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Aurora.3/code/game/objects/items/weapons/material/bats.dm
2021-07-12 14:37:50 -03:00

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/obj/item/material/twohanded/baseballbat
name = "bat"
desc = "HOME RUN!"
icon_state = "metalbat0"
base_icon = "metalbat"
item_state = "metalbat"
throwforce = 7
attack_verb = list("smashed", "beaten", "slammed", "smacked", "struck", "battered", "bonked")
default_material = "wood"
force_divisor = 1.1 // 22 when wielded with weight 20 (steel)
unwielded_force_divisor = 0.7 // 15 when unwielded based on above.
slot_flags = SLOT_BACK
equip_sound = null
//Predefined materials go here.
/obj/item/material/twohanded/baseballbat/metal/Initialize(newloc, material_key)
. = ..(newloc, MATERIAL_STEEL)
/obj/item/material/twohanded/baseballbat/uranium/Initialize(newloc, material_key)
. = ..(newloc, MATERIAL_URANIUM)
/obj/item/material/twohanded/baseballbat/gold/Initialize(newloc, material_key)
. = ..(newloc, MATERIAL_GOLD)
/obj/item/material/twohanded/baseballbat/platinum/Initialize(newloc, material_key)
. = ..(newloc, MATERIAL_PLATINUM)
/obj/item/material/twohanded/baseballbat/diamond/Initialize(newloc, material_key)
. = ..(newloc, MATERIAL_DIAMOND)