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https://github.com/Aurorastation/Aurora.3.git
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40 lines
1.2 KiB
Plaintext
40 lines
1.2 KiB
Plaintext
/obj/structure/gore/floor
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name = "flesh floor"
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desc = "Looks like the floor was covered by some fleshlike growth."
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icon_state = "flesh_floor"
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maxHealth = 100
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/obj/structure/gore/wall
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name = "flesh wall"
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desc = "Chunks of flesh sculpted to form an impassable wall."
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icon_state = "flesh_wall"
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opacity = TRUE
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maxHealth = 200
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/obj/structure/gore/wall/membrane
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name = "flesh membrane"
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desc = "Skin and muscle stretched just thin enough to let light pass through."
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icon_state = "flesh_membrane"
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opacity = FALSE
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maxHealth = 120
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/obj/structure/gore/wall/Initialize()
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. = ..()
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var/turf/T = get_turf(src)
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T.thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
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/obj/structure/gore/wall/Destroy()
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var/turf/T = get_turf(src)
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T.thermal_conductivity = initial(T.thermal_conductivity)
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return ..()
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/obj/structure/gore/resin/attack_hand(var/mob/user)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.do_attack_animation(src, FIST_ATTACK_ANIMATION)
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if(HULK in user.mutations)
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visible_message(SPAN_DANGER("\The [user] destroys \the [src]!"))
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health = 0
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else
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visible_message(SPAN_DANGER("\The [user] claws at \the [src]!"))
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health -= rand(5, 10)
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healthcheck() |