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Aurora.3/code/game/objects/items/weapons/material/ashtray.dm
2021-07-12 14:37:50 -03:00

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/obj/item/material/ashtray
name = "ashtray"
icon = 'icons/obj/ashtray.dmi'
icon_state = "ashtray"
randpixel = 5
force_divisor = 0.1
thrown_force_divisor = 0.1
var/image/base_image
var/max_butts = 10
w_class = ITEMSIZE_TINY
/obj/item/material/ashtray/Initialize(newloc, material_key)
. = ..()
if(!material)
return INITIALIZE_HINT_QDEL
max_butts = round(material.hardness/10) //This is arbitrary but whatever.
randpixel_xy()
update_icon()
/obj/item/material/ashtray/shatter()
..()
if(emptyout(get_turf(src)))
visible_message(SPAN_DANGER("The contents of [src] spill everywhere!"))
/obj/item/material/ashtray/proc/emptyout(atom/dest)
if(!contents.len)
return FALSE
for (var/obj/O in contents)
O.forceMove(dest)
update_icon()
return TRUE
/obj/item/material/ashtray/attack_self(mob/user)
var/turf/dest = get_turf(src)
if(emptyout(dest))
user.visible_message("<b>[user]</b> pours [src] out onto [dest].", SPAN_NOTICE("You pour [src] out onto [dest]."))
return
to_chat(user, SPAN_WARNING("[src] is empty, there's nothing to pour out!"))
/obj/item/material/ashtray/update_icon()
color = null
cut_overlays()
var/list/ashtray_cache = SSicon_cache.ashtray_cache
var/cache_key = "base-[material.name]"
if(!ashtray_cache[cache_key])
var/image/I = image('icons/obj/ashtray.dmi',"ashtray")
I.color = material.icon_colour
ashtray_cache[cache_key] = I
add_overlay(ashtray_cache[cache_key])
if (contents.len == max_butts)
add_overlay("ashtray_full")
desc = "It's stuffed full."
else if (contents.len > max_butts/2)
add_overlay("ashtray_half")
desc = "It's half-filled."
else
desc = "An ashtray made of [material.display_name]."
/obj/item/material/ashtray/attackby(obj/item/W as obj, mob/user as mob)
if (health <= 0)
return
if (istype(W,/obj/item/trash/cigbutt) || istype(W,/obj/item/clothing/mask/smokable/cigarette) || istype(W, /obj/item/flame/match))
if (contents.len >= max_butts)
to_chat(user, "\The [src] is full.")
return
user.remove_from_mob(W)
W.forceMove(src)
if (istype(W,/obj/item/clothing/mask/smokable/cigarette))
var/obj/item/clothing/mask/smokable/cigarette/cig = W
if (cig.lit == TRUE)
user.visible_message("<b>[user]</b> crushes [cig] in [src], putting it out.", SPAN_NOTICE("You crush [cig] in [src], putting it out."))
playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
STOP_PROCESSING(SSprocessing, cig)
var/obj/item/butt = new cig.type_butt(src)
cig.transfer_fingerprints_to(butt)
qdel(cig)
W = butt
//spawn(1)
// TemperatureAct(150)
else if (cig.lit == FALSE)
user.visible_message(
"<b>[user]</b> places [cig] in [src] without even smoking it.",
SPAN_NOTICE("You place [cig] in [src] without even smoking it. Why would you do that?")
)
else
user.visible_message("<b>[user]</b> places [W] in [src].", SPAN_NOTICE("You place [W] in [src]."))
user.update_inv_l_hand()
user.update_inv_r_hand()
add_fingerprint(user)
update_icon()
else
health = max(0,health - W.force)
user.visible_message(user, SPAN_DANGER("[user] hits [src] with [W]!"), SPAN_DANGER("You hit [src] with [W]."))
playsound(get_turf(src), material.hitsound, 25)
if (health < 1)
shatter()
return
/obj/item/material/ashtray/throw_impact(atom/hit_atom)
if (health > 0)
health = max(0,health - 3)
if(emptyout(get_turf(src)))
visible_message(SPAN_DANGER("[src] slams into [hit_atom], spilling its contents everywhere!"))
if (health < 1)
shatter()
return
update_icon()
return ..()
/obj/item/material/ashtray/plastic/Initialize(newloc, material_key)
. = ..(newloc, MATERIAL_PLASTIC)
/obj/item/material/ashtray/bronze/Initialize(newloc, material_key)
. = ..(newloc, MATERIAL_BRONZE)
/obj/item/material/ashtray/glass/Initialize(newloc, material_key)
. = ..(newloc, MATERIAL_GLASS)