mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-01 13:02:02 +00:00
621 lines
19 KiB
Plaintext
621 lines
19 KiB
Plaintext
/obj/item/clothing/head/centhat
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name = "\improper CentComm. hat"
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icon_state = "centcom"
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item_state_slots = list(
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slot_l_hand_str = "centhat",
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slot_r_hand_str = "centhat"
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)
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desc = "It's good to be emperor."
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siemens_coefficient = 0.9
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/obj/item/clothing/head/pin
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icon_state = "pin"
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item_state = "pin"
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name = "hair pin"
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desc = "A nice hair pin."
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slot_flags = SLOT_HEAD | SLOT_EARS
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body_parts_covered = 0
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drop_sound = 'sound/items/drop/ring.ogg'
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pickup_sound = 'sound/items/pickup/ring.ogg'
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/obj/item/clothing/head/pin/clover
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icon_state = "cloverpin"
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item_state = "cloverpin"
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name = "clover pin"
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desc = "A hair pin in the shape of a clover leaf. Smells of mischief."
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/obj/item/clothing/head/pin/butterfly
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icon_state = "butterflypin"
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item_state = "butterflypin"
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name = "butterfly pin"
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desc = "A hair pin in the shape of a bright blue butterfly."
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/obj/item/clothing/head/pin/magnetic
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icon_state = "magnetpin"
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item_state = "magnetpin"
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name = "magnetic 'pin'"
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desc = "Finally, a hair pin even a robot chassis can use."
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matter = list(DEFAULT_WALL_MATERIAL = 10)
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/obj/item/clothing/head/pin/flower
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name = "red flower pin"
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icon_state = "hairflower"
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item_state = "hairflower"
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desc = "Smells nice."
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/obj/item/clothing/head/pin/flower/blue
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icon_state = "hairflower_blue"
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item_state = "hairflower_blue"
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name = "blue flower pin"
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/obj/item/clothing/head/pin/flower/pink
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item_state = "hairflower_pink"
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icon_state = "hairflower_pink"
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name = "pink flower pin"
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/obj/item/clothing/head/pin/flower/yellow
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icon_state = "hairflower_yellow"
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item_state = "hairflower_yellow"
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name = "yellow flower pin"
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/obj/item/clothing/head/pin/flower/violet
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icon_state = "hairflower_violet"
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item_state = "hairflower_violet"
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name = "violet flower pin"
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/obj/item/clothing/head/pin/flower/orange
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icon_state = "hairflower_orange"
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item_state = "hairflower_orange"
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name = "orange flower pin"
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/obj/item/clothing/head/pin/flower/white
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icon_state = "hairflower_white"
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item_state = "hairflower_white"
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name = "white flower pin"
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/obj/item/clothing/head/pin/flower/silversun
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icon_state = "hairflower_silversun"
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item_state = "hairflower_silversun"
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name = "silversun flower pin"
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desc = "A Silversun dawnflower pin, named after the same flower. This particular version is an artificial recreation, and lacks the distinctive bioluminescence of the original."
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/obj/item/clothing/head/pin/bow
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icon_state = "bow"
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item_state = "bow"
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name = "hair bow"
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desc = "A ribbon tied into a bow with a clip on the back to attach to hair."
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item_state_slots = list(slot_r_hand_str = "pill", slot_l_hand_str = "pill")
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/obj/item/clothing/head/pin/bow/hairband
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icon_state = "hairribbon"
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item_state = "hairribbon"
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name = "hair ribbon"
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desc = "A glorified length of ribbon acting as a hairband."
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/obj/item/clothing/head/powdered_wig
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name = "powdered wig"
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desc = "A powdered wig."
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icon_state = "pwig"
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item_state = "pwig"
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/obj/item/clothing/head/that
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name = "top-hat"
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desc = "It's an amish looking hat."
