mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-10 01:12:18 +00:00
505 lines
13 KiB
Plaintext
505 lines
13 KiB
Plaintext
/turf
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icon = 'icons/turf/floors.dmi'
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level = 1
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var/holy = 0
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// Initial air contents (in moles)
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var/oxygen = 0
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var/carbon_dioxide = 0
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var/nitrogen = 0
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var/phoron = 0
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var/hydrogen = 0
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//Properties for airtight tiles (/wall)
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var/thermal_conductivity = 0.05
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var/heat_capacity = 1
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//Properties for both
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var/temperature = T20C // Initial turf temperature.
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var/blocks_air = 0 // Does this turf contain air/let air through?
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// General properties.
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var/icon_old = null
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var/pathweight = 1 // How much does it cost to pathfind over this turf?
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var/blessed = 0 // Has the turf been blessed?
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var/footstep_sound = /decl/sound_category/tiles_footstep
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var/list/decals
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var/list/blueprints
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var/is_hole // If true, turf will be treated as space or a hole
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var/tmp/turf/baseturf
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var/roof_type = null // The turf type we spawn as a roof.
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var/tmp/roof_flags = 0
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var/movement_cost = 0 // How much the turf slows down movement, if any.
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// Footprint info
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var/tracks_footprint = TRUE // Whether footprints will appear on this turf
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var/does_footprint = FALSE // Whether stepping on this turf will dirty your shoes or feet with the below
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var/footprint_color // The hex color produced by the turf
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var/track_distance = 12 // How far the tracks last
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//Mining resources (for the large drills).
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var/has_resources
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var/list/resources
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// Plating data.
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var/base_name = "plating"
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var/base_desc = "The naked hull."
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var/base_icon = 'icons/turf/flooring/plating.dmi'
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var/base_icon_state = "plating"
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var/last_clean //for clean log spam.
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// Parent code is duplicated in here instead of ..() for performance reasons.
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// There's ALSO a copy of this in mine_turfs.dm!
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/turf/Initialize(mapload, ...)
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if (initialized)
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crash_with("Warning: [src]([type]) initialized multiple times!")
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initialized = TRUE
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for(var/atom/movable/AM as mob|obj in src)
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Entered(AM, src)
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turfs += src
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if (isStationLevel(z))
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station_turfs += src
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if(dynamic_lighting)
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luminosity = 0
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else
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luminosity = 1
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if (smooth)
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queue_smooth(src)
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if (light_range && light_power)
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update_light()
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if (opacity)
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has_opaque_atom = TRUE
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if (mapload && permit_ao)
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queue_ao()
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var/area/A = loc
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if(!baseturf)
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// Hard-coding this for performance reasons.
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baseturf = A.base_turf || current_map.base_turf_by_z["[z]"] || /turf/space
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if (A.flags & SPAWN_ROOF)
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spawn_roof()
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if (z_flags & ZM_MIMIC_BELOW)
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setup_zmimic(mapload)
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if (current_map.use_overmap && istype(A, /area/exoplanet))
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var/obj/effect/overmap/visitable/sector/exoplanet/E = map_sectors["[z]"]
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if (istype(E) && istype(E.theme))
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E.theme.on_turf_generation(src, E.planetary_area)
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return INITIALIZE_HINT_NORMAL
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/turf/Destroy()
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if (!changing_turf)
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crash_with("Improper turf qdeletion.")
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changing_turf = FALSE
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turfs -= src
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if (isStationLevel(z))
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station_turfs -= src
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remove_cleanables()
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cleanup_roof()
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if (ao_queued)
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SSocclusion.queue -= src
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ao_queued = 0
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if (z_flags & ZM_MIMIC_BELOW)
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cleanup_zmimic()
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if (z_flags & ZM_MIMIC_BELOW)
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cleanup_zmimic()
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..()
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return QDEL_HINT_IWILLGC
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/turf/proc/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
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underlay_appearance.appearance = src
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underlay_appearance.dir = adjacency_dir
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return TRUE
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/turf/ex_act(severity)
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return 0
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/turf/proc/is_solid_structure()
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return 1
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/turf/proc/is_space()
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return 0
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/turf/proc/is_intact()
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return 0
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/turf/attack_hand(mob/user)
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if(!(user.canmove) || user.restrained())
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return FALSE
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if(user.pulling)
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if(user.pulling.anchored || !isturf(user.pulling.loc))
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return FALSE
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if(user.pulling.loc != user.loc && get_dist(user, user.pulling) > 1)
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return FALSE
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if(ismob(user.pulling))
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var/mob/M = user.pulling
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var/atom/movable/t = M.pulling
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M.stop_pulling()
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step(user.pulling, get_dir(user.pulling.loc, src))
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M.start_pulling(t)
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else
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step(user.pulling, get_dir(user.pulling.loc, src))
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. = handle_hand_interception(user)
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if (!.)
