mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-26 01:52:15 +00:00
209 lines
6.7 KiB
Plaintext
209 lines
6.7 KiB
Plaintext
/*
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* Trays - Nanako, ported by Jade
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*/
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//Use tray on an item to load it.
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//To unload, place on a table, then rightclic > Unload tray. Alternatively, alt+click on the tray to unload it
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//Tray will spill if thrown, dropped on the floor, or used to hit someone with. Spilling scatters contents
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/obj/item/tray
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name = "tray"
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icon = 'icons/obj/food.dmi'
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icon_state = "tray"
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desc = "A metal tray to lay food on."
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throwforce = 12.0
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force = 10.0
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throw_speed = 1
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throw_range = 5
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w_class = 3.0
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flags = CONDUCT
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matter = list(DEFAULT_WALL_MATERIAL = 3000)
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recyclable = TRUE
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hitsound = /decl/sound_category/bottle_hit_broken
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drop_sound = /decl/sound_category/bottle_hit_broken
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var/max_carry = 20
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var/current_weight = 0
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var/cooldown = 0 //shield bash cooldown. based on world.time
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var/safedrop = 0 //Used to tell when we should or shouldn't spill if the tray is dropped.
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//Safedrop is set true when throwing, because it will spill on impact. And when placing on a table
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/obj/item/tray/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone)
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. = ..()
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if(isemptylist(contents))
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return
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spill(user, target.loc)
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/obj/item/tray/attackby(obj/item/I, mob/user, var/click_params)
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if (isrobot(I.loc))//safety to stop robots losing their items
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return TRUE
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if(istype(I, /obj/item/material/kitchen/rollingpin))
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if(cooldown < world.time - 25)
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user.visible_message(SPAN_DANGER("[user] bashes [src] with [I]!"))
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playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1)
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cooldown = world.time
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return TRUE
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attempt_load_item(I, user, click_params=click_params)
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/*
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============~~~~~======================~~~~~=============
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= =
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= Code for trays carrying things. By Nanako. And Jade.
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= =
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============~~~~~====================~~~~~===============
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*/
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//Clicking a table places the tray on it safely.
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/obj/item/tray/afterattack(atom/target, mob/user, proximity)
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if (istype(target,/obj/structure/table))
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safedrop = TRUE
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if (!proximity)
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return
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if (!istype(target,/obj/item))
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return
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. = ..()
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/obj/item/tray/AltClick(var/mob/user)
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if (user.stat || user.incapacitated() || !user.Adjacent(src))
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return
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unload_at_loc(user=user)
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/obj/item/tray/proc/attempt_load_item(var/obj/item/I, var/mob/user, var/messages = TRUE, var/click_params)
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if(!I || (I in contents))
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return
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if(I == src || I.anchored || istype(I, /obj/item/projectile))
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return
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if(istype(I, /obj/item/tray))
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var/obj/item/tray/T = I
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if(!(current_weight || T.current_weight))
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return
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T.spill()
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spill()
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user.visible_message(
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"<b>[user]</b> tries to stack two trays and spills their contents everywhere!",
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SPAN_WARNING("You spill both the trays' contents!"),
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SPAN_WARNING("You hear the sound of metal crashing!")
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)
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return
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var/remaining = max_carry - current_weight
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if (remaining >= I.w_class)
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load_item(I,user, click_params)
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if (messages)
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user.visible_message(
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"<b>[user]</b> places [I] on the tray.",
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SPAN_NOTICE("You place [I] on the tray."),
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SPAN_NOTICE("You hear something being placed on a tray.")
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)
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return TRUE
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if (messages)
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to_chat(user, SPAN_NOTICE("The tray can't take that much weight!"))
