Files
Aurora.3/code/game/objects/items/weapons/storage/backpack.dm
Wowzewow (Wezzy) c15d5f0205 Bag Fixes (#15214)
2022-12-04 14:59:10 -03:00

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/*
* Backpack
*/
/obj/item/storage/backpack
name = "backpack"
desc = "You wear this on your back and put items into it."
desc_antag = "As a Cultist, this item can be reforged to become a cult backpack. Any stored items will be transferred."
icon = 'icons/obj/storage/backpack.dmi'
icon_state = "backpack"
item_state = "backpack"
contained_sprite = TRUE
sprite_sheets = list(
BODYTYPE_VAURCA_BULWARK = 'icons/mob/species/bulwark/back.dmi'
)
w_class = ITEMSIZE_LARGE
slot_flags = SLOT_BACK
max_w_class = ITEMSIZE_NORMAL
max_storage_space = 28
var/species_restricted = list("exclude",BODYTYPE_VAURCA_BREEDER,BODYTYPE_VAURCA_WARFORM)
drop_sound = 'sound/items/drop/backpack.ogg'
pickup_sound = 'sound/items/pickup/backpack.ogg'
allow_quick_empty = TRUE
empty_delay = 0.5 SECOND
var/straps = FALSE // Only really used for the verb.
/obj/item/storage/backpack/Initialize()
. = ..()
if(straps == TRUE)
alpha_mask = "normal"
verbs += /obj/item/storage/backpack/proc/adjust_backpack_straps
/obj/item/storage/backpack/proc/adjust_backpack_straps()
set name = "Adjust Bag Straps"
set desc = "Adjust your bag straps."
set category = "Object"
set src in usr
if(use_check_and_message(usr))
return 0
switch(input(usr, "Choose your bag strap style.", "[src]") as null|anything in backbagstrap)
if("Hidden")
alpha_mask = "hidden"
if("Thin")
alpha_mask = "thin"
if("Normal")
alpha_mask = "normal"
if("Thick")
alpha_mask = null
to_chat(usr, SPAN_NOTICE("You adjust your bag strap to be [alpha_mask ? "[alpha_mask]" : "thick"]."))
var/mob/living/carbon/human/H = src.loc
H.update_icon()
H.update_inv_back()
/obj/item/storage/backpack/mob_can_equip(M as mob, slot, disable_warning = FALSE)
//if we can't equip the item anyway, don't bother with species_restricted (cuts down on spam)
if (!..())
return 0
if(species_restricted && ishuman(M) && !(slot in list(slot_l_hand, slot_r_hand)))
var/exclusive = null
var/wearable = null
var/mob/living/carbon/human/H = M
if("exclude" in species_restricted)
exclusive = 1
if(H.species)
if(exclusive)
if(!(H.species.get_bodytype() in species_restricted))
wearable = 1
else
if(H.species.get_bodytype() in species_restricted)
wearable = 1
if(!wearable && !(slot in list(slot_l_store, slot_r_store, slot_s_store)))
to_chat(H, "<span class='danger'>Your species cannot wear [src].</span>")
return 0
return 1
/*
* Backpack Types
*/
/obj/item/storage/backpack/holding
name = "bag of holding"
desc = "A backpack that opens into a localized pocket of Blue Space."
origin_tech = list(TECH_BLUESPACE = 4)
icon_state = "holdingpack"
item_state = "holdingpack"
max_w_class = ITEMSIZE_LARGE
max_storage_space = 56
storage_cost = 29
empty_delay = 0.8 SECOND
attackby(obj/item/W as obj, mob/user as mob)
if(istype(W, /obj/item/storage/backpack/holding))
to_chat(user, "<span class='warning'>The Bluespace interfaces of the two devices conflict and malfunction.</span>")
qdel(W)
return
..()
//Please don't clutter the parent storage item with stupid hacks.
can_be_inserted(obj/item/W as obj, stop_messages = 0)
if(istype(W, /obj/item/storage/backpack/holding))
return 1
return ..()
/obj/item/storage/backpack/santabag
name = "\improper Santa's gift bag"
desc = "Space Santa uses this to deliver toys to all the nice children in space in Christmas! Wow, it's pretty big!"