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icon_state = "tophat"
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item_state = "tophat"
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siemens_coefficient = 0.9
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/obj/item/clothing/head/redcoat
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name = "redcoat's hat"
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icon_state = "redcoat"
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desc = "<i>'I guess it's a redhead.'</i>"
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/obj/item/clothing/head/mailman
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name = "station cap"
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icon_state = "mailman"
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desc = "<i>Choo-choo</i>!"
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/obj/item/clothing/head/nursehat
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name = "nurse's hat"
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desc = "It allows quick identification of trained medical personnel."
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icon_state = "nursehat"
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siemens_coefficient = 0.9
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/obj/item/clothing/head/syndicatefake
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name = "red space-helmet replica"
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item_state_slots = list(
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slot_l_hand_str = "syndicate-helm-black-red",
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slot_r_hand_str = "syndicate-helm-black-red"
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)
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icon_state = "syndicate"
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desc = "A plastic replica of a bloodthirsty mercenary's space helmet, you'll look just like a real murderous criminal operative in this! This is a toy, it is not made for use in space!"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
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siemens_coefficient = 2.0
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/cardborg
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name = "cardborg helmet"
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desc = "A helmet made out of a box."
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icon_state = "cardborg_h"
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item_state = "cardborg_h"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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body_parts_covered = HEAD|FACE|EYES
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drop_sound = 'sound/items/drop/cardboardbox.ogg'
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pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
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/obj/item/clothing/head/justice
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name = "justice hat"
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desc = "Fight for what's righteous!"
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icon_state = "justicered"
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flags_inv = BLOCKHAIR
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body_parts_covered = HEAD|EYES
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/obj/item/clothing/head/justice/blue
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icon_state = "justiceblue"
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/obj/item/clothing/head/justice/yellow
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icon_state = "justiceyellow"
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/obj/item/clothing/head/justice/green
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icon_state = "justicegreen"
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/obj/item/clothing/head/justice/pink
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icon_state = "justicepink"
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/obj/item/clothing/head/rabbitears
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name = "rabbit ears"
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desc = "Wearing these makes you look useless."
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icon_state = "bunny"
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body_parts_covered = 0
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/obj/item/clothing/head/flatcap
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name = "flat cap"
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desc = "A working man's hat."
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icon = 'icons/contained_items/clothing/headwear/flat_cap.dmi'
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icon_state = "flat_cap"
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item_state = "flat_cap"
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contained_sprite = TRUE
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siemens_coefficient = 0.9
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/obj/item/clothing/head/flatcap/colourable
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icon_state = "flat_cap_greyscale"
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item_state = "flat_cap_greyscale"
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/obj/item/clothing/head/pirate
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name = "pirate hat"
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desc = "Yarr."
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icon_state = "pirate"
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/obj/item/clothing/head/hgpiratecap
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name = "pirate hat"
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desc = "Yarr."
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icon_state = "hgpiratecap"
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/obj/item/clothing/head/bowler
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name = "bowler-hat"
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desc = "Gentleman, elite aboard!"
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icon_state = "bowler"
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//stylish bs12 hats
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/obj/item/clothing/head/bowlerhat
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name = "bowler hat"
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icon_state = "bowler_hat"
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desc = "For the gentleman of distinction."
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/obj/item/clothing/head/beaverhat
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name = "beaver hat"
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icon_state = "beaver_hat"
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desc = "Soft felt makes this hat both comfortable and elegant."
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/obj/item/clothing/head/boaterhat
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name = "boater hat"
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icon_state = "boater_hat"
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desc = "The ultimate in summer fashion."
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/obj/item/clothing/head/feathertrilby
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name = "feather trilby"
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icon = 'icons/contained_items/clothing/headwear/feather_trilby.dmi'
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icon_state = "feather_trilby"
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item_state = "feather_trilby"
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contained_sprite = TRUE
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desc = "A sharp, stylish hat with a feather."
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/obj/item/clothing/head/feathertrilby/colourable
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icon_state = "feather_trilby_grayscale"
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item_state = "feather_trilby_grayscale"
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build_from_parts = TRUE
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worn_overlay = "feather"
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/obj/item/clothing/head/fez
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name = "fez"
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desc = "You should wear a fez. Fezzes are cool."
