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Aurora.3/code/game/objects/items/vitals_monitor.dm
2021-04-30 19:32:21 +02:00

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/obj/item/vitals_monitor
name = "vitals monitor"
desc = "A vitals monitor, used to track a patient's vitality. It needs to be attached to a rollerbed to function."
icon = 'icons/obj/contained_items/tools/vitals_monitor.dmi'
icon_state = "vitals_monitor"
item_state = "vitals_monitor"
contained_sprite = TRUE
var/obj/structure/bed/roller/bed
var/reported_critical = FALSE
/obj/item/vitals_monitor/Destroy()
bed = null
return ..()
/obj/item/vitals_monitor/process()
if(!bed)
return
var/mob/living/carbon/human/H
if(bed?.buckled)
if(ishuman(bed.buckled))
H = bed.buckled
else if(istype(bed.buckled, /obj/structure/closet))
H = locate() in bed.buckled.contents
if(!H)
return
if(H.is_asystole())
if(!reported_critical)
bed.visible_message(SPAN_WARNING("\The [src] flashes red!"))
playsound(bed.loc, 'sound/machines/airalarm.ogg', 70)
reported_critical = TRUE
update_icon()
else if(reported_critical)
bed.visible_message(SPAN_NOTICE("\The [src] returns to a normal green."))
reported_critical = FALSE
update_icon()
/obj/item/vitals_monitor/proc/update_monitor()
if(bed)
START_PROCESSING(SSprocessing, src)
else
STOP_PROCESSING(SSprocessing, src)
reported_critical = FALSE
update_icon()
/obj/item/vitals_monitor/update_icon()
if(bed)
if(bed.density)
icon_state = "[initial(icon_state)]-bb"
layer = bed.buckled.layer + 0.1
else
icon_state = "[initial(icon_state)]-b"
layer = bed.layer + 0.1
else
icon_state = initial(icon_state)
layer = initial(layer)
if(reported_critical)
color = color_rotation(-120)
else
color = null
/obj/item/vitals_monitor/CtrlClick(var/mob/user)
if(bed)
return bed.CtrlClick(user)
return ..()
/obj/item/vitals_monitor/Click() // attack_hand doesn't work here because it's inside the rollerbed
if(bed && bed.Adjacent(usr))
interact(usr)
return
return ..()
/obj/item/vitals_monitor/interact(mob/user)
var/datum/vueui/ui = SSvueui.get_open_ui(user, src)
if(!ui)
ui = new(user, src, "devices-vitalsmonitor", 480, 250, capitalize_first_letters(name), set_state_object = bed)
ui.auto_update_content = TRUE
ui.open()
/obj/item/vitals_monitor/vueui_data_change(var/list/data, var/mob/user, var/datum/vueui/ui)
if(!data)
data = list()
var/mob/living/carbon/human/H
if(bed?.buckled)
if(ishuman(bed.buckled))
H = bed.buckled
else if(istype(bed.buckled, /obj/structure/closet))
H = locate() in bed.buckled.contents
var/has_occupant = !isnull(H)
VUEUI_SET_CHECK(data["has_occupant"], has_occupant, ., data)
if(has_occupant)
var/displayed_stat = H.stat
var/blood_oxygenation = H.get_blood_oxygenation()
if(H.status_flags & FAKEDEATH)
displayed_stat = DEAD
blood_oxygenation = min(blood_oxygenation, BLOOD_VOLUME_SURVIVE)
var/pulse_result
if(H.should_have_organ(BP_HEART))
var/obj/item/organ/internal/heart/heart = H.internal_organs_by_name[BP_HEART]
if(!heart)
pulse_result = 0
else if(BP_IS_ROBOTIC(heart))
pulse_result = -2
else if(H.status_flags & FAKEDEATH)
pulse_result = 0
else
pulse_result = H.get_pulse(GETPULSE_TOOL)
else
pulse_result = -1
if(pulse_result == ">250")
pulse_result = -3
VUEUI_SET_CHECK(data["stat"], displayed_stat, ., data)
VUEUI_SET_CHECK(data["brain_activity"], H.get_brain_result(), ., data)
VUEUI_SET_CHECK(data["blood_pressure"], H.get_blood_pressure(), ., data)
VUEUI_SET_CHECK(data["blood_pressure_level"], H.get_blood_pressure_alert(), ., data)
VUEUI_SET_CHECK(data["blood_volume"], H.get_blood_volume(), ., data)
VUEUI_SET_CHECK(data["blood_o2"], blood_oxygenation, ., data)