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Aurora.3/code/game/objects/items/weapons/implants/implantfreedom.dm
2022-06-03 12:58:42 +02:00

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/obj/item/implant/freedom
name = "freedom implant"
desc = "Use this to escape from those evil Red Shirts."
implant_color = "r"
var/activation_emote = "chuckle"
var/uses = 1
/obj/item/implant/freedom/New()
uses = rand(1, 5)
..()
/obj/item/implant/freedom/trigger(emote, mob/living/carbon/source)
if(!activation_emote)
return
if(uses < 1)
to_chat(source, SPAN_WARNING("\The [src] gives a faint beep inside your head, indicating that it's out of uses!"))
activation_emote = null //Disable this to allow them to emote normally
return
if(emote == activation_emote)
uses--
to_chat(source, "You feel a faint click.")
if(source.handcuffed)
var/obj/item/W = source.handcuffed
source.handcuffed = null
if(source.buckled_to && source.buckled_to.buckle_require_restraints)
source.buckled_to.unbuckle()
source.update_inv_handcuffed()
if(source.client)
source.client.screen -= W
if(W)
W.forceMove(source.loc)
dropped(source)
if (W)
W.layer = initial(W.layer)
if(source.legcuffed)
var/obj/item/W = source.legcuffed
source.legcuffed = null
source.update_inv_legcuffed()
if(source.client)
source.client.screen -= W
if(W)
W.forceMove(source.loc)
dropped(source)
if(W)
W.layer = initial(W.layer)
return
/obj/item/implant/freedom/implanted(mob/living/carbon/source)
activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
if(source.mind)
source.mind.store_memory("\The [src] can be activated by using the [activation_emote] emote, <B>say *[activation_emote]</B> to attempt to activate.")
to_chat(source, "The implanted [src] can be activated by using the [activation_emote] emote, <B>say *[activation_emote]</B> to attempt to activate.")
return TRUE
/obj/item/implant/freedom/get_data()
var/dat = {"
<b>Implant Specifications:</b><BR>
<b>Name:</b> Freedom Beacon<BR>
<b>Life:</b> optimum 5 uses<BR>
<b>Important Notes:</b> <span class='warning'>Illegal</span><BR>
<HR>
<b>Implant Details:</b> <BR>
<b>Function:</b> Transmits a specialized cluster of signals to override handcuff locking
mechanisms<BR>
<b>Special Features:</b><BR>
<i>Neuro-Scan</i>- Analyzes certain shadow signals in the nervous system<BR>
<b>Integrity:</b> The battery is extremely weak and commonly after injection its
life can drive down to only 1 use.<HR>
No Implant Specifics"}
return dat