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Aurora.3/code/game/objects/items/weapons/cosmetics.dm

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/obj/item/lipstick
gender = PLURAL
name = "red lipstick"
desc = "A generic brand of lipstick."
icon = 'icons/obj/cosmetics.dmi'
icon_state = "lipstick"
w_class = ITEMSIZE_TINY
slot_flags = SLOT_EARS
var/colour = "red"
var/open = 0
drop_sound = 'sound/items/drop/screwdriver.ogg'
pickup_sound = 'sound/items/pickup/screwdriver.ogg'
/obj/item/lipstick/purple
name = "purple lipstick"
colour = "purple"
/obj/item/lipstick/jade
name = "jade lipstick"
colour = "jade"
/obj/item/lipstick/black
name = "black lipstick"
colour = "black"
/obj/item/lipstick/amberred
name = "amberred lipstick"
colour = "amberred"
/obj/item/lipstick/cherry
name = "cherry lipstick"
colour = "cherry"
/obj/item/lipstick/orange
name = "orange lipstick"
colour = "orange"
/obj/item/lipstick/gold
name = "gold lipstick"
colour = "gold"
/obj/item/lipstick/purple
name = "purple lipstick"
colour = "purple"
/obj/item/lipstick/deepred
name = "deepred lipstick"
colour = "deepred"
/obj/item/lipstick/pink
name = "pink lipstick"
colour = "pink"
/obj/item/lipstick/rosepink
name = "rosepink lipstick"
colour = "rosepink"
/obj/item/lipstick/nude
name = "nude lipstick"
colour = "nude"
/obj/item/lipstick/wine
name = "wine lipstick"
colour = "wine"
/obj/item/lipstick/peach
name = "peach lipstick"
colour = "peach"
/obj/item/lipstick/forestgreen
name = "forestgreen lipstick"
colour = "forestgreen"
/obj/item/lipstick/skyblue
name = "skyblue lipstick"
colour = "skyblue"
/obj/item/lipstick/teal
name = "teal lipstick"
colour = "teal"
/obj/item/lipstick/random
name = "lipstick"
/obj/item/lipstick/random/New()
colour = pick("red","purple","jade","black","amberred","cherry","orange","gold","purple","deepred","pink","rosepink","nude","wine","peach","forestgreen","skyblue","teal")
name = "[colour] lipstick"
/obj/item/lipstick/attack_self(mob/user as mob)
to_chat(user, "<span class='notice'>You twist \the [src] [open ? "closed" : "open"].</span>")
open = !open
if(open)
icon_state = "[initial(icon_state)]_[colour]"
else
icon_state = initial(icon_state)
/obj/item/lipstick/attack(mob/M as mob, mob/user as mob)
if(!open) return
if(!istype(M, /mob)) return
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.lip_style) //if they already have lipstick on
to_chat(user, "<span class='notice'>You need to wipe off the old lipstick first!</span>")
return
if(H == user)
user.visible_message("<span class='notice'>[user] does their lips with \the [src].</span>", \
"<span class='notice'>You take a moment to apply \the [src]. Perfect!</span>")
H.lip_style = colour
H.update_body()
else
user.visible_message("<span class='warning'>[user] begins to do [H]'s lips with \the [src].</span>", \
"<span class='notice'>You begin to apply \the [src].</span>")
if(do_after(user, 20) && do_after(H, 20, 0)) //user needs to keep their active hand, H does not.
user.visible_message("<span class='notice'>[user] does [H]'s lips with \the [src].</span>", \
"<span class='notice'>You apply \the [src].</span>")
H.lip_style = colour
H.update_body()
else
to_chat(user, "<span class='notice'>Where are the lips on that?</span>")
//you can wipe off lipstick with paper! see code/modules/paperwork/paper.dm, paper/attack()
/obj/item/haircomb //sparklysheep's comb
name = "plastic comb"
desc = "A pristine comb made from flexible plastic."
