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Aurora.3/code/game/objects/effects/decals/cleanable.dm
2021-01-17 00:11:28 +02:00

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/obj/effect/decal/cleanable
layer = ABOVE_CABLE_LAYER
var/list/random_icon_states
var/swept_away
/obj/effect/decal/cleanable/attack_hand(mob/user)
if(!swept_away && layer == ABOVE_CABLE_LAYER) // have to check layer otherwise more vars need to be added to determine whether it CAN be sweeped
if((locate(/obj/machinery/atmospherics) in get_turf(src)) || (locate(/obj/machinery/hologram/holopad) in get_turf(src)))
to_chat(user, SPAN_NOTICE("You brush \the [src] away with your hand."))
layer = LOWER_ON_TURF_LAYER
swept_away = TRUE
post_sweep(user)
/obj/effect/decal/cleanable/proc/post_sweep(var/mob/user)
return
/obj/effect/decal/cleanable/clean_blood(var/ignore = 0)
if(!ignore)
qdel(src)
return
..()
/obj/effect/decal/cleanable/Initialize(mapload)
if (LAZYLEN(random_icon_states))
icon_state = pick(src.random_icon_states)
. = ..()
if (!mapload && ROUND_IS_STARTED)
SSfeedback.IncrementSimpleStat("messes_made")
var/turf/T = get_turf(src)
if(!T?.is_space())
return
animate(src, alpha = 0, time = 5 SECONDS)
QDEL_IN(src, 5 SECONDS)