
|
if((!A.secured) && (!secured))
|
|
attach_assembly(A,user)
|
|
return
|
|
if(W.isscrewdriver())
|
|
if(toggle_secure())
|
|
user << "<span class='notice'>\The [src] is ready!</span>"
|
|
else
|
|
user << "<span class='notice'>\The [src] can now be attached!</span>"
|
|
return
|
|
..()
|
|
return
|
|
|
|
|
|
process()
|
|
STOP_PROCESSING(SSprocessing, src)
|
|
return
|
|
|
|
|
|
examine(mob/user)
|
|
..(user)
|
|
if((in_range(src, user) || loc == user))
|
|
if(secured)
|
|
user << "\The [src] is ready!"
|
|
else
|
|
user << "\The [src] can be attached!"
|
|
return
|
|
|
|
|
|
attack_self(mob/user as mob)
|
|
if(!user) return 0
|
|
user.set_machine(src)
|
|
interact(user)
|
|
return 1
|
|
|
|
|
|
interact(mob/user as mob)
|
|
return //HTML MENU FOR WIRES GOES HERE
|
|
|
|
/*
|
|
var/small_icon_state = null//If this obj will go inside the assembly use this for icons
|
|
var/list/small_icon_state_overlays = null//Same here
|
|
var/obj/holder = null
|
|
var/cooldown = 0//To prevent spam
|
|
|
|
proc
|
|
Activate()//Called when this assembly is pulsed by another one
|
|
Process_cooldown()//Call this via spawn(10) to have it count down the cooldown var
|
|
Attach_Holder(var/obj/H, var/mob/user)//Called when an assembly holder attempts to attach, sets src's loc in here
|
|
|
|
|
|
Activate()
|
|
if(cooldown > 0)
|
|
return 0
|
|
cooldown = 2
|
|
spawn(10)
|
|
Process_cooldown()
|
|
//Rest of code here
|
|
return 0
|
|
|
|
|
|
Process_cooldown()
|
|
cooldown--
|
|
if(cooldown <= 0) return 0
|
|
spawn(10)
|
|
Process_cooldown()
|
|
return 1
|
|
|
|
|
|
Attach_Holder(var/obj/H, var/mob/user)
|
|
if(!H) return 0
|
|
if(!H.IsAssemblyHolder()) return 0
|
|
//Remember to have it set its loc somewhere in here
|
|
|
|
|
|
*/
|