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Aurora.3/code/game/objects/structures/kitchen_spike.dm

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//////Kitchen Spike
/obj/structure/kitchenspike
name = "a meat spike"
icon = 'icons/obj/kitchen.dmi'
icon_state = "spike"
desc = "A spike for collecting meat from animals."
density = 1
anchored = 1
var/meat = 0
var/occupied
var/meat_type
var/victim_name = "corpse"
/obj/structure/kitchenspike/attackby(obj/item/grab/G as obj, mob/user as mob)
if(!istype(G, /obj/item/grab) || !G.affecting)
return
if(occupied)
to_chat(user, "<span class = 'danger'>The spike already has something on it, finish collecting its meat first!</span>")
else
if(spike(G.affecting))
visible_message("<span class = 'danger'>[user] has forced [G.affecting] onto the spike, killing them instantly!</span>")
qdel(G.affecting)
qdel(G)
else
to_chat(user, "<span class='danger'>They are too big for the spike, try something smaller!</span>")
/obj/structure/kitchenspike/proc/spike(var/mob/living/victim)
if(!istype(victim))
return
if(istype(victim, /mob/living/carbon/human))
var/mob/living/carbon/human/H = victim
if(!issmall(H))
return 0
meat_type = H.species.meat_type
icon_state = "spikebloody"
else if(istype(victim, /mob/living/carbon/alien))
var/mob/living/carbon/alien/A = victim
meat_type = A.meat_type
icon_state = "spikebloodygreen"
else
return 0
victim_name = victim.name
occupied = 1
meat = 5
return 1
/obj/structure/kitchenspike/attack_hand(mob/user as mob)
if(..() || !occupied)
return
meat--
new meat_type(get_turf(src))
if(src.meat > 1)
to_chat(user, "You remove some meat from \the [victim_name].")
else if(src.meat == 1)
to_chat(user, "You remove the last piece of meat from \the [victim_name]!")
icon_state = "spike"
occupied = 0
/obj/structure/kitchenspike/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if (!mover)
return 1
if(istype(mover,/obj/item/projectile) && density)
if (!occupied && prob(80))
//Wiry frame, usually wont be cover
return 1
else
return 0
else if(mover.checkpass(PASSTABLE))
//Animals can run under them, lots of empty space
return 1
return ..()