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icon_state = "fez"
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item_flags = SHOWFLAVORTEXT
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//end bs12 hats
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/obj/item/clothing/head/witchwig
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name = "witch costume wig"
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desc = "Eeeee~heheheheheheh!"
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icon_state = "witch"
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flags_inv = BLOCKHAIR
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siemens_coefficient = 2.0
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/obj/item/clothing/head/chicken
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name = "chicken suit head"
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desc = "Bkaw!"
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icon_state = "chickenhead"
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item_state_slots = list(
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slot_l_hand_str = "chickensuit",
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slot_r_hand_str = "chickensuit"
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)
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sprite_sheets = list(
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BODYTYPE_VAURCA_BULWARK = 'icons/mob/species/bulwark/head.dmi'
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)
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flags_inv = BLOCKHAIR
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siemens_coefficient = 0.7
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/bearpelt
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name = "bear pelt hat"
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desc = "Fuzzy."
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icon_state = "bearpelt"
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flags_inv = BLOCKHEADHAIR
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siemens_coefficient = 0.7
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/obj/item/clothing/head/philosopher_wig
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name = "natural philosopher's wig"
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desc = "A stylish monstrosity unearthed from Earth's Renaissance period. With this most distinguish'd wig, you'll be ready for your next soiree!"
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icon_state = "philosopher_wig"
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item_state_slots = list(
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slot_l_hand_str = "pwig",
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slot_r_hand_str = "pwig"
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)
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flags_inv = BLOCKHAIR
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siemens_coefficient = 2.0 //why is it so conductive?!
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/obj/item/clothing/head/hijab //It might've taken a year but here's your Hijab's, Dea.
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name = "hijab"
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desc = "Encompassing cloth headwear worn by some human cultures and religions."
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icon = 'icons/obj/clothing/hijabs.dmi'
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icon_state = "hijab_white"
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item_state = "hijab_white"
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flags_inv = BLOCKHAIR
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body_parts_covered = 0
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contained_sprite = 1
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slot_flags = SLOT_EARS | SLOT_HEAD
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/obj/item/clothing/head/hijab/get_ear_examine_text(var/mob/user, var/ear_text = "left")
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return "on [user.get_pronoun("his")] head"
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/obj/item/clothing/head/hijab/grey
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name = "grey hijab"
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icon_state = "hijab_grey"
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item_state = "hijab_grey"
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/obj/item/clothing/head/hijab/red
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name = "red hijab"
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icon_state = "hijab_red"
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item_state = "hijab_red"
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/obj/item/clothing/head/hijab/brown
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name = "brown hijab"
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icon_state = "hijab_brown"
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item_state = "hijab_brown"
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/obj/item/clothing/head/hijab/green
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name = "green hijab"
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icon_state = "hijab_green"
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item_state = "hijab_green"
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/obj/item/clothing/head/hijab/blue
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name = "blue hijab"
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icon_state = "hijab_blue"
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item_state = "hijab_blue"
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/obj/item/clothing/head/hijab/black
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name = "black hijab"
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icon_state = "hijab_black"
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item_state = "hijab_black"
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/obj/item/clothing/head/cowboy
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name = "cowboy hat"
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desc = "A wide-brimmed hat, in the prevalent style of the frontier."
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icon_state = "cowboyhat"
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/obj/item/clothing/head/cowboy/wide
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name = "wide-brimmed cowboy hat"
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icon_state = "cowboy_wide"
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/obj/item/clothing/head/sombrero
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name = "sombrero"
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desc = "You can practically taste the fiesta."
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icon_state = "sombrero"
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sprite_sheets = list(
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BODYTYPE_VAURCA_BULWARK = 'icons/mob/species/bulwark/head.dmi'
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)
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/obj/item/clothing/head/kippah
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name = "kippah"
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desc = "A head covering commonly worn by those of Jewish faith."