icon_state = "giftbag0"
item_state = "giftbag"
w_class = ITEMSIZE_LARGE
max_storage_space = 400 // can store a ton of shit!
empty_delay = 1 SECOND
/obj/item/storage/backpack/cultpack
name = "trophy rack"
desc = "It's useful for both carrying extra gear and proudly declaring your insanity."
desc_antag = null // It's already been forged once.
icon_state = "cultpack"
item_state = "cultpack"
/obj/item/storage/backpack/medic
name = "medical backpack"
desc = "It's a backpack especially designed for use in a sterile environment."
icon_state = "medicalpack"
item_state = "medicalpack"
/obj/item/storage/backpack/security
name = "security backpack"
desc = "It's a very robust backpack."
icon_state = "securitypack"
item_state = "securitypack"
/obj/item/storage/backpack/captain
name = "captain's backpack"
desc = "It's a special backpack made exclusively for officers."
icon_state = "captainpack"
item_state = "captainpack"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/industrial
name = "industrial backpack"
desc = "It's a tough backpack for the daily grind of station life."
icon_state = "engiepack"
item_state = "engiepack"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/toxins
name = "laboratory backpack"
desc = "It's a light backpack modeled for use in laboratories and other scientific institutions."
icon_state = "toxpack"
item_state = "toxpack"
/obj/item/storage/backpack/hydroponics
name = "herbalist's backpack"
desc = "It's a green backpack with many pockets to store plants and tools in."
icon_state = "hydpack"
item_state = "hydpack"
/obj/item/storage/backpack/pharmacy
name = "pharmacy backpack"
desc = "It's an orange backpack which was designed to hold beakers, pill bottles and bottles."
icon_state = "chempack"
item_state = "chempack"
/obj/item/storage/backpack/psychiatrist
name = "psychiatrist backpack"
desc = "It's a blue backpack, designed to calm and soothe the crew of whatever mess of a workplace you reside in."
icon_state = "psychpack"
item_state = "psychpack"
/obj/item/storage/backpack/emt
name = "EMT's backpack"
desc = "It's a black and white backpack for the savior of clumsy miners."
icon_state = "emtpack"
item_state = "emtpack"
/obj/item/storage/backpack/syndie
name = "syndicate rucksack"
desc = "The latest in carbon fiber and red satin combat rucksack technology. Comfortable and tough!"
icon_state = "syndiepack"
item_state = "syndiepack"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/cmo
name = "CMO's backpack"
desc = "It's a backpack especially designed for use in a sterile environment. Did someone store organs in this?"
icon_state = "cmopack"
item_state = "cmopack"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/hos
name = "HOS' backpack"
desc = "It's a very robust backpack. Ergonomically designed for maximum suplex efficiency!"
icon_state = "hospack"
item_state = "hospack"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/ce
name = "CE's backpack"
desc = "It's a tough backpack for the daily grind of station life. Perfect for surviving a welder-bomb at point-blank range."
icon_state = "cepack"
item_state = "cepack"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/rd
name = "RD's backpack"
desc = "It's a light backpack modeled for use in laboratories and other scientific institutions. Mainly used to store homemade firearms."
icon_state = "rdpack"
item_state = "rdpack"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/om
name = "OM's backpack"
desc = "A perfect backpack for the paper-pushing bureaucrat; to store requisition forms that annoy the hell out of everyone."
icon_state = "ompack"
item_state = "ompack"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/zavod
name = "zavodskoi backpack"
icon_state = "zavodpack"
item_state = "zavodpack"
/obj/item/storage/backpack/nt
name = "nanotrasen backpack"
icon_state = "ntpack"
item_state = "ntpack"
/obj/item/storage/backpack/zeng
name = "zeng-hu backpack"
icon_state = "zengpack"
item_state = "zengpack"
/obj/item/storage/backpack/heph
name = "hephaestus backpack"
icon_state = "hephpack"
item_state = "hephpack"
/obj/item/storage/backpack/idris
name = "idris backpack"
icon_state = "idrispack"
item_state = "idrispack"
/obj/item/storage/backpack/orion
name = "orion backpack"
icon_state = "orionpack"
item_state = "orionpack"
/obj/item/storage/backpack/pmcg
name = "PMCG backpack"
icon_state = "pmcgpack"
item_state = "pmcgpack"
/obj/item/storage/backpack/legion
name = "military rucksack"
desc = "A sturdy backpack with the emblems and markings of the Tau Ceti Foreign Legion."
