mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-27 18:41:59 +00:00
178 lines
4.5 KiB
Plaintext
178 lines
4.5 KiB
Plaintext
// Generic damage proc (slimes and monkeys).
|
|
/atom/proc/attack_generic(mob/user as mob)
|
|
return 0
|
|
|
|
// generic click on for pai
|
|
/atom/proc/attack_pai(mob/user)
|
|
return
|
|
|
|
/*
|
|
Humans:
|
|
Adds an exception for gloves, to allow special glove types like the ninja ones.
|
|
|
|
Otherwise pretty standard.
|
|
*/
|
|
/mob/living/carbon/human/UnarmedAttack(var/atom/A, var/proximity)
|
|
|
|
if(!..())
|
|
return
|
|
|
|
// Special glove functions:
|
|
// If the gloves do anything, have them return 1 to stop
|
|
// normal attack_hand() here.
|
|
var/obj/item/clothing/gloves/G = gloves // not typecast specifically enough in defines
|
|
var/obj/item/clothing/glasses/GS = glasses
|
|
if(istype(G) && G.Touch(A,src,1))
|
|
return
|
|
|
|
else if(istype(GS) && GS.Look(A,src,1)) // for goggles
|
|
return
|
|
|
|
A.attack_hand(src)
|
|
|
|
/atom/proc/attack_hand(mob/user)
|
|
return
|
|
|
|
/atom/proc/attack_ranged(mob/user, params)
|
|
return
|
|
|
|
/mob/proc/attack_empty_hand(var/bp_hand)
|
|
return
|
|
|
|
/mob/living/carbon/human/RestrainedClickOn(var/atom/A)
|
|
return
|
|
|
|
/mob/living/carbon/human/RangedAttack(var/atom/A)
|
|
var/obj/item/clothing/gloves/GV = gloves
|
|
var/obj/item/clothing/glasses/GS = glasses
|
|
|
|
if(istype(GS) && GS.Look(A,src,0)) // for goggles
|
|
return
|
|
|
|
if(istype(GV) && GV.Touch(A,src,0)) // for magic gloves
|
|
return
|
|
|
|
. = ..()
|
|
|
|
/mob/living/RestrainedClickOn(var/atom/A)
|
|
return
|
|
|
|
/*
|
|
Aliens
|
|
*/
|
|
|
|
/mob/living/carbon/alien/RestrainedClickOn(var/atom/A)
|
|
return
|
|
|
|
/mob/living/carbon/alien/UnarmedAttack(var/atom/A, var/proximity)
|
|
|
|
if(!..())
|
|
return 0
|
|
|
|
setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
|
A.attack_generic(src,rand(5,6),"bitten")
|
|
|
|
/*
|
|
Slimes
|
|
Nothing happening here
|
|
*/
|
|
|
|
/mob/living/carbon/slime/RestrainedClickOn(var/atom/A)
|
|
return
|
|
|
|
/mob/living/carbon/slime/UnarmedAttack(var/atom/A, var/proximity)
|
|
|
|
if(!..())
|
|
return
|
|
|
|
// Eating
|
|
if(victim)
|
|
if (victim == A)
|
|
Feedstop()
|
|
return
|
|
|
|
setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
|
|
|
var/mob/living/M = A
|
|
if(ishuman(M) && !istype(M, /mob/living/carbon/human/monkey) && content)
|
|
return
|
|
if(istype(M))
|
|
switch(src.a_intent)
|
|
if (I_HELP) // We just poke the other
|
|
M.visible_message("<span class='notice'>[src] gently pokes [M]!</span>", "<span class='notice'>[src] gently pokes you!</span>")
|
|
if (I_DISARM) // We stun the target, with the intention to feed
|
|
var/stunprob = 1
|
|
var/power = max(0, min(10, (powerlevel + rand(0, 3))))
|
|
if (powerlevel > 0 && !istype(A, /mob/living/carbon/slime))
|
|
if(ishuman(M))
|
|
var/mob/living/carbon/human/H = M
|
|
stunprob *= H.species.siemens_coefficient
|
|
|
|
switch(power * 10)
|
|
if(0)
|
|
stunprob *= 10
|
|
if(1 to 2)
|
|
stunprob *= 20
|
|
if(3 to 4)
|
|
stunprob *= 30
|
|
if(5 to 6)
|
|
stunprob *= 40
|
|
if(7 to 8)
|
|
stunprob *= 60
|
|
if(9)
|
|
stunprob *= 70
|
|
if(10)
|
|
stunprob *= 95
|
|
|
|
if(prob(stunprob))
|
|
powerlevel = max(0, powerlevel-3)
|
|
M.visible_message("<span class='danger'>[src] has shocked [M]!</span>", "<span class='danger'>[src] has shocked you!</span>")
|
|
M.Weaken(power)
|
|
M.Stun(power)
|
|
M.stuttering = max(M.stuttering, power)
|
|
|
|
spark(M, 5, alldirs)
|
|
|
|
if(prob(stunprob) && powerlevel >= 8)
|
|
M.adjustFireLoss(powerlevel * rand(6,10))
|
|
else if(prob(40))
|
|
M.visible_message("<span class='danger'>[src] has pounced at [M]!</span>", "<span class='danger'>[src] has pounced at you!</span>")
|
|
M.Weaken(power)
|
|
else
|
|
M.visible_message("<span class='danger'>[src] has tried to pounce at [M]!</span>", "<span class='danger'>[src] has tried to pounce at you!</span>")
|
|
M.updatehealth()
|
|
if (I_GRAB) // We feed
|
|
Wrap(M)
|
|
if (I_HURT) // Attacking
|
|
A.attack_generic(src, (is_adult ? rand(4,12) : rand(4,8)), "glomped")
|
|
else
|
|
A.attack_generic(src, (is_adult ? rand(4,12) : rand(4,8)), "glomped") // Basic attack.
|
|
/*
|
|
New Players:
|
|
Have no reason to click on anything at all.
|
|
*/
|
|
/mob/abstract/new_player/ClickOn()
|
|
return
|
|
|
|
/*
|
|
Animals
|
|
*/
|
|
/mob/living/simple_animal/UnarmedAttack(var/atom/A, var/proximity)
|
|
|
|
if(!..())
|
|
return
|
|
if(istype(A,/mob/living))
|
|
if(melee_damage_upper == 0)
|
|
custom_emote(VISIBLE_MESSAGE,"[friendly] [A]!")
|
|
return
|
|
if(ckey)
|
|
add_logs(src, A, attacktext)
|
|
setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
|
var/damage = rand(melee_damage_lower, melee_damage_upper)
|
|
if(A.attack_generic(src, damage, attacktext, environment_smash, armor_penetration, attack_flags) && loc && attack_sound)
|
|
playsound(loc, attack_sound, 50, 1, 1)
|
|
|
|
/mob/living/CtrlClickOn(var/atom/A)
|
|
. = ..()
|
|
if(!. && a_intent == I_GRAB && length(available_maneuvers))
|
|
. = perform_maneuver(prepared_maneuver || available_maneuvers[1], A) |