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* Base work for the unathi robot subspecies. * Adds metabolism species, kidney vars, and the robot unathi organs. * Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here. * First autakh implant power. * Fixes the organs action button this time. * Finishes more implants, and interactions with flashs and vaurca. * Prepare for great changes. * Drops the real bomb, boss. * He who fights with monsters. * Far more work into augments and limb removing powers. * Limb verbs should be good now. * A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case. * Probably the last work on implants. * Some extra touches. * Some tweaks to the species. * More fixes and adds kyre's sprites. * More runtime fixes. * Fixes the species name too. * Fixes travis. * Updates this file too to work with the new tools procs. * Adds changelog * Fixed changelog. * Unathi hair and lore description. * Some tweaks to this too. * Locks away them for now, they will be released after we got all the events and etc done. * Changes this chemical. * Fixes an airlock runtime. * Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning. * Organs removal changes; can't take out the organ if it is too damage. * Restricts them back again. * Robotic organs now have the proper icons and names. * Adds sprites for their organs and some extra tweaks. * Fixes this missing icon. * emp should also now hurt assited organs. * Tweaks more organ related things. * Fixes the head not being properly set as well. * Fixes their flags. * fixes the flag for real this time. * Poze's review. * Changes the au'takh organ buttons to don't be animated. * Helps with adminbus or something. * Fowl's requested changes. * Fixes a typo. * Robotic limb's brute and burn mods are now controlled by the limb model. * Fowl's changes once more. * Stops some spam. * More grammar. * No eal. * Skull's review.
43 lines
1.4 KiB
Plaintext
43 lines
1.4 KiB
Plaintext
// A wrapper that allows the computer to contain an intellicard.
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/obj/item/weapon/computer_hardware/ai_slot
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name = "intellicard slot"
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desc = "An IIS interlink with connection uplinks that allow the device to interface with most common intellicard models. Too large to fit into tablets. Uses a lot of power when active."
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icon_state = "aislot"
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hardware_size = 2
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critical = 0
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power_usage = 100
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origin_tech = list(TECH_POWER = 2, TECH_DATA = 3)
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var/obj/item/weapon/aicard/stored_card
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var/power_usage_idle = 100
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var/power_usage_occupied = 2 KILOWATTS
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/obj/item/weapon/computer_hardware/ai_slot/proc/update_power_usage()
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if(!stored_card || !stored_card.carded_ai)
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power_usage = power_usage_idle
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return
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power_usage = power_usage_occupied
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/obj/item/weapon/computer_hardware/ai_slot/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if(..())
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return 1
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if(istype(W, /obj/item/weapon/aicard))
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if(stored_card)
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user << "\The [src] is already occupied."
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return
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user.drop_from_inventory(W,src)
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stored_card = W
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update_power_usage()
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if(W.isscrewdriver())
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user << "You manually remove \the [stored_card] from \the [src]."
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stored_card.forceMove(get_turf(src))
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stored_card = null
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update_power_usage()
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/obj/item/weapon/computer_hardware/ai_slot/Destroy()
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if(holder2 && (holder2.ai_slot == src))
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holder2.ai_slot = null
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if(stored_card)
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stored_card.forceMove(get_turf(holder2))
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holder2 = null
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return ..()
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