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Aurora.3/code/game/objects/items/devices/floor_painter.dm
2022-08-06 16:48:03 +02:00

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/obj/item/device/floor_painter
name = "paint gun"
desc = "A Hephaestus-made paint gun that uses microbes to replenish its paint storage. Very high-tech and fancy too!"
desc_info = "Use control-click on a coloured decal on a turf to copy its colour. You can also use shift-click on a turf with the paint gun in hand to clear all decals on it."
icon = 'icons/obj/contained_items/tools/floor_painter.dmi'
icon_state = "floor_painter"
item_state = "floor_painter"
contained_sprite = TRUE
var/decal = "remove all decals"
var/paint_dir = "precise"
var/paint_colour = COLOR_WHITE
var/list/decals = list(
"quarter-turf" = list("path" = /obj/effect/floor_decal/corner, "precise" = 1, "coloured" = 1),
"full quarter-turf" = list("path" = /obj/effect/floor_decal/corner_full, "precise" = 1, "coloured" = 1),
"light corner" = list("path" = /obj/effect/floor_decal/corner/light, "precise" = 1, "coloured" = 1),
"full light corner" = list("path" = /obj/effect/floor_decal/corner/light/full, "precise" = 1, "coloured" = 1),
"light, wide corner" = list("path" = /obj/effect/floor_decal/corner_wide/light, "precise" = 1, "coloured" = 1),
"full, light, wide corner" = list("path" = /obj/effect/floor_decal/corner_wide/light/full, "precise" = 1, "coloured" = 1),
"hazard stripes" = list("path" = /obj/effect/floor_decal/industrial/warning),
"corner, hazard" = list("path" = /obj/effect/floor_decal/industrial/warning/corner),
"hatched marking" = list("path" = /obj/effect/floor_decal/industrial/hatch, "coloured" = 1),
"dotted outline" = list("path" = /obj/effect/floor_decal/industrial/outline, "coloured" = 1),
"loading sign" = list("path" = /obj/effect/floor_decal/industrial/loading),
"1" = list("path" = /obj/effect/floor_decal/sign),
"2" = list("path" = /obj/effect/floor_decal/sign/two),
"A" = list("path" = /obj/effect/floor_decal/sign/a),
"B" = list("path" = /obj/effect/floor_decal/sign/b),
"C" = list("path" = /obj/effect/floor_decal/sign/c),
"D" = list("path" = /obj/effect/floor_decal/sign/d),
"Ex" = list("path" = /obj/effect/floor_decal/sign/ex),
"M" = list("path" = /obj/effect/floor_decal/sign/m),
"CMO" = list("path" = /obj/effect/floor_decal/sign/cmo),
"V" = list("path" = /obj/effect/floor_decal/sign/v),
"Psy" = list("path" = /obj/effect/floor_decal/sign/p),
"remove all decals" = list("path" = /obj/effect/floor_decal/reset)
)
var/list/paint_dirs = list(
"north" = NORTH,
"northwest" = NORTHWEST,
"west" = WEST,
"southwest" = SOUTHWEST,
"south" = SOUTH,
"southeast" = SOUTHEAST,
"east" = EAST,
"northeast" = NORTHEAST,
"precise" = 0
)
var/list/preset_colors = list(
"beasty brown" = COLOR_BEASTY_BROWN,
"blue" = COLOR_BLUE_GRAY,
"civvie green" = COLOR_CIVIE_GREEN,
"command blue" = COLOR_COMMAND_BLUE,
"cyan" = COLOR_CYAN,
"green" = COLOR_GREEN,
"bottle green" = COLOR_PALE_BTL_GREEN,
"dark red" = COLOR_DARK_RED,
"orange" = COLOR_ORANGE,
"pale orange" = COLOR_PALE_ORANGE,
"red" = COLOR_RED,
"sky blue" = COLOR_DEEP_SKY_BLUE,
