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Aurora.3/code/game/objects/structures/weapon_rack.dm

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/obj/structure/weapon_rack
name = "weapon rack"
desc = "A wooden rack designated to store weapons."
icon = 'icons/obj/weaponrack.dmi'
icon_state = "rack"
anchored = TRUE
density = FALSE
var/obj/item/held_weapon
/obj/structure/weapon_rack/Initialize()
. = ..()
if(held_weapon)
held_weapon = new held_weapon(src)
icon_state = initial(icon_state) + "_[held_weapon.icon_state]"
/obj/structure/weapon_rack/attackby(obj/item/W, mob/user)
if(isrobot(user))
return
if((initial(icon_state) + "_[W.icon_state]") in icon_states(icon))
user.unEquip(W)
W.forceMove(src)
held_weapon = W
to_chat(user, SPAN_NOTICE("You place \the [W] on \the [src]."))
icon_state = initial(icon_state) + "_[W.icon_state]"
else
to_chat(user, SPAN_NOTICE("[W] does not fit on \the [src]."))
/obj/structure/weapon_rack/attack_hand(mob/user)
if(isrobot(user))
return
if (!user.can_use_hand())
return
if(held_weapon)
user.put_in_hands(held_weapon)
to_chat(user, SPAN_NOTICE("You take \the [held_weapon] from \the [src]."))
held_weapon = null
icon_state = initial(icon_state)
/obj/structure/weapon_rack/do_simple_ranged_interaction(var/mob/user)
if(held_weapon)
held_weapon.forceMove(loc)
to_chat(user, SPAN_NOTICE("You telekinetically remove \the [held_weapon] from \the [src]."))
held_weapon = null
icon_state = initial(icon_state)
// Premade types
/obj/structure/weapon_rack/double
held_weapon = /obj/item/gun/projectile/shotgun/doublebarrel
/obj/structure/weapon_rack/double_pellet
held_weapon = /obj/item/gun/projectile/shotgun/doublebarrel/pellet
/obj/structure/weapon_rack/pump
held_weapon = /obj/item/gun/projectile/shotgun/pump
/obj/structure/weapon_rack/combat
held_weapon = /obj/item/gun/projectile/shotgun/pump/combat
/obj/structure/weapon_rack/improvised
held_weapon = /obj/item/gun/projectile/shotgun/improvised
/obj/structure/weapon_rack/dragunov
name = "marksman rifle rack"
desc = "A wooden rack holding a marksman rifle."
held_weapon = /obj/item/gun/projectile/dragunov