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return TRUE
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return TRUE
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/turf/proc/handle_hand_interception(var/mob/user)
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var/datum/component/turf_hand/THE
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for (var/atom/A in src)
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var/datum/component/turf_hand/TH = A.GetComponent(/datum/component/turf_hand)
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if (istype(TH) && TH.priority > THE?.priority) //Only overwrite if the new one is higher. For matching values, its first come first served
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THE = TH
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if (THE)
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return THE.OnHandInterception(user)
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/turf/Enter(atom/movable/mover as mob|obj, atom/forget as mob|obj|turf|area)
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if(movement_disabled && usr.ckey != movement_disabled_exception)
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to_chat(usr, "<span class='warning'>Movement is admin-disabled.</span>") //This is to identify lag problems)
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return
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..()
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if (!mover || !isturf(mover.loc) || isobserver(mover))
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return 1
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//First, check objects to block exit that are not on the border
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for(var/obj/obstacle in mover.loc)
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if(!(obstacle.flags & ON_BORDER) && (mover != obstacle) && (forget != obstacle))
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if(!obstacle.CheckExit(mover, src))
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mover.Collide(obstacle)
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return 0
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//Now, check objects to block exit that are on the border
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for(var/obj/border_obstacle in mover.loc)
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if((border_obstacle.flags & ON_BORDER) && (mover != border_obstacle) && (forget != border_obstacle))
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if(!border_obstacle.CheckExit(mover, src))
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mover.Collide(border_obstacle)
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return 0
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//Next, check objects to block entry that are on the border
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for(var/obj/border_obstacle in src)
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if(border_obstacle.flags & ON_BORDER)
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if(!border_obstacle.CanPass(mover, mover.loc, 1, 0) && (forget != border_obstacle))
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mover.Collide(border_obstacle)
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return 0
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//Then, check the turf itself
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if (!src.CanPass(mover, src))
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mover.Collide(src)
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return 0
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//Finally, check objects/mobs to block entry that are not on the border
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for(var/atom/movable/obstacle in src)
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if(!(obstacle.flags & ON_BORDER))
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if(!obstacle.CanPass(mover, mover.loc, 1, 0) && (forget != obstacle))
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mover.Collide(obstacle)
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return 0
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return 1 //Nothing found to block so return success!
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var/const/enterloopsanity = 100
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/turf/Entered(atom/movable/AM, atom/old_loc)
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if(movement_disabled)
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to_chat(usr, "<span class='warning'>Movement is admin-disabled.</span>") //This is to identify lag problems)
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return
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ASSERT(istype(AM))
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if(ismob(AM))
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var/mob/M = AM
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if(!M.lastarea)
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M.lastarea = get_area(M.loc)
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if(M.lastarea.has_gravity() == 0)
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inertial_drift(M)
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// Footstep SFX logic moved to human_movement.dm - Move().