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icon = 'icons/clothing/head/kippahs.dmi'
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icon_state = "kippah"
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item_state = "kippah"
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contained_sprite = 1
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/obj/item/clothing/head/turban
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name = "turban"
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desc = "A sturdy cloth, worn around the head."
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icon = 'icons/obj/clothing/hijabs.dmi'
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icon_state = "turban_black"
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item_state = "turban_black"
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flags_inv = BLOCKHEADHAIR
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contained_sprite = 1
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/obj/item/clothing/head/turban/blue
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icon_state = "turban_blue"
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item_state = "turban_blue"
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/obj/item/clothing/head/turban/brown
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icon_state = "turban_brown"
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item_state = "turban_brown"
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/obj/item/clothing/head/turban/green
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icon_state = "turban_green"
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item_state = "turban_green"
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/obj/item/clothing/head/turban/grey
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icon_state = "turban_grey"
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item_state = "turban_grey"
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/obj/item/clothing/head/turban/orange
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icon_state = "turban_orange"
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item_state = "turban_orange"
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/obj/item/clothing/head/turban/purple
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icon_state = "turban_purple"
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item_state = "turban_purple"
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/obj/item/clothing/head/turban/red
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icon_state = "turban_red"
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item_state = "turban_red"
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/obj/item/clothing/head/turban/white
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icon_state = "turban_white"
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item_state = "turban_white"
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/obj/item/clothing/head/turban/yellow
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icon_state = "turban_yellow"
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item_state = "turban_yellow"
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//praise verkister
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/obj/item/clothing/head/headbando
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name = "basic headband"
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desc = "Perfect for martial artists, sweaty rogue operators, and tunnel gangsters."
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icon_state = "headbando"
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item_state = "headbando"
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/obj/item/clothing/head/headbando/random/Initialize()
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. = ..()
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color = get_random_colour(lower = 150)
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/obj/item/clothing/head/fedora
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name = "fedora"
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icon_state = "fedora"
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desc = "A sharp, stylish hat."
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/obj/item/clothing/head/fedora/black
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name = "black fedora"
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icon_state = "black_fedora"
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/obj/item/clothing/head/fedora/brown
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name = "fedora"
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desc = "A brown fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
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icon_state = "brown_fedora"
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item_state_slots = list(
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slot_l_hand_str = "det_hat",
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slot_r_hand_str = "det_hat"
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)
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siemens_coefficient = 0.7
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/obj/item/clothing/head/fedora/brown/dark
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icon_state = "darkbrown_fedora"
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/obj/item/clothing/head/fedora/grey
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icon_state = "grey_fedora"
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desc = "A grey fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
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/obj/item/clothing/head/beanie
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name = "beanie"
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desc = "A head-hugging brimless winter cap. This one is tight."
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icon_state = "beanie"
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item_state = "beanie"
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/obj/item/clothing/head/beanie/random/Initialize()
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. = ..()
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color = get_random_colour(lower = 150)
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//Flower crowns
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/obj/item/clothing/head/sunflower_crown
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name = "sunflower crown"
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desc = "A flower crown weaved with sunflowers."
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icon_state = "sunflower_crown"
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item_state = "sunflower_crown"
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body_parts_covered = 0
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drop_sound = 'sound/items/drop/herb.ogg'
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pickup_sound = 'sound/items/pickup/herb.ogg'
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/obj/item/clothing/head/lavender_crown
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name = "harebell crown"
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desc = "A flower crown weaved with harebells."
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icon_state = "lavender_crown"
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item_state = "lavender_crown"
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body_parts_covered = 0
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drop_sound = 'sound/items/drop/herb.ogg'
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pickup_sound = 'sound/items/pickup/herb.ogg'
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/obj/item/clothing/head/poppy_crown
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name = "poppy crown"
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desc = "A flower crown weaved with poppies."
