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* Alpha Commit * Alpha Commit * Seconds * Some Commit * Final Commit * Fixing minedrone synth ID * Dance Fever * Fixing Travis part 1 * Satisfying the demands * Stuff * Sub-final commit * Sculpting update * more sculpting. pr is 99% sculpting, in fact * kkk * brightness_off * swjaugyuwvhuw
144 lines
3.0 KiB
Plaintext
144 lines
3.0 KiB
Plaintext
var/global/list/ore_data = list()
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/ore
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var/name
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var/display_name
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var/alloy
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var/smelts_to
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var/compresses_to
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var/result_amount // How much ore?
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var/spread = 1 // Does this type of deposit spread?
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var/spread_chance // Chance of spreading in any direction
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var/ore // Path to the ore produced when tile is mined.
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var/scan_icon // Overlay for ore scanners.
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// Xenoarch stuff. No idea what it's for, just refactored it to be less awful.
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var/list/xarch_ages = list(
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"thousand" = 999,
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"million" = 999
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)
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var/xarch_source_mineral = "iron"
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var/worth = 0 // Arbitrary point value for the ore redemption console
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/ore/New()
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. = ..()
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if(!display_name)
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display_name = name
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/ore/uranium
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name = ORE_URANIUM
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display_name = "pitchblende"
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smelts_to = "uranium"
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result_amount = 5
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spread_chance = 15
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ore = /obj/item/weapon/ore/uranium
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scan_icon = "mineral_uncommon"
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xarch_ages = list(
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"thousand" = 999,
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"million" = 704
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)
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xarch_source_mineral = "potassium"
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worth = 25
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/ore/hematite
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name = ORE_IRON
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display_name = "hematite"
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smelts_to = "iron"
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alloy = 1
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result_amount = 5
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spread_chance = 30
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ore = /obj/item/weapon/ore/iron
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scan_icon = "mineral_common"
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worth = 4
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/ore/coal
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name = ORE_COAL
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display_name = "raw carbon"
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smelts_to = "plastic"
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alloy = 1
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result_amount = 5
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spread_chance = 35
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ore = /obj/item/weapon/ore/coal
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scan_icon = "mineral_common"
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worth = 2
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/ore/glass
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name = ORE_SAND
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display_name = "sand"
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smelts_to = "glass"
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compresses_to = "sandstone"
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worth = 1
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/ore/phoron
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name = ORE_PHORON
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display_name = "phoron crystals"
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compresses_to = "phoron"
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result_amount = 5
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spread_chance = 25
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ore = /obj/item/weapon/ore/phoron
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scan_icon = "mineral_uncommon"
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xarch_ages = list(
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"thousand" = 999,
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"million" = 999,
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"billion" = 13,
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"billion_lower" = 10
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)
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xarch_source_mineral = "phoron"
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worth = 8
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/ore/silver
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name = ORE_SILVER
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display_name = "native silver"
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smelts_to = "silver"
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result_amount = 5
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spread_chance = 15
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ore = /obj/item/weapon/ore/silver
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scan_icon = "mineral_uncommon"
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worth = 20
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/ore/gold
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smelts_to = ORE_GOLD
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name = "gold"
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display_name = "native gold"
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result_amount = 5
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spread_chance = 10
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ore = /obj/item/weapon/ore/gold
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scan_icon = "mineral_uncommon"
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xarch_ages = list(
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"thousand" = 999,
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"million" = 999,
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"billion" = 4,
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"billion_lower" = 3
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)
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worth = 30
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/ore/diamond
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name = ORE_DIAMOND
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display_name = "diamond"
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compresses_to = "diamond"
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result_amount = 5
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spread_chance = 5
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ore = /obj/item/weapon/ore/diamond
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scan_icon = "mineral_rare"
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xarch_source_mineral = "nitrogen"
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worth = 50
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/ore/platinum
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name = ORE_PLATINUM
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display_name = "raw platinum"
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smelts_to = "platinum"
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compresses_to = "osmium"
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alloy = 1
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result_amount = 5
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spread_chance = 15
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ore = /obj/item/weapon/ore/osmium
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scan_icon = "mineral_rare"
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worth = 15
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/ore/hydrogen
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name = ORE_HYDROGEN
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display_name = "metallic hydrogen"
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smelts_to = "tritium"
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compresses_to = "mhydrogen"
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scan_icon = "mineral_rare"
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worth = 30
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