"titanium" = COLOR_TITANIUM,
"aluminium"= COLOR_ALUMINIUM,
"violet" = COLOR_VIOLET,
"white" = COLOR_WHITE,
"yellow" = COLOR_AMBER,
"hull blue" = COLOR_HULL,
"bulkhead black" = COLOR_WALL_GUNMETAL
)
/obj/item/device/floor_painter/afterattack(var/atom/A, var/mob/user, proximity, params)
if(!proximity)
return
var/mob/living/heavy_vehicle/ES = A
if(istype(ES))
to_chat(user, "<span class='warning'>You can't paint an active exosuit. Dismantle it first.</span>")
return
var/obj/structure/heavy_vehicle_frame/EF = A
if(istype(EF))
playsound(get_turf(src), 'sound/effects/spray3.ogg', 30, 1, -6)
EF.set_colour(paint_colour)
return
var/obj/item/mech_component/MC = A
if(istype(MC))
playsound(get_turf(src), 'sound/effects/spray3.ogg', 30, 1, -6)
MC.set_colour(paint_colour)
return
var/obj/structure/bed/B = A
if(istype(B))
playsound(get_turf(src), 'sound/effects/spray3.ogg', 30, 1, -6)
B.set_colour(paint_colour)
B.update_icon()
return
var/turf/simulated/floor/F = A
if(!istype(F))
to_chat(user, "<span class='warning'>\The [src] can only be used on station flooring.</span>")
return
if(!F.flooring || !F.flooring.can_paint || F.broken || F.burnt)
to_chat(user, "<span class='warning'>\The [src] cannot paint broken or missing tiles.</span>")
return
var/list/decal_data = decals[decal]
var/config_error
if(!islist(decal_data))
config_error = 1
var/painting_decal
if(!config_error)
painting_decal = decal_data["path"]
if(!ispath(painting_decal))
config_error = 1
if(config_error)
to_chat(user, "<span class='warning'>\The [src] flashes an error light. You might need to reconfigure it.</span>")
return
if(F.decals && F.decals.len > 5 && painting_decal != /obj/effect/floor_decal/reset)
to_chat(user, "<span class='warning'>\The [F] has been painted too much; you need to clear it off.</span>")
return
var/painting_dir = 0
if(paint_dir == "precise")
if(!decal_data["precise"])
painting_dir = user.dir
else
var/list/mouse_control = mouse_safe_xy(params)
var/mouse_x = mouse_control["icon-x"]
var/mouse_y = mouse_control["icon-y"]
if(isnum(mouse_x) && isnum(mouse_y))
if(mouse_x <= 16)
if(mouse_y <= 16)
painting_dir = WEST
else
painting_dir = NORTH
else
if(mouse_y <= 16)
painting_dir = SOUTH
else
painting_dir = EAST
else
painting_dir = user.dir
else if(paint_dirs[paint_dir])
painting_dir = paint_dirs[paint_dir]
var/painting_colour
if(decal_data["coloured"] && paint_colour)
painting_colour = paint_colour
playsound(get_turf(src), 'sound/effects/spray3.ogg', 30, 1, -6)
new painting_decal(F, painting_dir, painting_colour)
/obj/item/device/floor_painter/attack_self(var/mob/user)
var/choice = input("Do you wish to change the decal type, paint direction, or paint colour?") as null|anything in list("Decal","Direction", "Colour")
if(choice == "Decal")
choose_decal()
else if(choice == "Direction")
choose_direction()
else if(choice == "Colour")
choose_colour()
/obj/item/device/floor_painter/proc/change_colour(new_colour, mob/user)
if (new_colour)
paint_colour = new_colour
if (user)
add_fingerprint(user)
to_chat(user, SPAN_NOTICE("You set \the [src] to paint with <span style='color:[paint_colour]'>a new color</span>."))
