mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-02 13:32:32 +00:00
170 lines
5.4 KiB
Plaintext
170 lines
5.4 KiB
Plaintext
/* Glass stack types
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* Contains:
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* Glass sheets
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* Reinforced glass sheets
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* Wired glass sheets
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* Phoron Glass Sheets
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* Reinforced Phoron Glass Sheets (AKA Holy fuck strong windows)
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* Glass shards - TODO: Move this into code/game/object/item/weapons
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*/
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/*
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* Glass sheets
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*/
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/obj/item/stack/material/glass
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name = "glass"
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singular_name = "glass sheet"
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desc_info = "Use in your hand to build a window. Can be upgraded to reinforced glass by adding metal rods, which are made from metal sheets."
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icon_state = "sheet-glass"
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var/created_window = /obj/structure/window/basic
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var/is_reinforced = 0
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var/list/construction_options = list("One Direction", "Full Window")
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default_type = "glass"
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icon_has_variants = TRUE
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drop_sound = 'sound/items/drop/glass.ogg'
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pickup_sound = 'sound/items/pickup/glass.ogg'
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/obj/item/stack/material/glass/attack_self(mob/user as mob)
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construct_window(user)
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/obj/item/stack/material/glass/proc/construct_window(mob/user as mob)
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if(!user || !src) return 0
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if(!istype(user.loc,/turf)) return 0
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if(!user.IsAdvancedToolUser())
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return 0
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var/title = "Sheet-[name]"
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title += " ([src.get_amount()] sheet\s left)"
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switch(input(title, "What would you like to construct?") as null|anything in construction_options)
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if("One Direction")
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if(!src) return 1
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if(src.loc != user) return 1
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var/list/directions = new/list(cardinal)
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var/i = 0
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for (var/obj/structure/window/win in user.loc)
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i++
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if(i >= 4)
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to_chat(user, "<span class='warning'>There are too many windows in this location.</span>")
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return 1
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directions-=win.dir
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if(!(win.dir in cardinal))
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to_chat(user, "<span class='warning'>Can't let you do that.</span>")
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return 1
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//Determine the direction. It will first check in the direction the person making the window is facing, if it finds an already made window it will try looking at the next cardinal direction, etc.
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var/dir_to_set = 2
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for(var/direction in list( user.dir, turn(user.dir,90), turn(user.dir,180), turn(user.dir,270) ))
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var/found = 0
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for(var/obj/structure/window/WT in user.loc)
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if(WT.dir == direction)
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found = 1
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if(!found)
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dir_to_set = direction
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break
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new created_window( user.loc, dir_to_set, 1 )
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src.use(1)
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if("Full Window")
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if(!src) return 1
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if(src.loc != user) return 1
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if(src.get_amount() < 4)
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to_chat(user, "<span class='warning'>You need more glass to do that.</span>")
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return 1
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if(locate(/obj/structure/window) in user.loc)
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to_chat(user, "<span class='warning'>There is a window in the way.</span>")
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return 1
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new created_window( user.loc, SOUTHWEST, 1 )
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src.use(4)
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if("Windoor")
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if(!is_reinforced) return 1
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if(!src || src.loc != user) return 1
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if(isturf(user.loc) && locate(/obj/structure/windoor_assembly/, user.loc))
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to_chat(user, "<span class='warning'>There is already a windoor assembly in that location.</span>")
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return 1
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if(isturf(user.loc) && locate(/obj/machinery/door/window/, user.loc))
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to_chat(user, "<span class='warning'>There is already a windoor in that location.</span>")
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return 1
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if(src.get_amount() < 5)
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to_chat(user, "<span class='warning'>You need more glass to do that.</span>")
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return 1
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new /obj/structure/windoor_assembly(user.loc, user.dir, 1)
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src.use(5)
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return 0
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/*
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* Reinforced glass sheets
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*/
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/obj/item/stack/material/glass/reinforced
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name = "reinforced glass"
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desc_info = "Use in your hand to build a window. Reinforced glass is much stronger against damage."
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singular_name = "reinforced glass sheet"
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icon_state = "sheet-rglass"
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default_type = "reinforced glass"
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created_window = /obj/structure/window/reinforced
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is_reinforced = 1
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construction_options = list("One Direction", "Full Window", "Windoor")
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/*
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* Wired glass sheets
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*/
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/obj/item/stack/material/glass/wired
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name = "wired glass tile"
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singular_name = "wired glass floor tile"
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desc = "A glass tile, which is wired, somehow."
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icon = 'icons/obj/stacks/tiles.dmi'
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icon_state = "glass_wire"
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created_window = null
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default_type = "wired glass"
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construction_options = list()
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/obj/item/stack/material/glass/wired/attackby(var/obj/O, mob/user as mob)
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if(istype(O, /obj/item/stack/material/steel))
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var/obj/item/stack/material/steel/M = O
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if (M.use(1))
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var/obj/item/L = new /obj/item/stack/tile/light
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user.drop_from_inventory(L,get_turf(src))
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to_chat(user, "<span class='notice'>You make a light tile.</span>")
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use(1)
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else
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to_chat(user, "<span class='warning'>You need one metal sheet to finish the light tile!</span>")
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else if(O.iswirecutter())
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user.drop_from_inventory(O,get_turf(src))
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to_chat(user, "<span class='notice'>You detach the wire from the [name].</span>")
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playsound(src.loc, 'sound/items/wirecutter.ogg', 100, 1)
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new /obj/item/stack/cable_coil(user.loc, 5)
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new /obj/item/stack/material/glass(user.loc)
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use(1)
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else
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return ..()
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/*
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* Phoron Glass sheets
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*/
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/obj/item/stack/material/glass/phoronglass
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name = "phoron glass"
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singular_name = "phoron glass sheet"
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icon_state = "sheet-phoronglass"
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created_window = /obj/structure/window/borosilicate
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default_type = "phoron glass"
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icon_has_variants = FALSE
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/*
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* Reinforced phoron glass sheets
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*/
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/obj/item/stack/material/glass/phoronrglass
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name = "reinforced phoron glass"
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singular_name = "reinforced phoron glass sheet"
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icon_state = "sheet-phoronrglass"
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default_type = "reinforced phoron glass"
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created_window = /obj/structure/window/borosilicate/reinforced
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is_reinforced = 1
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icon_has_variants = FALSE
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