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Aurora.3/code/game/objects/effects/overlays.dm

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/obj/effect/overlay
name = "overlay"
unacidable = 1
var/i_attached //Added for possible image attachments to objects. For hallucinations and the like.
var/no_clean = FALSE // Prevents janitorial cyborgs from cleaning this effect
/obj/effect/overlay/Destroy()
i_attached = null
return ..()
/obj/effect/overlay/beam//Not actually a projectile, just an effect.
name="beam"
icon='icons/effects/beam.dmi'
icon_state="b_beam"
blend_mode = BLEND_ADD
layer = EFFECTS_ABOVE_LIGHTING_LAYER
animate_movement = FALSE
var/tmp/atom/BeamSource
/obj/effect/overlay/palmtree_r
name = "Palm tree"
icon = 'icons/misc/beach2.dmi'
icon_state = "palm1"
density = 1
layer = 5
anchored = 1
/obj/effect/overlay/palmtree_l
name = "Palm tree"
icon = 'icons/misc/beach2.dmi'
icon_state = "palm2"
density = 1
layer = 5
anchored = 1
/obj/effect/overlay/coconut
name = "Coconuts"
icon = 'icons/misc/beach.dmi'
icon_state = "coconuts"
/obj/effect/overlay/bluespacify
name = "bluespace"
icon = 'icons/turf/space.dmi'
icon_state = "bluespacify"
layer = 10
/obj/effect/overlay/snow
name = "snow"
icon = 'icons/turf/overlays.dmi'
icon_state = "snowfloor"
density = 0
anchored = 1
layer = 3
/obj/effect/overlay/temp
icon_state = "nothing"
anchored = 1
layer = 5
mouse_opacity = 0
var/duration = 10 //in deciseconds
var/randomdir = TRUE
var/timerid
/obj/effect/overlay/temp/New()
..()
if(randomdir)
dir = (pick(cardinal))
flick("[icon_state]", src)
QDEL_IN(src, duration)
/obj/effect/overlay/temp/ex_act(var/severity = 2.0)
return
/obj/effect/overlay/temp/dir_setting
randomdir = FALSE
/obj/effect/overlay/temp/dir_setting/New(loc, set_dir)
if(set_dir)
dir = set_dir
..()
/obj/effect/overlay/temp/kinetic_blast
name = "kinetic explosion"
icon = 'icons/obj/projectiles.dmi'
icon_state = "kinetic_blast"
layer = 5
duration = 4
/obj/effect/overlay/temp/explosion
name = "explosion"
icon = 'icons/effects/96x96.dmi'
icon_state = "explosion"
pixel_x = -32
pixel_y = -32
duration = 8
/obj/effect/overlay/temp/explosion/fast
icon_state = "explosionfast"
duration = 4
/obj/effect/overlay/closet_door
anchored = TRUE
plane = FLOAT_PLANE
layer = FLOAT_LAYER
vis_flags = VIS_INHERIT_ID
appearance_flags = KEEP_TOGETHER | LONG_GLIDE | PIXEL_SCALE