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Aurora.3/code/game/objects/random/produce.dm
2020-03-22 12:17:29 +01:00

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/obj/random_produce
name = "random produce"
icon = 'icons/obj/seeds.dmi'
icon_state = ""
var/list/produce_list = list( //When adding produce, use the .name variable of the /datum/seed/
"chili" = 1,
"berries" = 0.25,
"blueberries" = 0.25,
"tomato" = 2,
"eggplant" = 0.5,
"apple" = 0.25,
"mushrooms" = 0.25,
"grapes" = 0.25,
"greengrapes" = 0.25,
"peanut" = 0.5,
"cabbage" = 2,
"banana" = 0.5,
"corn" = 2,
"potato" = 2,
"soybean" = 0.5,
"rice" = 2,
"carrot" = 1,
"whitebeet" = 1,
"watermelon" = 0.1,
"pumpkin" = 0.1,
"lime" = 0.25,
"lemon" = 0.25,
"orange" = 0.25,
"cacao" = 0.5,
"cherry" = 0.25,
"garlic" = 0.5,
"onion" = 0.5
)
/obj/random_produce/Initialize()
. = ..()
var/seed_chosen = pickweight(produce_list)
var/datum/seed/chosen_seed = SSplants.seeds[seed_chosen]
if(chosen_seed)
chosen_seed.spawn_seed(src.loc)
else
log_debug("Cannot spawn random produce [seed_chosen]! Fix this by editing [type]'s produce_list!",SEVERITY_ERROR)
return INITIALIZE_HINT_QDEL
/obj/random_produce/box // produce for spawning in chef produce boxes. better suited for the job
produce_list = list(
"chili" = 1,
"berries" = 0.25,
"tomato" = 2,
"eggplant" = 0.5,
"apple" = 0.25,
"mushrooms" = 0.25,
"cabbage" = 2,
"banana" = 0.5,
"corn" = 2,
"potato" = 2,
"soybean" = 0.5,
"rice" = 2,
"carrot" = 1,
"whitebeet" = 1,
"pumpkin" = 0.1,
"lime" = 0.25,
"lemon" = 0.25,
"cacao" = 0.5,
"cherry" = 0.25,
"onion" = 0.5
)