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* Base work for the unathi robot subspecies. * Adds metabolism species, kidney vars, and the robot unathi organs. * Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here. * First autakh implant power. * Fixes the organs action button this time. * Finishes more implants, and interactions with flashs and vaurca. * Prepare for great changes. * Drops the real bomb, boss. * He who fights with monsters. * Far more work into augments and limb removing powers. * Limb verbs should be good now. * A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case. * Probably the last work on implants. * Some extra touches. * Some tweaks to the species. * More fixes and adds kyre's sprites. * More runtime fixes. * Fixes the species name too. * Fixes travis. * Updates this file too to work with the new tools procs. * Adds changelog * Fixed changelog. * Unathi hair and lore description. * Some tweaks to this too. * Locks away them for now, they will be released after we got all the events and etc done. * Changes this chemical. * Fixes an airlock runtime. * Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning. * Organs removal changes; can't take out the organ if it is too damage. * Restricts them back again. * Robotic organs now have the proper icons and names. * Adds sprites for their organs and some extra tweaks. * Fixes this missing icon. * emp should also now hurt assited organs. * Tweaks more organ related things. * Fixes the head not being properly set as well. * Fixes their flags. * fixes the flag for real this time. * Poze's review. * Changes the au'takh organ buttons to don't be animated. * Helps with adminbus or something. * Fowl's requested changes. * Fixes a typo. * Robotic limb's brute and burn mods are now controlled by the limb model. * Fowl's changes once more. * Stops some spam. * More grammar. * No eal. * Skull's review.
47 lines
1.2 KiB
Plaintext
47 lines
1.2 KiB
Plaintext
/obj/item/assembly/shock_kit
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name = "electrohelmet assembly"
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desc = "This appears to be made from both an electropack and a helmet."
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icon_state = "shock_kit"
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var/obj/item/clothing/head/helmet/part1 = null
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var/obj/item/device/radio/electropack/part2 = null
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var/status = 0
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w_class = 5.0
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flags = CONDUCT
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/obj/item/assembly/shock_kit/Destroy()
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qdel(part1)
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qdel(part2)
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return ..()
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/obj/item/assembly/shock_kit/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(W.iswrench() && !status)
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var/turf/T = loc
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if(ismob(T))
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T = T.loc
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part1.forceMove(T)
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part2.forceMove(T)
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part1.master = null
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part2.master = null
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part1 = null
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part2 = null
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qdel(src)
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return
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if(W.isscrewdriver())
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status = !status
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user << "<span class='notice'>[src] is now [status ? "secured" : "unsecured"]!</span>"
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add_fingerprint(user)
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return
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/obj/item/assembly/shock_kit/attack_self(mob/user as mob)
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part1.attack_self(user, status)
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part2.attack_self(user, status)
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add_fingerprint(user)
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return
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/obj/item/assembly/shock_kit/receive_signal()
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if(istype(loc, /obj/structure/bed/chair/e_chair))
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var/obj/structure/bed/chair/e_chair/C = loc
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C.shock()
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return
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