icon_state = "legion_bag"
item_state = "legion_bag"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/service
name = "idris service backpack"
desc = "The Idris Service Standard, known for it's professionalism. It also baffingly includes this monstrous, self-stabilizing back-mounted utensil and service item holder."
icon_state = "idris_backpack"
item_state = "idris_backpack"
storage_slots = 6
max_w_class = ITEMSIZE_LARGE
can_hold = list(
/obj/item/tray,
/obj/item/material/kitchen/utensil/fork,
/obj/item/material/kitchen/utensil/knife,
/obj/item/material/kitchen/utensil/spoon,
/obj/item/material/knife,
/obj/item/material/hatchet/butch,
/obj/item/reagent_containers/food/drinks/drinkingglass,
/obj/item/storage/toolbox/lunchbox
)
//ERT backpacks.
/obj/item/storage/backpack/ert
name = "emergency response team backpack"
desc = "A spacious backpack with lots of pockets, used by members of the Emergency Response Team."
icon_state = "ert_commander"
item_state = "ert_commander"
empty_delay = 0.8 SECOND
//Commander
/obj/item/storage/backpack/ert/commander
name = "emergency response team commander backpack"
desc = "A spacious backpack with lots of pockets, worn by the commander of an Emergency Response Team."
//Security
/obj/item/storage/backpack/ert/security
name = "emergency response team security backpack"
desc = "A spacious backpack with lots of pockets, worn by security members of an Emergency Response Team."
icon_state = "ert_security"
item_state = "ert_security"
//Engineering
/obj/item/storage/backpack/ert/engineer
name = "emergency response team engineer backpack"
desc = "A spacious backpack with lots of pockets, worn by engineering members of an Emergency Response Team."
icon_state = "ert_engineering"
item_state = "ert_engineering"
//Medical
/obj/item/storage/backpack/ert/medical
name = "emergency response team medical backpack"
desc = "A spacious backpack with lots of pockets, worn by medical members of an Emergency Response Team."
icon_state = "ert_medical"
item_state = "ert_medical"
/*
* Satchel Types
*/
/obj/item/storage/backpack/satchel
name = "satchel"
desc = "A trendy looking satchel."
icon = 'icons/obj/storage/satchel.dmi'
icon_state = "satchel"
item_state = "satchel"
straps = TRUE
/obj/item/storage/backpack/satchel/leather/withwallet/New()
..()
new /obj/item/storage/wallet/random( src )
/obj/item/storage/backpack/satchel/hegemony
name = "hegemony satchel"
desc = "A rugged satchel with many pouches, seen commonly within the Hegemony Levies."
icon = 'icons/obj/unathi_items.dmi'
icon_state = "hegemony_satchel"
item_state = "hegemony_satchel"
max_storage_space = 32
allow_quick_empty = FALSE // Pouches 'n shit.
/obj/item/storage/backpack/satchel/eng
name = "industrial satchel"
desc = "A tough satchel with extra pockets."
icon_state = "satchel-eng"
item_state = "satchel-eng"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/satchel/med
name = "medical satchel"
desc = "A sterile satchel used in medical departments."
icon_state = "satchel-med"
item_state = "satchel-med"
/obj/item/storage/backpack/satchel/pharm
name = "pharmacist satchel"
desc = "A sterile satchel with pharmacist colours."
icon_state = "satchel-chem"
item_state = "satchel-chem"
/obj/item/storage/backpack/satchel/psych
name = "psychiatrist satchel"
desc = "A sterile satchel with psychiatrist colours."
icon_state = "satchel-psych"
item_state = "satchel-psych"
/obj/item/storage/backpack/satchel/emt
name = "EMT's satchel"
desc = "A sterile satchel with EMT colours."
