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Aurora.3/code/game/objects/items/weapons/explosives.dm
mikomyazaki e59589ec8a Gripper attackby fixes (#13571)
This cannot go wrong, can it?
2022-04-20 22:15:15 +02:00

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/obj/item/plastique
name = "plastic explosives"
desc = "Used to put holes in specific areas without too much extra hole."
gender = PLURAL
icon = 'icons/obj/assemblies.dmi'
icon_state = "plastic-explosive0"
item_state = "plasticx"
flags = NOBLUDGEON
w_class = ITEMSIZE_SMALL
origin_tech = list(TECH_ILLEGAL = 2)
var/datum/wires/explosive/c4/wires = null
var/detonate_time = 0
var/timer = 10
var/atom/target = null
var/open_panel = 0
var/obj/effect/plastic_explosive/effect_overlay
/obj/item/plastique/Initialize()
. = ..()
wires = new(src)
/obj/item/plastique/Destroy()
qdel(wires)
wires = null
return ..()
/obj/item/plastique/attackby(var/obj/item/I, var/mob/user)
if(I.isscrewdriver())
open_panel = !open_panel
to_chat(user, "<span class='notice'>You [open_panel ? "open" : "close"] the wire panel.</span>")
return TRUE
else if(I.iswirecutter() || I.ismultitool() || istype(I, /obj/item/device/assembly/signaler ))
wires.Interact(user)
return TRUE
else
return ..()
/obj/item/plastique/attack_self(mob/user as mob)
var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num
if(user.get_active_hand() == src)
newtime = Clamp(newtime, 10, 60000)
timer = newtime
to_chat(user, SPAN_NOTICE("Timer set for [timer] seconds."))
/obj/item/plastique/afterattack(atom/movable/target, mob/user, flag)
if (!flag)
return
if(ismob(target) || istype(target, /turf/unsimulated) || isopenturf(target) || istype(target, /obj/item/storage/) || istype(target, /obj/item/clothing/accessory/storage/) || istype(target, /obj/item/clothing/under))
return
if(deploy_check(user))
return
to_chat(user, SPAN_NOTICE("Planting explosives..."))
if(do_after(user, 50, TRUE, target))
user.do_attack_animation(target)
deploy_c4(target, user)
/obj/item/plastique/proc/deploy_check(var/mob/user)
return FALSE
/obj/item/plastique/proc/deploy_c4(var/atom/movable/explode_target, mob/user)
user.drop_from_inventory(src, get_turf(user))
src.target = explode_target
log_and_message_admins("planted [src.name] on [target.name] with [src.timer] second fuse", user, get_turf(target))
new /obj/effect/plastic_explosive(get_turf(user), target, src)
to_chat(user, "Bomb has been planted. Timer counting down from [timer].")
detonate_time = world.time + (timer * 10)
addtimer(CALLBACK(src, .proc/explode, get_turf(target)), timer * 10)
/obj/item/plastique/proc/explode(turf/location)
if(!target)
target = get_atom_on_turf(src)
if(!target)
target = src
QDEL_NULL(effect_overlay)
if(location)
explosion(location, -1, -1, 2, 3, spreading = 0)
if(target)
if (istype(target, /turf/simulated/wall))
var/turf/simulated/wall/W = target
W.dismantle_wall(1, no_product = TRUE)
else if(istype(target, /mob/living))
target.ex_act(2) // c4 can't gib mobs anymore.
else
target.ex_act(1)
qdel(src)
/obj/item/plastique/attack(mob/M as mob, mob/user as mob, def_zone)
return
/obj/item/plastique/cyborg
name = "plastic explosives dispenser"
desc = "A stationbound-mounted C4 dispenser, how thrilling!"
desc_antag = "When used, this dispenser will deploy C4 on a target, upon which it will enter a charging state. After two minutes, it will restock a new C4 bundle."
var/can_deploy = TRUE
var/recharge_time = 5 MINUTES
maptext_x = 3
maptext_y = 2
/obj/item/plastique/cyborg/Initialize()
. = ..()
maptext = "<span style=\"font-family: 'Small Fonts'; -dm-text-outline: 1 black; font-size: 7px;\">Ready</span>"
/obj/item/plastique/cyborg/attackby()
return
/obj/item/plastique/cyborg/deploy_check(mob/user)
if(!can_deploy)
to_chat(user, SPAN_WARNING("\The [src] hasn't recharged yet!"))
return TRUE
..()
/obj/item/plastique/cyborg/deploy_c4(atom/movable/target, mob/user)
var/obj/item/plastique/C4 = new /obj/item/plastique(target)
C4.timer = src.timer
C4.target = target
log_and_message_admins("planted [C4.name] on [target.name] with [C4.timer] second fuse", user, get_turf(target))
new /obj/effect/plastic_explosive(get_turf(user), target, C4)
to_chat(user, SPAN_NOTICE("Bomb has been planted. Timer counting down from [C4.timer]."))
C4.detonate_time = world.time + (timer * 10)
addtimer(CALLBACK(C4, .proc/explode, get_turf(target)), timer * 10)
addtimer(CALLBACK(src, .proc/recharge), recharge_time)
can_deploy = FALSE
maptext = "<span style=\"font-family: 'Small Fonts'; -dm-text-outline: 1 black; font-size: 6px;\">Charge</span>"
/obj/item/plastique/cyborg/proc/recharge()
if(isrobot(loc))
var/mob/living/silicon/robot/R = loc
if(R?.cell)
R.cell.use(1000)
can_deploy = TRUE
maptext = "<span style=\"font-family: 'Small Fonts'; -dm-text-outline: 1 black; font-size: 7px;\">Ready</span>"