update_icon()
playsound(src, 'sound/weapons/blade_open.ogg', 30, 1)
return TRUE
return FALSE
/turf/simulated/floor/Click(location, control, params)
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
var/list/modifiers = params2list(params)
var/obj/item/device/floor_painter/paint_sprayer = H.get_active_hand()
if(istype(paint_sprayer))
if(!istype(H.buckled_to))
H.face_atom(src)
if(modifiers["ctrl"] && paint_sprayer.pick_color(src, H))
return
if(modifiers["shift"] && paint_sprayer.remove_paint(src, H))
return
. = ..()
/obj/item/device/floor_painter/proc/pick_color(atom/A, mob/user)
if (!user.Adjacent(A) || user.incapacitated())
return FALSE
var/new_color
if (istype(A, /turf/simulated/floor))
new_color = pick_color_from_floor(A, user)
if (!change_colour(new_color, user))
to_chat(user, SPAN_WARNING("\The [A] does not have a colour that you could pick from."))
return TRUE // There was an attempt to pick a color.
/obj/item/device/floor_painter/proc/pick_color_from_floor(turf/simulated/floor/F, mob/user)
if (!F.decals || !F.decals.len)
return FALSE
var/list/available_colors = list()
for (var/image/I in F.decals)
available_colors |= isnull(I.color) ? COLOR_WHITE : I.color
var/picked_color = available_colors[1]
if (available_colors.len > 1)
picked_color = input(user, "Which color do you wish to pick from?") as null|anything in available_colors
if (user.incapacitated() || !user.Adjacent(F))
return FALSE
return picked_color
/obj/item/device/floor_painter/proc/remove_paint(atom/A, mob/user)
if(!user.Adjacent(A) || user.incapacitated())
return FALSE
if (istype(A, /turf/simulated/floor))
var/turf/simulated/floor/F = A
if (F.decals && F.decals.len > 0)
F.decals.len--
F.update_icon()
. = TRUE
if (.)
add_fingerprint(user)
playsound(get_turf(src), 'sound/effects/spray3.ogg', 30, 1, -6)
return .
/obj/item/device/floor_painter/examine(mob/user)
. = ..(user)
to_chat(user, "It is configured to produce the '[decal]' decal with a direction of '[paint_dir]' using [paint_colour] paint.")
/obj/item/device/floor_painter/verb/choose_colour()
set name = "Choose Colour"
set desc = "Choose a paintgun colour."
set category = "Object"
set src in usr
if(usr.incapacitated())
return
var/new_colour = input(usr, "Choose a colour.", "paintgun", paint_colour) as color|null
change_colour(new_colour, usr)
/obj/item/device/floor_painter/verb/choose_preset_colour()
set name = "Choose Preset Colour"
set desc = "Choose a paintgun colour."
set category = "Object"
set src in usr
if(usr.incapacitated())
return
var/new_colour = input(usr, "Choose a colour.", "paintgun", paint_colour) as color|anything in preset_colors
if(new_colour && new_colour != paint_colour)
paint_colour = preset_colors[new_colour]
to_chat(usr, "<span class='notice'>You set \the [src] to paint with <font color='[paint_colour]'>a new colour</font>.</span>")
/obj/item/device/floor_painter/verb/choose_decal()
set name = "Choose Decal"
set desc = "Choose a paintgun decal."
set category = "Object"
set src in usr
if(usr.incapacitated())
return
var/new_decal = input("Select a decal.") as null|anything in decals
if(new_decal && !isnull(decals[new_decal]))
decal = new_decal
to_chat(usr, "<span class='notice'>You set \the [src] decal to '[decal]'.</span>")
/obj/item/device/floor_painter/verb/choose_direction()
set name = "Choose Direction"
set desc = "Choose a paintgun direction."
set category = "Object"
set src in usr
if(usr.incapacitated())
return
var/new_dir = input("Select a direction.") as null|anything in paint_dirs
if(new_dir && !isnull(paint_dirs[new_dir]))
paint_dir = new_dir
to_chat(usr, "<span class='notice'>You set \the [src] direction to '[paint_dir]'.</span>")