icon_state = "satchel-emt"
item_state = "satchel-emt"
/obj/item/storage/backpack/satchel/tox
name = "scientist satchel"
desc = "Useful for holding research materials."
icon_state = "satchel-tox"
item_state = "satchel-tox"
/obj/item/storage/backpack/satchel/sec
name = "security satchel"
desc = "A robust satchel for security related needs."
icon_state = "satchel-sec"
item_state = "satchel-sec"
/obj/item/storage/backpack/satchel/hyd
name = "hydroponics satchel"
desc = "A green satchel for plant related work."
icon_state = "satchel-hyd"
item_state = "satchel-hyd"
/obj/item/storage/backpack/satchel/cap
name = "captain's satchel"
desc = "An exclusive satchel for officers."
icon_state = "satchel-cap"
item_state = "satchel-cap"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/satchel/syndie
name = "syndicate satchel"
desc = "A satchel in the new age style of a multi-corporate terrorist organisation."
icon_state = "satchel-syndie"
item_state = "satchel-syndie"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/satchel/cmo
name = "CMO's satchel"
desc = "An exclusive sterile satchel for only the most experienced of medical practicioners. Smells of chloral hydrate and singed cat fur."
icon_state = "satchel-cmo"
item_state = "satchel-cmo"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/satchel/hos
name = "HOS' satchel"
desc = "A robust satchel, passed down through generations of officers sparring in the holodeck."
icon_state = "satchel-hos"
item_state = "satchel-hos"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/satchel/ce
name = "CE's satchel"
desc = "A tough satchel with extra pockets. Awarded to those who have prevented utter annihilation through supermatter delamination or singularity collapse."
icon_state = "satchel-ce"
item_state = "satchel-ce"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/satchel/rd
name = "RD's satchel"
desc = "Useful for holding research materials. Survived countless explosions of the Research department - can't say the same for the previous owners."
icon_state = "satchel-rd"
item_state = "satchel-rd"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/satchel/om
name = "OM's satchel"
desc = "A satchel for holding trinkets and baubles found in the maintenance tunnels."
icon_state = "satchel-om"
item_state = "satchel-om"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/satchel/zavod
name = "zavodskoi satchel"
icon_state = "satchel-zavod"
item_state = "satchel-zavod"
/obj/item/storage/backpack/satchel/nt
name = "nanotrasen satchel"
icon_state = "satchel-nt"
item_state = "satchel-nt"
/obj/item/storage/backpack/satchel/zeng
name = "zeng-hu satchel"
icon_state = "satchel-zeng"
item_state = "satchel-zeng"
/obj/item/storage/backpack/satchel/heph
name = "hephaestus satchel"
icon_state = "satchel-heph"
item_state = "satchel-heph"
/obj/item/storage/backpack/satchel/idris
name = "idris satchel"
icon_state = "satchel-idris"
item_state = "satchel-idris"
/obj/item/storage/backpack/satchel/orion
name = "orion satchel"
icon_state = "satchel-orion"
item_state = "satchel-orion"
/obj/item/storage/backpack/satchel/pmcg
name = "PMCG backpack"
icon_state = "satchel-pmcg"
item_state = "satchel-pmcg"
/*
* Colored satchels
*/
/obj/item/storage/backpack/satchel/leather
name = "leather satchel"
desc = "It's a very fancy satchel made with fine leather."
icon_state = "satchel_leather"
item_state = "satchel_leather"
/obj/item/storage/backpack/satchel/leather/recolorable
icon_state = "satchel_leather_recolorable"
item_state = "satchel_leather_recolorable"
build_from_parts = TRUE
worn_overlay = "overlay"
/obj/item/storage/backpack/satchel/leather/recolorable/Initialize()
update_icon()
. = ..()
/*
* Colored pocketbooks
*/
/obj/item/storage/backpack/satchel/pocketbook
name = "leather pocketbook"
desc = "A neat little folding clasp pocketbook with a shoulder sling."