w_class = ITEMSIZE_TINY
slot_flags = SLOT_EARS
icon = 'icons/obj/cosmetics.dmi'
icon_state = "comb"
item_state = "comb"
/obj/item/haircomb/random/Initialize()
. = ..()
color = get_random_colour(lower = 150)
/obj/item/haircomb/attack_self(mob/user)
user.visible_message("<span class='notice'>[user] uses [src] to comb their hair with incredible style and sophistication. What a [user.gender == FEMALE ? "lady" : "guy"].</span>")
/obj/item/razor
name = "electric razor"
desc = "The latest and greatest power razor born from the science of shaving."
icon = 'icons/obj/weapons.dmi'
icon_state = "razor"
w_class = ITEMSIZE_SMALL
/obj/item/razor/proc/shave(mob/living/carbon/human/H, location)
if(location == BP_HEAD)
H.h_style = H.species.default_h_style
else
H.f_style = H.species.default_f_style
H.update_hair()
playsound(H, 'sound/items/welder_pry.ogg', 20, 1)
/obj/item/razor/attack(mob/M, mob/user, var/target_zone)
if(!ishuman(M))
return ..()
var/mob/living/carbon/human/H = M
var/obj/item/organ/external/E = H.get_organ(target_zone)
if(!E || E.is_stump())
to_chat(user, "<span class='danger'>They are missing that limb!</span>")
return FALSE
if(!ishuman_species(H) && !istajara(H)) //you can only shave humans and tajara for obvious reasons
return FALSE
if(target_zone == BP_HEAD)
if(H.head && (H.head.body_parts_covered & HEAD))
to_chat(user, "<span class='warning'>\The [H.head] is in the way!</span>")
return FALSE
if(H.h_style == "Bald" || H.h_style == "Balding Hair" || H.h_style == "Skinhead" || H.h_style == "Tajaran Ears")
to_chat(user, "<span class='warning'>There is not enough hair left to shave!</span>")
return FALSE
if(H == user) //shaving yourself
user.visible_message("\The [user] starts to shave [user.get_pronoun("his")] head with \the [src].", \
"<span class='notice'>You start to shave your head with \the [src].</span>")
if(do_mob(user, user, 20))
user.visible_message("\The [user] shaves [user.get_pronoun("his")] head with \the [src].", \
"<span class='notice'>You finish shaving with \the [src].</span>")
shave(H, target_zone)
return TRUE
else
user.visible_message("<span class='warning'>\The [user] tries to shave \the [H]'s head with \the [src]!</span>", \
"<span class='notice'>You start shaving [H]'s head.</span>")
if(do_mob(user, H, 20))
user.visible_message("<span class='warning'>\The [user] shaves \the [H]'s head bald with \the [src]!</span>", \
"<span class='notice'>You shave \the [H]'s head bald.</span>")
shave(H, target_zone)
return TRUE
else if(target_zone == BP_MOUTH)
if(H.head && (H.head.body_parts_covered & FACE))
to_chat(user, "<span class='warning'>\The [H.head] is in the way!</span>")
return FALSE
if(H.wear_mask && (H.wear_mask.body_parts_covered & FACE))
to_chat(user, "<span class='warning'>\The [H.wear_mask] is in the way!</span>")
return FALSE
if(H.f_style == "Shaved")
to_chat(user, "<span class='warning'>There is not enough facial hair left to shave!</span>")
return FALSE
if(H == user) //shaving yourself
user.visible_message("<span class='warning'>\The [user] starts to shave [user.get_pronoun("his")] facial hair with \the [src].</span>", \
"<span class='notice'>You take a moment to shave your facial hair with \the [src].</span>")
if(do_mob(user, user, 20))
user.visible_message("<span class='warning'>\The [user] shaves [user.get_pronoun("his")] facial hair clean with \the [src].</span>", \
"<span class='notice'>You finish shaving with \the [src].</span>")
shave(H, target_zone)
return TRUE
else
user.visible_message("<span class='warning'>\The [user] tries to shave \the [H]'s facial hair with \the [src].</span>", \
"<span class='notice'>You start shaving [H]'s facial hair.</span>")
if(do_mob(user, H, 20))
user.visible_message("<span class='warning'>\The [user] shaves off \the [H]'s facial hair with \the [src].</span>", \
"<span class='notice'>You shave [H]'s facial hair clean off.</span>")
shave(H, target_zone)
return TRUE
else
to_chat(user, "<span class='warning'>You need to target the mouth or head to shave \the [H]!</span>")
return