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icon_state = "poppy_crown"
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item_state = "poppy_crown"
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body_parts_covered = 0
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drop_sound = 'sound/items/drop/herb.ogg'
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pickup_sound = 'sound/items/pickup/herb.ogg'
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//Tau Ceti Foreign Legion
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/obj/item/clothing/head/legion/legate
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name = "TCFL peaked cap"
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desc = "A stark red peaked cap. Worn by senior officers of the Tau Ceti Foreign Legion."
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icon_state = "legion_cap"
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item_state = "legion_cap"
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//golden beep stuff
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/obj/item/clothing/head/headchain
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name = "cobalt head chains"
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desc = "A set of luxurious chains intended to be wrapped around one's head. They don't seem particularly comfortable. They're encrusted with cobalt-blue gems, and made of <b>REAL</b> faux gold."
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icon_state = "cobalt_headchains"
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item_state = "cobalt_headchains"
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body_parts_covered = 0
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drop_sound = 'sound/items/drop/accessory.ogg'
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pickup_sound = 'sound/items/pickup/accessory.ogg'
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/obj/item/clothing/head/headchain/emerald
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name = "emerald head chains"
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desc = "A set of luxurious chains intended to be wrapped around one's head. They don't seem particularly comfortable. They're encrusted with emerald-green gems, and made of <b>REAL</b> faux gold."
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icon_state = "emerald_headchains"
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item_state = "emerald_headchains"
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/obj/item/clothing/head/headchain/ruby
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name = "ruby head chains"
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desc = "A set of luxurious chains intended to be wrapped around one's head. They don't seem particularly comfortable. They're encrusted with ruby-red gems, and made of <b>REAL</b> faux gold."
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icon_state = "ruby_headchains"
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item_state = "ruby_headchains"
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/obj/item/clothing/head/crest
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name = "cobalt head crest"
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|
desc = "A solemn crest wrapping around the back of one's head, seeming to bend in the center on multiple hinges and clip on. It's encrusted with cobalt-blue gems, and made of <b>REAL</b> faux gold."
|
|
icon_state = "cobalt_crest"
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|
item_state = "cobalt_crest"
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|
body_parts_covered = 0
|
|
drop_sound = 'sound/items/drop/accessory.ogg'
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|
pickup_sound = 'sound/items/pickup/accessory.ogg'
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|
|
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/obj/item/clothing/head/crest/emerald
|
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name = "emerald head crest"
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|
desc = "A solemn crest wrapping around the back of one's head, seeming to bend in the center on multiple hinges and clip on. It's encrusted with emerald-green gems, and made of <b>REAL</b> faux gold."
|
|
icon_state = "emerald_crest"
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|
item_state = "emerald_crest"
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|
|
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/obj/item/clothing/head/crest/ruby
|
|
name = "ruby head crest"
|
|
desc = "A solemn crest wrapping around the back of one's head, seeming to bend in the center on multiple hinges and clip on. It's encrusted with ruby-red gems, and made of <b>REAL</b> faux gold."
|
|
icon_state = "ruby_crest"
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|
item_state = "ruby_crest"
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|
|
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/obj/item/clothing/head/fake_culthood
|
|
name = "occultist hood"
|
|
icon_state = "culthood"
|
|
desc = "A torn, dust-caked hood. Very authentic!"
|
|
flags_inv = HIDEFACE|HIDEEARS|HIDEEYES
|
|
body_parts_covered = HEAD|EYES
|
|
cold_protection = HEAD
|
|
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
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|
|
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/obj/item/clothing/head/sol
|
|
name = "sol navy utility cover"
|
|
desc = "A military cover issued to Sol Alliance navy members as part of their field uniform."
|
|
icon = 'icons/clothing/under/uniforms/sol_uniform.dmi'
|
|
icon_state = "greyutility"
|
|
item_state = "greyutility"
|
|
contained_sprite = TRUE
|
|
armor = list(
|
|
melee = ARMOR_MELEE_MINOR
|
|
)
|
|
|
|
/obj/item/clothing/head/sol/marine
|
|
name = "sol marine utility cover"
|
|
desc = "An eight pointed cover issued to Sol Alliance marines as part of their field uniform."