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return FALSE
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/obj/item/tray/proc/load_item(var/obj/item/I, var/mob/user, var/click_params)
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user.remove_from_mob(I)
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I.forceMove(src)
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auto_align(I, click_params)
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current_weight += I.w_class
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vis_contents += I
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I.vis_flags |= VIS_INHERIT_LAYER | VIS_INHERIT_PLANE
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item_equipped_event.register(I, src, /obj/item/tray/proc/pick_up)
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destroyed_event.register(I, src, /obj/item/tray/proc/unload_item)
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/obj/item/tray/verb/unload()
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set name = "Unload Tray"
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set category = "Object"
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set src in view(1)
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unload_at_loc(user = usr)
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#define CELLS 16 //Amount of cells per row/column in grid
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#define CELLSIZE (world.icon_size/CELLS) //Size of a cell in pixels
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/obj/item/tray/proc/auto_align(obj/item/W, click_parameters)
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if(!W.center_of_mass)
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W.randpixel_xy()
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return
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if(!click_parameters)
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return
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var/list/mouse_control = mouse_safe_xy(click_parameters)
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var/mouse_x = mouse_control["icon-x"]
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var/mouse_y = mouse_control["icon-y"]
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if(isnum(mouse_x) && isnum(mouse_y))
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var/cell_x = max(0, min(CELLS-1, round(mouse_x/CELLSIZE)))
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var/cell_y = max(0, min(CELLS-1, round(mouse_y/CELLSIZE)))
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W.pixel_x = (CELLSIZE * (0.5 + cell_x)) - W.center_of_mass["x"]
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W.pixel_y = (CELLSIZE * (0.5 + cell_y)) - W.center_of_mass["y"]
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#undef CELLS
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#undef CELLSIZE
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/obj/item/tray/proc/pick_up(var/obj/item/contained, var/mob/moved_to, var/slot)
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unload_item(contained, moved_to)
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/obj/item/tray/proc/unload_item(var/obj/item/contained, var/atom/dropspot = null)
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item_equipped_event.unregister(contained, src)
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if(dropspot)
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contained.forceMove(dropspot)
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vis_contents.Remove(contained)
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contained.vis_flags = initial(contained.vis_flags)
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current_weight -= min(contained.w_class, current_weight)
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/obj/item/tray/proc/unload_at_loc(var/turf/dropspot = null, var/mob/user)
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if (!current_weight)
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return
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if (!isturf(loc) && !dropspot)//check that we're not being held by a mob
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to_chat(user, SPAN_NOTICE("Place the tray down first!"))
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return
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if (!dropspot)
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dropspot = get_turf(src)
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for(var/obj/item/I in contents)
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unload_item(I, dropspot)
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user.visible_message("<b>[user]</b> unloads the tray.", SPAN_NOTICE("You unload the tray."))
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/obj/item/tray/proc/spill(var/mob/user = null, var/turf/dropspot = null)
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//This proc is called when a tray is thrown or dropped on the floor
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//its also called when a cyborg uses its tray on the floor
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if (!current_weight)//can't spill a tray with nothing on it
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return
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//First we have to find where the items are being dropped, unless a location has been passed in
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if (!dropspot)
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dropspot = get_turf(src)
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for(var/obj/item/I in contents)
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unload_item(I, dropspot)
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I.throw_at(get_edge_target_turf(src, pick(alldirs)), rand(0, 2), 10)
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if (user)
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user.visible_message("<b>[user]</b> spills their tray all over the floor.", SPAN_WARNING("You spill the tray!"))
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else
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visible_message(SPAN_NOTICE("The tray scatters its contents all over the area."))
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playsound(dropspot, /decl/sound_category/tray_hit_sound, 50, 1)
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/obj/item/tray/throw_impact(atom/hit_atom)
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spill(null, loc)
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/obj/item/tray/throw_at(atom/target, throw_range, throw_speed, mob/user)
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safedrop = 1//we dont want the tray to spill when thrown, it will spill on impact instead
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..()
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/obj/item/tray/dropped(mob/user)
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spawn(1)//A hack to avoid race conditions. Dropped procs too quickly
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if (ismob(loc))
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//If this is true, then the tray has just switched hands and is still held by a mob
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return
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if (!safedrop)
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spill(user, loc)
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safedrop = FALSE
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/obj/item/tray/resolve_attackby(atom/A, mob/user, var/click_parameters)
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if(istype(A,/obj/structure/table))
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safedrop = TRUE
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return ..(A, user, click_parameters)
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