icon_state = "pocketbook_leather"
item_state = "pocketbook_leather"
w_class = ITEMSIZE_HUGE // to avoid recursive backpacks
slot_flags = SLOT_BACK
max_w_class = ITEMSIZE_NORMAL
max_storage_space = 20
build_from_parts = TRUE
worn_overlay = "overlay"
/obj/item/storage/backpack/satchel/pocketbook/Initialize()
update_icon()
. = ..()
/obj/item/storage/backpack/satchel/pocketbook/recolorable
icon_state = "pocketbook"
item_state = "pocketbook"
/obj/item/storage/backpack/satchel/pocketbook/purse
name = "purse"
desc = "A small, fashionable bag typically worn over the shoulder."
icon_state = "purse"
item_state = "purse"
max_storage_space = 16
straps = FALSE
// Duffel Bags
/obj/item/storage/backpack/duffel
name = "duffel bag"
desc = "A spacious duffel bag."
icon = 'icons/obj/storage/duffelbag.dmi'
icon_state = "duffel"
item_state = "duffel"
slowdown = 1
max_storage_space = 38
straps = TRUE
/obj/item/storage/backpack/duffel/cap
name = "captain's duffel bag"
desc = "A rare and special duffel bag for only the most air-headed of SCC personnel."
icon_state = "duffel-captain"
item_state = "duffel-captain"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/duffel/hyd
name = "botanist's duffel bag"
desc = "A specially designed duffel bag for containing plant matter, regardless of how questionable it may be."
icon_state = "duffel-hydroponics"
item_state = "duffel-hydroponics"
/obj/item/storage/backpack/duffel/med
name = "medical duffel bag"
desc = "A sterilized duffel bag for the young, upcoming lesbayan."
icon_state = "duffel-medical"
item_state = "duffel-medical"
/obj/item/storage/backpack/duffel/eng
name = "industrial duffel bag"
desc = "A rough and tumble duffel bag for the hard working wrench-monkey of tomorrow."
icon_state = "duffel-engineering"
item_state = "duffel-engineering"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/duffel/tox
name = "scientist's duffel bag"
desc = "Handy when it comes to storing volatile materials of the anomalous persuasion."
icon_state = "duffel-tox"
item_state = "duffel-tox"
/obj/item/storage/backpack/duffel/sec
name = "security duffel bag"
desc = "A grey and blue duffel bag for the boys in colour, with room for all the batons and flashbangs you could ever need."
icon_state = "duffel-security"
item_state = "duffel-security"
/obj/item/storage/backpack/duffel/pharm
name = "pharmacy duffel bag"
desc = "Spice up the love life a little."
icon_state = "duffel-chemistry"
item_state = "duffel-chemistry"
/obj/item/storage/backpack/duffel/psych
name = "psychiatrist duffel bag"
desc = "Perfect for storing a manner of weighted blankets and marketable plushies."
icon_state = "duffel-psych"
item_state = "duffel-psych"
/obj/item/storage/backpack/duffel/emt
name = "EMT's duffel bag"
desc = "Too bad you can't just stuff a person in here - that'll make your job too easy."
icon_state = "duffel-emt"
item_state = "duffel-emt"
/obj/item/storage/backpack/duffel/syndie
name = "syndicate duffel bag"
desc = "A snazzy black and red duffel bag, perfect for smuggling C4 and Parapens. It seems to be made of a lighter material."
icon_state = "duffel-syndie"
item_state = "duffel-syndie"
slowdown = 0
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/duffel/cmo
name = "CMO's duffel"
desc = "A sterilized duffel bag with enough space to lug around enough medical supplies to treat a small humanitarian effort."
icon_state = "duffel-cmo"
item_state = "duffel-cmo"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/duffel/hos
name = "HOS' duffel"
desc = "A grey and blue duffel bag for the boys in colour. Time to teach the cadets how to charge their batons."
icon_state = "duffel-hos"
item_state = "duffel-hos"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/duffel/ce
name = "CE's duffel"
desc = "A rough and tumble duffel bag with enough space to jerry-rig and barricade a break room into a saferoom."
icon_state = "duffel-ce"
item_state = "duffel-ce"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/duffel/rd
name = "RD's duffel"
desc = "Useful for handling large anamolous materials, provided you follow standard insertion procedure."