|
|
icon_state = "greenutility"
|
|
item_state = "greenutility"
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|
|
|
/obj/item/clothing/head/sol/garrison
|
|
name = "sol marine garrison cap"
|
|
desc = "A green garrison cap issued to Sol Alliance marines."
|
|
icon_state = "greengarrisoncap"
|
|
item_state = "greengarrisoncap"
|
|
|
|
/obj/item/clothing/head/sol/dress
|
|
name = "sol navy black peaked cap"
|
|
desc = "A black cap issued as part of the Sol Alliance naval officer uniforms. This one is worn by junior officers."
|
|
icon_state = "whitepeakcap"
|
|
item_state = "whitepeakcap"
|
|
/obj/item/clothing/head/sol/dress/marine
|
|
name = "sol marine peaked cap"
|
|
desc = "A green cap issued as part of the Sol Alliance marine service and dress uniforms."
|
|
icon_state = "whitepeakcap"
|
|
item_state = "whitepeakcap"
|
|
|
|
/obj/item/clothing/head/sol/dress/officer
|
|
name = "sol navy officer peaked cap"
|
|
desc = "A white cap issued as part of the Sol Alliance naval officer uniforms. This one is worn by senior officers."
|
|
icon_state = "whitewheelcap"
|
|
item_state = "whitewheelcap"
|
|
|
|
/obj/item/clothing/head/sol/dress/admiral
|
|
name = "sol navy admiral peaked cap"
|
|
desc = "A white cap issued as part of the Sol Alliance naval officer uniforms. This one is worn by admirals."
|
|
icon_state = "admiral_cap"
|
|
item_state = "admiral_cap"
|
|
|
|
/obj/item/clothing/head/helmet/sol
|
|
name = "sol combat helmet"
|
|
desc = "A woodland colored helmet made from advanced ceramic."
|
|
icon = 'icons/clothing/under/uniforms/sol_uniform.dmi'
|
|
icon_state = "helmet_tac_sol"
|
|
item_state = "helmet_tac_sol"
|
|
armor = list(
|
|
melee = ARMOR_MELEE_MAJOR,
|
|
bullet = ARMOR_BALLISTIC_MEDIUM,
|
|
laser = ARMOR_LASER_RIFLE,
|
|
energy = ARMOR_ENERGY_SMALL,
|
|
bomb = ARMOR_BOMB_PADDED
|
|
)
|
|
contained_sprite = TRUE
|
|
|
|
/obj/item/clothing/head/nonla
|
|
name = "non la"
|
|
desc = "A conical straw hat enjoyed particularly by residents of New Hai Phong, to protect the head from sweltering suns and heavy rains."
|
|
icon_state = "nonla"
|
|
item_state = "nonla"
|
|
|
|
/obj/item/clothing/head/padded
|
|
name = "padded cap"
|
|
desc = "A padded skullcap for those prone to bumping their heads against hard surfaces."
|
|
icon_state = "tank"
|
|
flags_inv = BLOCKHEADHAIR
|
|
|
|
/obj/item/clothing/head/buckethat
|
|
name = "bucket hat"
|
|
desc = "A hat with an all-around visor. Only slightly better than wearing an actual bucket."
|
|
icon_state = "buckethat"
|
|
sprite_sheets = list(
|
|
"Tajara" = 'icons/mob/species/tajaran/helmet.dmi'
|
|
)
|
|
|
|
/obj/item/clothing/head/papersack
|
|
name = "paper sack hat"
|
|
desc = "A paper sack with crude holes cut out for eyes. Useful for hiding one's identity or ugliness."
|
|
icon_state = "papersack"
|
|
flags_inv = BLOCKHEADHAIR
|
|
|
|
/obj/item/clothing/head/papersack/smiley
|
|
name = "paper sack hat"
|
|
desc = "A paper sack with crude holes cut out for eyes and a sketchy smile drawn on the front. Not creepy at all."
|
|
icon_state = "papersack_smile"
|
|
flags_inv = BLOCKHEADHAIR
|