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else if (type != /turf/space)
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M.inertia_dir = 0
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M.make_floating(0)
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if(does_footprint && footprint_color && ishuman(AM))
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var/mob/living/carbon/human/H = AM
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var/obj/item/organ/external/l_foot = H.get_organ(BP_L_FOOT)
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var/obj/item/organ/external/r_foot = H.get_organ(BP_R_FOOT)
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var/has_feet = TRUE
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if((!l_foot || l_foot.is_stump()) && (!r_foot || r_foot.is_stump()))
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has_feet = FALSE
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if(!H.buckled_to && !H.lying && has_feet)
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if(H.shoes) //Adding ash to shoes
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var/obj/item/clothing/shoes/S = H.shoes
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if(istype(S))
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S.blood_color = footprint_color
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S.track_footprint = max(track_distance, S.track_footprint)
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if(!S.blood_overlay)
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S.generate_blood_overlay()
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if(S.blood_overlay?.color != footprint_color)
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S.cut_overlay(S.blood_overlay, TRUE)
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S.blood_overlay.color = footprint_color
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S.add_overlay(S.blood_overlay, TRUE)
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else
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H.footprint_color = footprint_color
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H.track_footprint = max(track_distance, H.track_footprint)
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H.update_inv_shoes(TRUE)
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if(tracks_footprint && ishuman(AM))
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var/mob/living/carbon/human/H = AM
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H.species.deploy_trail(H, src)
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..(AM, old_loc)
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var/objects = 0
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if(AM && (AM.flags & PROXMOVE) && AM.simulated)
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for(var/atom/movable/oAM in range(1))
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if(objects > enterloopsanity)
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break
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objects++
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if (oAM.simulated)
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AM.proximity_callback(oAM)
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/turf/proc/add_tracks(var/typepath, var/footprint_DNA, var/comingdir, var/goingdir, var/footprint_color="#A10808")
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var/obj/effect/decal/cleanable/blood/tracks/tracks = locate(typepath) in src
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if(!tracks)
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tracks = new typepath(src)
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tracks.add_tracks(footprint_DNA, comingdir, goingdir, footprint_color)
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/atom/movable/proc/proximity_callback(atom/movable/AM)
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set waitfor = FALSE
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sleep(0)
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HasProximity(AM, TRUE)
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if (!QDELETED(AM) && !QDELETED(src) && (AM.flags & PROXMOVE))
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AM.HasProximity(src, TRUE)
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/turf/proc/adjacent_fire_act(turf/simulated/floor/source, temperature, volume)
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return
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/turf/proc/is_plating()
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return 0
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/turf/proc/can_have_cabling()
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return FALSE
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/turf/proc/can_lay_cable()
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return can_have_cabling()
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/turf/attackby(obj/item/C, mob/user)
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if (can_lay_cable() && C.iscoil())
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var/obj/item/stack/cable_coil/coil = C
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coil.turf_place(src, user)
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else
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..()
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/turf/proc/inertial_drift(atom/movable/A as mob|obj)
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if(!(A.last_move)) return
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if((istype(A, /mob/) && src.x > 2 && src.x < (world.maxx - 1) && src.y > 2 && src.y < (world.maxy-1)))
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var/mob/M = A
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if(M.Allow_Spacemove(1))
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M.inertia_dir = 0
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return
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spawn(5)
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if((M && !(M.anchored) && !(M.pulledby) && (M.loc == src)))
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if(M.inertia_dir)
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step(M, M.inertia_dir)
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return
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M.inertia_dir = M.last_move
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step(M, M.inertia_dir)
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return
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/turf/proc/levelupdate()
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for(var/obj/O in src)
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O.hide(O.hides_under_flooring() && !is_plating())
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/turf/proc/AdjacentTurfs(var/check_blockage = TRUE)
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. = list()
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for(var/turf/t in oview(src,1))
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if(check_blockage)
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if(!t.density)
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if(!LinkBlocked(src, t) && !TurfBlockedNonWindow(t))
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. += t
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else
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. += t
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/turf/proc/CardinalTurfs(var/check_blockage = TRUE)
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. = list()
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for(var/ad in AdjacentTurfs(check_blockage))
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var/turf/T = ad
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if(T.x == src.x || T.y == src.y)
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. += T
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/turf/proc/Distance(turf/t)
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if(get_dist(src,t) == 1)
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var/cost = (src.x - t.x) * (src.x - t.x) + (src.y - t.y) * (src.y - t.y)
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cost *= (pathweight+t.pathweight)/2
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return cost
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else
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return get_dist(src,t)
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/turf/proc/AdjacentTurfsSpace()
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var/L[] = new()
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for(var/turf/t in oview(src,1))
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if(!t.density)
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if(!LinkBlocked(src, t) && !TurfBlockedNonWindow(t))
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L.Add(t)
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return L
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/turf/process()
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STOP_PROCESSING(SSprocessing, src)
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/turf/proc/contains_dense_objects()
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if(density)
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return 1
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for(var/atom/A in src)
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if(A.density && !(A.flags & ON_BORDER))
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return 1
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return 0
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//expects an atom containing the reagents used to clean the turf
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/turf/proc/clean(atom/source, mob/user)
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if(source.reagents.has_reagent(/decl/reagent/water, 1) || source.reagents.has_reagent(/decl/reagent/spacecleaner, 1))
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clean_blood()
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if(istype(src, /turf/simulated))
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var/turf/simulated/T = src
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T.dirt = 0
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T.color = null
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for(var/obj/effect/O in src)
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if(istype(O,/obj/effect/decal/cleanable) || istype(O,/obj/effect/overlay))
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qdel(O)
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if(istype(O,/obj/effect/rune))
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var/obj/effect/rune/R = O
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// Only show message for visible runes
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if(!R.invisibility)
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to_chat(user, SPAN_WARNING("No matter how well you wash, the bloody symbols remain!"))