icon_state = "duffel-rd"
item_state = "duffel-rd"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/duffel/om
name = "OM's duffel"
desc = "Enough space to hold wealth beyond measure."
icon_state = "duffel-om"
item_state = "duffel-om"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/duffel/zavod
name = "zavodskoi duffel"
icon_state = "duffel-zavod"
item_state = "duffel-zavod"
/obj/item/storage/backpack/duffel/nt
name = "nanotrasen duffel"
icon_state = "duffel-nt"
item_state = "duffel-nt"
/obj/item/storage/backpack/duffel/zeng
name = "zeng-hu duffel"
icon_state = "duffel-zeng"
item_state = "duffel-zeng"
/obj/item/storage/backpack/duffel/heph
name = "hephaestus duffel"
icon_state = "duffel-heph"
item_state = "duffel-heph"
/obj/item/storage/backpack/duffel/idris
name = "idris duffel"
icon_state = "duffel-idris"
item_state = "duffel-idris"
/obj/item/storage/backpack/duffel/orion
name = "orion duffel"
icon_state = "duffel-orion"
item_state = "duffel-orion"
/obj/item/storage/backpack/duffel/pmcg
name = "PMCG duffel"
icon_state = "duffel-pmcg"
item_state = "duffel-pmcg"
/*
* Messenger Bags
*/
/obj/item/storage/backpack/messenger
name = "messenger bag"
desc = "A sturdy backpack worn over one shoulder."
icon = 'icons/obj/storage/courierbag.dmi'
icon_state = "courierbag"
item_state = "courierbag"
straps = TRUE
/obj/item/storage/backpack/messenger/pharm
name = "pharmacy messenger bag"
desc = "A sterile backpack worn over one shoulder. This one is in pharmacy colors."
icon_state = "courierbagchem"
item_state = "courierbagchem"
/obj/item/storage/backpack/messenger/psych
name = "psychiatrist messenger bag"
desc = "A sterile backpack worn over one shoulder. This one is in psychiatrist colors."
icon_state = "courierbagpsych"
item_state = "courierbagpsych"
/obj/item/storage/backpack/messenger/emt
name = "EMT's messenger bag"
desc = "A sterile backpack worn over one shoulder. This one is in EMT colors."
icon_state = "courierbagemt"
item_state = "courierbagemt"
/obj/item/storage/backpack/messenger/med
name = "medical messenger bag"
desc = "A sterile backpack worn over one shoulder used in medical departments."
icon_state = "courierbagmed"
item_state = "courierbagmed"
/obj/item/storage/backpack/messenger/tox
name = "research messenger bag"
desc = "A backpack worn over one shoulder. Useful for holding science materials."
icon_state = "courierbagtox"
item_state = "courierbagtox"
/obj/item/storage/backpack/messenger/com
name = "captain's messenger bag"
desc = "A special backpack worn over one shoulder. This one is made specifically for command officers."
icon_state = "courierbagcom"
item_state = "courierbagcom"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/messenger/engi
name = "engineering messenger bag"
desc = "A strong backpack worn over one shoulder. This one is designed for industrial work."
icon_state = "courierbagengi"
item_state = "courierbagengi"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/messenger/hyd
name = "hydroponics messenger bag"
desc = "A backpack worn over one shoulder. This one is designed for plant-related work."
icon_state = "courierbaghyd"
item_state = "courierbaghyd"
/obj/item/storage/backpack/messenger/sec
name = "security messenger bag"
desc = "A tactical backpack worn over one shoulder. This one is in security colors."
icon_state = "courierbagsec"
item_state = "courierbagsec"
/obj/item/storage/backpack/messenger/syndie
name = "syndicate messenger bag"
desc = "A sturdy backpack worn over one shoulder. This one is in red and black menacing colors."
icon_state = "courierbagsyndie"
item_state = "courierbagsyndie"
/obj/item/storage/backpack/messenger/cmo
name = "CMO's messenger bag"
desc = "A sterile backpack worn over one shoulder. Useful for running after patients who haven't completely recovered."
