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Aurora.3/code/game/objects/items/stacks/rods.dm

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var/global/list/datum/stack_recipe/rod_recipes = list(
new /datum/stack_recipe("grille", /obj/structure/grille, 2, time = 10, one_per_turf = TRUE, on_floor = TRUE),
new /datum/stack_recipe("floor-mounted catwalk", /obj/structure/lattice/catwalk/indoor, 4, time = 10, one_per_turf = TRUE, on_floor = TRUE),
new /datum/stack_recipe("grate, dark", /obj/structure/lattice/catwalk/indoor/grate, 1, time = 10, one_per_turf = TRUE, on_floor = TRUE),
new /datum/stack_recipe("grate, light", /obj/structure/lattice/catwalk/indoor/grate/light, 1, time = 10, one_per_turf = TRUE, on_floor = TRUE),
new /datum/stack_recipe("mine track", /obj/structure/track, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE),
new /datum/stack_recipe("cane", /obj/item/cane, 1, time = 6),
new /datum/stack_recipe("crowbar", /obj/item/crowbar, 1, time = 6),
new /datum/stack_recipe("screwdriver", /obj/item/screwdriver, 1, time = 12),
new /datum/stack_recipe("wrench", /obj/item/wrench, 1, time = 6),
new /datum/stack_recipe("spade", /obj/item/shovel/spade, 2, time = 12),
new /datum/stack_recipe("bolt", /obj/item/arrow, 1, time = 6),
new /datum/stack_recipe("small animal trap", /obj/item/trap/animal, 6, time = 10),
new /datum/stack_recipe("medium animal trap", /obj/item/trap/animal/medium, 12, time = 20)
)
/obj/item/stack/rods
name = "metal rod"
desc = "Some rods. Can be used for building, or something."
desc_info = "Made from metal sheets. You can build a grille by using it in your hand. \
Clicking on a floor without any tiles will reinforce the floor. You can make reinforced glass by combining rods and normal glass sheets."
singular_name = "metal rod"
icon_state = "rods"
flags = CONDUCT
w_class = ITEMSIZE_NORMAL
force = 9.0
throwforce = 15.0
throw_speed = 5
throw_range = 20
drop_sound = 'sound/items/drop/metalweapon.ogg'
pickup_sound = 'sound/items/pickup/metalweapon.ogg'
matter = list(DEFAULT_WALL_MATERIAL = 937.5)
recyclable = TRUE
max_amount = 60
attack_verb = list("hit", "bludgeoned", "whacked")
lock_picking_level = 3
/obj/item/stack/rods/full/Initialize()
. = ..()
amount = max_amount
update_icon()
/obj/item/stack/rods/cyborg
name = "metal rod synthesizer"
desc = "A device that makes metal rods."
gender = NEUTER
matter = null
uses_charge = 1
charge_costs = list(500)
stacktype = /obj/item/stack/rods
/obj/item/stack/rods/New(var/loc, var/amount=null)
..()
recipes = rod_recipes
update_icon()
/obj/item/stack/rods/update_icon()
var/amount = get_amount()
if((amount <= 5) && (amount > 0))
icon_state = "rods-[amount]"
else
icon_state = "rods"
check_maptext(SMALL_FONTS(7, amount))
/obj/item/stack/rods/attackby(obj/item/W as obj, mob/user as mob)
..()
if (W.iswelder())
var/obj/item/weldingtool/WT = W
if(get_amount() < 2)
to_chat(user, "<span class='warning'>You need at least two rods to do this.</span>")
return
if(WT.use(0,user))
var/obj/item/stack/material/steel/new_item = new(usr.loc)
new_item.add_to_stacks(usr)
for (var/mob/M in viewers(src))
M.show_message("<span class='notice'>[src] is shaped into metal by [user.name] with the weldingtool.</span>", 3, "<span class='notice'>You hear welding.</span>", 2)
var/obj/item/stack/rods/R = src
src = null
var/replace = (user.get_inactive_hand()==R)
R.use(2)
if (!R && replace)
user.put_in_hands(new_item)
return
if (istype(W, /obj/item/tape_roll))
var/obj/item/stack/medical/splint/makeshift/new_splint = new(user.loc)
new_splint.add_fingerprint(user)
user.visible_message("<span class='notice'>\The [user] constructs \a [new_splint] out of a [singular_name].</span>", \
"<span class='notice'>You use make \a [new_splint] out of a [singular_name].</span>")
use(1)
return
..()
/obj/item/stack/barbed_wire
name = "barbed wire"
desc = "A spiky length of wire."
icon = 'icons/obj/barricades.dmi'
icon_state = "barbed_wire"
singular_name = "length"
max_amount = 50
w_class = ITEMSIZE_SMALL
matter = list(DEFAULT_WALL_MATERIAL = 937.5)
attack_verb = list("hit", "whacked", "sliced")
/obj/item/stack/barbed_wire/half_full
amount = 25
/obj/item/stack/barbed_wire/full
amount = 50
/obj/item/stack/liquidbags
name = "liquid bags"
desc = "Bags filled with non-Newtonian liquid for the creation of barricades. These bags feel weird when you touch them: liquid to the gentle touch and the hardest thing you've felt if you smack them."
singular_name = "liquid bag"
max_amount = 50
icon = 'icons/obj/barricades.dmi'
icon_state = "liquidbags"
w_class = ITEMSIZE_SMALL
matter = list(DEFAULT_WALL_MATERIAL = 650, MATERIAL_PHORON = 100, MATERIAL_PLASTEEL = 150)
/obj/item/stack/liquidbags/half_full
amount = 25
/obj/item/stack/liquidbags/full
amount = 50
/obj/item/stack/liquidbags/attack_self(mob/living/user)
..()
add_fingerprint(user)
if(!isturf(user.loc))
return
if(istype(user.loc, /turf/space))
to_chat(user, SPAN_WARNING("The liquidbag barricade must be constructed on a proper surface!"))
return
user.visible_message(SPAN_NOTICE("[user] starts assembling a liquidbag barricade."),
SPAN_NOTICE("You start assembling a liquidbag barricade."))
if(!do_after(user, 3 SECONDS))
return
for(var/obj/O in user.loc) //Objects, we don't care about mobs. Turfs are checked elsewhere
if(O.density)
if(!(O.flags & ON_BORDER) || O.dir == user.dir)
return
var/build_stack = amount
if(amount >= 5)
build_stack = 5
var/obj/structure/barricade/liquid/SB = new(user.loc, user, user.dir, build_stack)
user.visible_message(SPAN_NOTICE("[user] assembles a liquidbag barricade."),
SPAN_NOTICE("You assemble a liquidbag barricade."))
SB.set_dir(user.dir)
SB.add_fingerprint(user)
use(build_stack)