Files
Aurora.3/code/global.dm
skull132 77c7e23ebe Port initial Bay12 object listener fix (#2106)
Port of Baystation12/Baystation12#13264

Large PR to put into Master, but the bug is really annoying and since it affect a traitor item, an often used one, I'll take the risk.

Fixes #1956
Fixes explosives implants and lawgiver not working.
2017-04-19 10:15:19 +03:00

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//#define TESTING
#if DM_VERSION < 506
#warn This compiler is out of date. You may experience issues with projectile animations.
#endif
// Items that ask to be called every cycle.
var/global/datum/datacore/data_core = null
var/global/list/all_areas = list()
var/global/list/machines = list()
var/global/list/processing_objects = list()
var/global/list/processing_modifiers = list()
var/global/list/processing_power_items = list()
var/global/list/active_diseases = list()
var/global/list/med_hud_users = list() // List of all entities using a medical HUD.
var/global/list/sec_hud_users = list() // List of all entities using a security HUD.
var/global/list/hud_icon_reference = list()
var/global/list/janitorial_supplies = list() // List of all the janitorial supplies on the map that the PDA cart may be tracking.
var/global/list/listening_objects = list() // List of objects that need to be able to hear, used to avoid recursive searching through contents.
var/global/list/global_mutations = list() // List of hidden mutation things.
var/global/datum/universal_state/universe = new
var/global/list/global_map = null
// Noises made when hit while typing.
var/list/hit_appends = list("-OOF", "-ACK", "-UGH", "-HRNK", "-HURGH", "-GLORF")
var/diary = null
var/diary_runtime = null
var/diary_date_string = null
var/href_logfile = null
var/station_name = "NSS Exodus"
var/station_short = "Exodus"
var/const/dock_name = "NTCC Odin"
var/const/boss_name = "Central Command"
var/const/boss_short = "Centcomm"
var/const/company_name = "NanoTrasen"
var/const/company_short = "NT"
var/game_version = "Aurorastation"
var/changelog_hash = ""
var/game_year = (text2num(time2text(world.realtime, "YYYY")) + 442)
var/round_progressing = 1
var/master_mode = "extended" // "extended"
var/secret_force_mode = "secret" // if this is anything but "secret", the secret rotation will forceably choose this mode.
var/host = null //only here until check @ code\modules\ghosttrap\trap.dm:112 is fixed
var/list/jobMax = list()
var/list/bombers = list()
var/list/admin_log = list()
var/list/lastsignalers = list() // Keeps last 100 signals here in format: "[src] used \ref[src] @ location [src.loc]: [freq]/[code]"
var/list/lawchanges = list() // Stores who uploaded laws to which silicon-based lifeform, and what the law was.
var/list/reg_dna = list()
var/list/monkeystart = list()
var/list/wizardstart = list()
var/list/newplayer_start = list()
//Spawnpoints.
var/list/latejoin = list()
var/list/latejoin_gateway = list()
var/list/latejoin_cryo = list()
var/list/latejoin_cyborg = list()
var/list/prisonwarp = list() // Prisoners go to these
var/list/holdingfacility = list() // Captured people go here
var/list/xeno_spawn = list() // Aliens spawn at at these.
var/list/tdome1 = list()
var/list/tdome2 = list()
var/list/tdomeobserve = list()
var/list/tdomeadmin = list()
var/list/prisonsecuritywarp = list() // Prison security goes to these.
var/list/prisonwarped = list() // List of players already warped.
var/list/ninjastart = list()
var/list/cardinal = list(NORTH, SOUTH, EAST, WEST)
var/list/cornerdirs = list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
var/list/alldirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
var/list/reverse_dir = list( // reverse_dir[dir] = reverse of dir
2, 1, 3, 8, 10, 9, 11, 4, 6, 5, 7, 12, 14, 13, 15, 32, 34, 33, 35, 40, 42,
41, 43, 36, 38, 37, 39, 44, 46, 45, 47, 16, 18, 17, 19, 24, 26, 25, 27, 20, 22, 21,
23, 28, 30, 29, 31, 48, 50, 49, 51, 56, 58, 57, 59, 52, 54, 53, 55, 60, 62, 61, 63
)
var/datum/configuration/config = null
var/datum/sun/sun = null
var/list/combatlog = list()
var/list/IClog = list()
var/list/OOClog = list()
var/list/adminlog = list()
var/list/powernets = list()
var/Debug2 = 0
var/datum/debug/debugobj
var/datum/moduletypes/mods = new()
var/gravity_is_on = 1
var/datum/server_greeting/server_greeting = null
var/forceblob = 0
var/datum/nanomanager/nanomanager = new() // NanoManager, the manager for Nano UIs.
var/datum/event_manager/event_manager = new() // Event Manager, the manager for events.
var/list/awaydestinations = list() // Away missions. A list of landmarks that the warpgate can take you to.
// For FTP requests. (i.e. downloading runtime logs.)
// However it'd be ok to use for accessing attack logs and such too, which are even laggier.
var/fileaccess_timer = 0
var/custom_event_msg = null
// Database connections. A connection is established along with /hook/startup/proc/load_databases().
// Ideally, the connection dies when the server restarts (After feedback logging.).
var/DBConnection/dbcon
// Reference list for disposal sort junctions. Filled up by sorting junction's New()
/var/list/tagger_locations = list()
// Added for Xenoarchaeology, might be useful for other stuff.
var/global/list/alphabet_uppercase = list("A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z")
// Used by robots and robot preferences.
var/list/robot_module_types = list(
"Standard", "Engineering", "Construction", "Medical", "Rescue",
"Miner", "Custodial", "Service", "Clerical", "Security",
"Research"
)
// Some scary sounds.
var/static/list/scarySounds = list(
'sound/weapons/thudswoosh.ogg',
'sound/weapons/Taser.ogg',
'sound/weapons/armbomb.ogg',
'sound/voice/hiss1.ogg',
'sound/voice/hiss2.ogg',
'sound/voice/hiss3.ogg',
'sound/voice/hiss4.ogg',
'sound/voice/hiss5.ogg',
'sound/voice/hiss6.ogg',
'sound/effects/Glassbr1.ogg',
'sound/effects/Glassbr2.ogg',
'sound/effects/Glassbr3.ogg',
'sound/items/Welder.ogg',
'sound/items/Welder2.ogg',
'sound/machines/airlock.ogg',
'sound/effects/clownstep1.ogg',
'sound/effects/clownstep2.ogg'
)
// Bomb cap!
var/max_explosion_range = 14
// Announcer intercom, because too much stuff creates an intercom for one message then hard del()s it.
var/global/obj/item/device/radio/intercom/global_announcer = new(null)
var/list/station_departments = list("Command", "Medical", "Engineering", "Science", "Security", "Cargo", "Civilian")
var/global/const/TICKS_IN_DAY = 864000
var/global/const/TICKS_IN_HOUR = 36000
var/global/const/TICKS_IN_SECOND = 10
//List of exosuit tracking beacons, to save performance
var/global/list/exo_beacons = list()
// Global variables to speed up object initialization.
// Boolean to indicate whether objects should initialize themselves in their New() or wait for the game ticker to do it.
// Check world.dm for the object list.
var/global/objects_initialized = 0