icon_state = "courierbagcmo"
item_state = "courierbagcmo"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/messenger/hos
name = "HOS' messenger bag"
desc = "A tactical backpack worn over one shoulder. The bag of choice for the people with murder as a dayjob."
icon_state = "courierbaghos"
item_state = "courierbaghos"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/messenger/ce
name = "CE's messenger bag"
desc = "A strong backpack worn over one shoulder. Designed to withstand the pressures of a supermatter chamber and/or the stress of incompetent apprentices."
icon_state = "courierbagce"
item_state = "courierbagce"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/messenger/rd
name = "RD's messenger bag"
desc = "A backpack worn over one shoulder. Also a good place to hide firing pins."
icon_state = "courierbagrd"
item_state = "courierbagrd"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/messenger/om
name = "OM's messenger bag"
desc = "A sturdy backpack worn over one shoulder. Keep your Kinetic Accelerator close, and your approval stamp closer."
icon_state = "courierbagom"
item_state = "courierbagom"
empty_delay = 0.8 SECOND
/obj/item/storage/backpack/messenger/zavod
name = "zavodskoi messenger bag"
icon_state = "courierbagzavod"
item_state = "courierbagzavod"
/obj/item/storage/backpack/messenger/nt
name = "nanotrasen messenger bag"
icon_state = "courierbagnt"
item_state = "courierbagnt"
/obj/item/storage/backpack/messenger/zeng
name = "zeng-hu messenger bag"
icon_state = "courierbagzeng"
item_state = "courierbagzeng"
/obj/item/storage/backpack/messenger/heph
name = "hephaestus messenger bag"
icon_state = "courierbagheph"
item_state = "courierbagheph"
/obj/item/storage/backpack/messenger/idris
name = "idris messenger bag"
icon_state = "courierbagidris"
item_state = "courierbagidris"
/obj/item/storage/backpack/messenger/orion
name = "orion messenger bag"
icon_state = "courierbagorion"
item_state = "courierbagorion"
/obj/item/storage/backpack/messenger/pmcg
name = "PMCG messenger bag"
icon_state = "courierbagpmcg"
item_state = "courierbagpmcg"
/*
* Rucksacks
*/
/obj/item/storage/backpack/rucksack
name = "black rucksack"
desc = "A sturdy, military-grade backpack with low-profile straps. Designed to work well with armor."
icon = 'icons/obj/storage/rucksack.dmi'
icon_state = "rucksack_black"
item_state = "rucksack_black"
/obj/item/storage/backpack/rucksack/recolorable
name = "rucksack"
icon_state = "rucksack"
item_state = "rucksack"
build_from_parts = TRUE
worn_overlay = "overlay"
/obj/item/storage/backpack/rucksack/recolorable/Initialize()
update_icon()
. = ..()
/obj/item/storage/backpack/rucksack/blue
name = "blue rucksack"
icon_state = "rucksack_blue"
item_state = "rucksack_blue"
/obj/item/storage/backpack/rucksack/green
name = "green rucksack"
icon_state = "rucksack_green"
item_state = "rucksack_green"
/obj/item/storage/backpack/rucksack/navy
name = "navy rucksack"
icon_state = "rucksack_navy"
item_state = "rucksack_navy"
/obj/item/storage/backpack/rucksack/tan
name = "tan rucksack"
icon_state = "rucksack_tan"
item_state = "rucksack_tan"
// Vaurca stuff.
/obj/item/storage/backpack/typec
icon = 'icons/mob/species/breeder/inventory.dmi'
name = "breeder zo'ra wings"
desc = "The wings of a CB Caste Vaurca. They are far too small at this stage to permit sustained periods of flight in most situations."
icon_state = "wings"
item_state = "wings"
contained_sprite = FALSE
w_class = ITEMSIZE_HUGE
slot_flags = SLOT_BACK
max_storage_space = 12
canremove = 0
species_restricted = list(BODYTYPE_VAURCA_BREEDER)
sprite_sheets = list(BODYTYPE_VAURCA_BREEDER = 'icons/mob/species/breeder/back.dmi')
var/wings
/obj/item/storage/backpack/typec/klax
icon = 'icons/mob/species/breeder/inventory.dmi'
name = "breeder k'lax wings"
desc = "The wings of a CB Caste Vaurca. They are far too small at this stage to permit sustained periods of flight in most situations."
