mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-21 20:11:04 +01:00
Adds sounds for turning on flashlights, flares, flipping coins, shuffling deck of cards, using lighters and zippos, drills, sonic jackhammers, bikes and some weapon related sounds.
72 lines
2.3 KiB
Plaintext
72 lines
2.3 KiB
Plaintext
/obj/item/weapon/melee/chainofcommand
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name = "chain of command"
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desc = "A tool used by great men to placate the frothing masses."
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icon_state = "chain"
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item_state = "chain"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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force = 10
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throwforce = 7
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w_class = 3
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origin_tech = list(TECH_COMBAT = 4)
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attack_verb = list("flogged", "whipped", "lashed", "disciplined")
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/obj/item/weapon/melee/chainsword
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name = "chainsword"
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desc = "A deadly chainsaw in the shape of a sword."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "chainswordoff"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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force = 15
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throwforce = 7
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w_class = 4
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sharp = 1
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edge = 1
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origin_tech = list(TECH_COMBAT = 5)
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attack_verb = list("chopped", "sliced", "shredded", "slashed", "cut", "ripped")
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hitsound = 'sound/weapons/bladeslice.ogg'
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var/active = 0
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can_embed = 0//A chainsword can slice through flesh and bone, and the direction can be reversed if it ever did get stuck
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/obj/item/weapon/melee/chainsword/attack_self(mob/user)
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active= !active
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if(active)
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playsound(user, 'sound/weapons/chainsawstart.ogg', 50, 1)
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user << span("notice", "\The [src] rumbles to life.")
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force = 35
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hitsound = 'sound/weapons/chainsword.ogg'
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icon_state = "chainswordon"
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slot_flags = null
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else
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user << span("notice", "\The [src] slowly powers down.")
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force = initial(force)
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hitsound = initial(hitsound)
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icon_state = initial(icon_state)
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slot_flags = initial(slot_flags)
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user.regenerate_icons()
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/*
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/obj/item/weapon/melee/chainsword/suicide_act(mob/user)
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viewers(user) << "<span class='danger'>[user] is slicing \himself apart with the [src.name]! It looks like \he's trying to commit suicide.</span>"
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return (BRUTELOSS|OXYLOSS)
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*/
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//This is essentially a crowbar and a baseball bat in one.
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/obj/item/weapon/melee/hammer
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name = "kneebreaker hammer"
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desc = "A heavy hammer made of plasteel, the other end could be used to pry open doors."
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icon = 'icons/obj/kneehammer.dmi'
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icon_state = "kneehammer"
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item_state = "kneehammer"
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contained_sprite = 1
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slot_flags = SLOT_BELT
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force = 22
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throwforce = 15.0
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throw_speed = 5
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throw_range = 7
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attack_verb = list("smashed", "beaten", "slammed", "smacked", "struck", "battered", "bonked")
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w_class = 3
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origin_tech = list(TECH_MATERIAL = 3, TECH_ILLEGAL = 2)
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hitsound = 'sound/weapons/genhit3.ogg'
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