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else
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if( !(last_clean && world.time < last_clean + 100) )
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to_chat(user, SPAN_WARNING("\The [source] is too dry to wash that."))
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last_clean = world.time
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source.reagents.trans_to_turf(src, 1, 10) //10 is the multiplier for the reaction effect. probably needed to wet the floor properly.
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/turf/proc/update_blood_overlays()
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return
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/**
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* Will spawn a roof above the turf if it needs one.
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*
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* @param flags The flags to assign to the turf which control roof spawning and
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* deletion by this turf. Refer to _defines/turfs.dm for a full list.
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*
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* @return TRUE if a roof has been spawned, FALSE if not.
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*/
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/turf/proc/spawn_roof(flags = 0)
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var/turf/above = GetAbove(src)
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if (!above)
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return FALSE
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if ((isopenturf(above) || (flags & ROOF_FORCE_SPAWN)) && get_roof_type() && above)
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above.ChangeTurf(get_roof_type())
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roof_flags |= flags
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return TRUE
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return FALSE
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/**
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* Returns the roof type of the current turf
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*/
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/turf/proc/get_roof_type()
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return roof_type
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/**
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* Cleans up the roof above a tile if there is one spawned and the ROOF_CLEANUP
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* flag is present on the source turf.
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*/
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/turf/proc/cleanup_roof()
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if (!HasAbove(z))
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return
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if (roof_flags & ROOF_CLEANUP)
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var/turf/above = GetAbove(src)
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if (!above || isopenturf(above))
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return
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above.ChangeToOpenturf()
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/turf/proc/AdjacentTurfsRanged()
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var/static/list/allowed = typecacheof(list(
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/obj/structure/table,
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/obj/structure/closet,
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/obj/machinery/constructable_frame,
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/obj/structure/target_stake,
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/obj/structure/cable,
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/obj/structure/disposalpipe,
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/obj/machinery,
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/mob
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))
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var/L[] = new()
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for(var/turf/simulated/t in oview(src,1))
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var/add = 1
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if(t.density)
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add = 0
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if(add && LinkBlocked(src,t))
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add = 0
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if(add && TurfBlockedNonWindow(t))
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add = 0
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for(var/obj/O in t)
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if(!O.density)
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add = 1
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break
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if(istype(O, /obj/machinery/door))
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//not sure why this doesn't fire on LinkBlocked()
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add = 0
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break
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if(is_type_in_typecache(O, allowed))
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add = 1
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break
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if(!add)
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break
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if(add)
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L.Add(t)
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return L
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/turf/proc/is_wall()
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return FALSE
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/turf/proc/is_open()
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|
return FALSE
|
|
|
|
/turf/proc/is_floor()
|
|
return FALSE
|
|
|
|
/turf/proc/remove_cleanables()
|
|
for(var/obj/effect/O in src)
|
|
if(istype(O,/obj/effect/rune) || istype(O,/obj/effect/decal/cleanable))
|
|
qdel(O)
|