icon_state = "wings_klax"
item_state = "wings_klax"
/obj/item/storage/backpack/typec/cthur
icon = 'icons/mob/species/breeder/inventory.dmi'
name = "breeder c'thur wings"
desc = "The wings of a CB Caste Vaurca. They are far too small at this stage to permit sustained periods of flight in most situations."
icon_state = "wings_cthur"
item_state = "wings_cthur"
/obj/item/storage/backpack/typec/verb/toggle_wings()
set name = "Spread Wings"
set desc = "Spread your wings."
set category = "Object"
set src in usr
if(use_check_and_message(usr))
return 0
wings = !wings
playsound(src.loc, 'sound/items/storage/wings.ogg', 50)
to_chat(usr, "You [wings ? "extend" : "collapse"] your [src].")
icon_state = "[initial(icon_state)][wings ? "_open" : ""]"
item_state = "icon_state"
var/mob/living/carbon/human/H = src.loc
H.update_icon()
H.update_inv_back()
//**Vaurca cloaks**//
/obj/item/storage/backpack/cloak
name = "tunnel cloak"
desc = "A Vaurca cloak with storage pockets."
icon = 'icons/obj/vaurca_items.dmi'
icon_state = "cape"
item_state = "cape"
contained_sprite = FALSE
sprite_sheets = list(BODYTYPE_VAURCA = 'icons/mob/species/vaurca/back.dmi', BODYTYPE_VAURCA_BULWARK = 'icons/mob/species/bulwark/back.dmi')
var/hooded = FALSE
/obj/item/storage/backpack/cloak/verb/toggle_cloak_hood()
set name = "Toggle Cloak Hood"
set desc = "Toggle your cloak hood."
set category = "Object"
set src in usr
if(use_check_and_message(usr))
return 0
hooded = !hooded
to_chat(usr, "You [hooded ? "raise" : "lower"] \the [src] hood.")
icon_state = "[initial(icon_state)][hooded ? "_up" : ""]"
item_state = "icon_state"
var/mob/living/carbon/human/H = src.loc
H.update_icon()
H.update_inv_back()
/obj/item/storage/backpack/cloak/sedantis
name = "Sedantis tunnel cloak"
desc = "A Vaurca cloak with storage pockets. This one has the Sedantis flag design."
icon_state = "sedcape"
item_state = "sedcape"
/obj/item/storage/backpack/cloak/medical
name = "medical tunnel cloak"
desc = "A Vaurca cloak with storage pockets. This one has the medical department design."
icon_state = "medcape"
item_state = "medcape"
/obj/item/storage/backpack/cloak/engi
name = "engineering tunnel cloak"
desc = "A Vaurca cloak with storage pockets. This one has the engineering department design."
icon_state = "engicape"
item_state = "engicape"
/obj/item/storage/backpack/cloak/atmos
name = "atmospherics tunnel cloak"
desc = "A Vaurca cloak with storage pockets. This one has the atmospherics design."
icon_state = "atmoscape"
item_state = "atmoscape"
/obj/item/storage/backpack/cloak/cargo
name = "operations tunnel cloak"
desc = "A Vaurca cloak with storage pockets. This one has the operations department design."
icon_state = "cargocape"
item_state = "cargocape"
/obj/item/storage/backpack/cloak/sci
name = "science tunnel cloak"
desc = "A Vaurca cloak with storage pockets. This one has the science department design."
icon_state = "scicape"
item_state = "scicape"
/obj/item/storage/backpack/cloak/sec
name = "security tunnel cloak"
desc = "A Vaurca cloak with storage pockets. This one has the security department design."
icon_state = "seccape"
item_state = "seccape"
/obj/item/storage/backpack/kala
name = "skrell backpack"
desc = "A lightly padded, waterproof backpack worn by Skrell."
icon = 'icons/clothing/kit/skrell_armor.dmi'
icon_state = "kala_backpack"
item_state = "kala_backpack"
contained_sprite = TRUE